Files
tp/include/d/d_spline_path.h
TakaRikka a6e76c0841 project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00

40 lines
817 B
C++

#ifndef D_D_SPLINE_PATH_H
#define D_D_SPLINE_PATH_H
#include "SSystem/SComponent/c_xyz.h"
struct dPath;
struct dPathCurve {
void Init(dPath*);
cXyz bSpline2(f32);
/* 0x00 */ int field_0x00;
/* 0x00 */ int field_0x04;
/* 0x08 */ dPath* mpPath;
};
class d2DBSplinePath {
public:
/* 0x00 */ s32 field_0x00;
/* 0x04 */ s32 field_0x04;
/* 0x08 */ s32 field_0x08;
/* 0x0C */ s32 field_0x0c;
/* 0x10 */ f32 field_0x10;
/* 0x14 */ f32 mCurveWeight[3];
/* 0x20 */ int mCurveKey[3];
/* 0x2C */ int field_0x2c;
d2DBSplinePath() { Init(0, 0); }
void Init(s32, s32);
bool Step();
f32 Calc(f32*);
cXyz Calc(cXyz*);
f32 Spot(f32*, f32);
virtual ~d2DBSplinePath() {}
bool Last() { return field_0x08 == 3; }
};
#endif /* D_D_SPLINE_PATH_H */