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a61e3491f7
* initial freezard actor struct + setActionMode OK * daE_FZ_Draw * setReflectAngle * mBoundSoundset * daE_FZ_Execute & execute * demoDelete * daE_FZ_Delete & _delete * CreateHeap * useHeapInit * cc_set * mtx_set * action WIP * way_gake_check * executeRollMove * executeMove * draw WIP * executeDamage * checkpoint * create * checkpoint * daE_FZ_c::executeWait * checkpoint * daE_FZ_c::damage_check almost done * rm asm * rm headers * setup_profile WIP + doxygen update * fix merge issues * docs fix? * fix2 * doxygen updates * setup g_profile_E_FZ, profile setup script WIP * update github actions * update progress.md
22 lines
740 B
C
22 lines
740 B
C
#ifndef Z2SOUNDSTARTER_H
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#define Z2SOUNDSTARTER_H
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#include "JSystem/JAudio2/JAISoundStarter.h"
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struct Z2SoundStarter : public JAISoundStarter, public JASGlobalInstance<Z2SoundStarter> {
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Z2SoundStarter(bool);
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void setPortData(JAISoundHandle*, u32, u16, s8);
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u16 getPortData(JAISoundHandle*, u32, s8);
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virtual ~Z2SoundStarter() {}
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virtual bool startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3<f32> const*);
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virtual bool startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3<f32> const*, u32, float,
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float, float, float, float, u32);
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};
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inline Z2SoundStarter* Z2GetSoundStarter() {
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return JASGlobalInstance<Z2SoundStarter>::getInstance();
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}
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#endif /* Z2SOUNDSTARTER_H */
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