/* 801AECB8 001ABBF8 94 21 FF F0 */ stwu r1, -0x10(r1) /* 801AECBC 001ABBFC 7C 08 02 A6 */ mflr r0 /* 801AECC0 001ABC00 90 01 00 14 */ stw r0, 0x14(r1) /* 801AECC4 001ABC04 93 E1 00 0C */ stw r31, 0xc(r1) /* 801AECC8 001ABC08 93 C1 00 08 */ stw r30, 8(r1) /* 801AECCC 001ABC0C 7C 7E 1B 78 */ mr r30, r3 /* 801AECD0 001ABC10 3C 60 80 40 */ lis r3, g_dComIfG_gameInfo@ha /* 801AECD4 001ABC14 38 63 61 C0 */ addi r3, r3, g_dComIfG_gameInfo@l /* 801AECD8 001ABC18 83 E3 5F 50 */ lwz r31, 0x5f50(r3) /* 801AECDC 001ABC1C 7F E3 FB 78 */ mr r3, r31 /* 801AECE0 001ABC20 81 9F 00 00 */ lwz r12, 0(r31) /* 801AECE4 001ABC24 81 8C 00 18 */ lwz r12, 0x18(r12) /* 801AECE8 001ABC28 7D 89 03 A6 */ mtctr r12 /* 801AECEC 001ABC2C 4E 80 04 21 */ bctrl /* 801AECF0 001ABC30 80 7E 00 04 */ lwz r3, 4(r30) /* 801AECF4 001ABC34 C0 22 A5 08 */ lfs f1, lbl_80453F08-_SDA2_BASE_(r2) /* 801AECF8 001ABC38 FC 40 08 90 */ fmr f2, f1 /* 801AECFC 001ABC3C 7F E4 FB 78 */ mr r4, r31 /* 801AED00 001ABC40 48 14 A1 D5 */ bl J2DScreen_NS_draw /* 801AED04 001ABC44 83 E1 00 0C */ lwz r31, 0xc(r1) /* 801AED08 001ABC48 83 C1 00 08 */ lwz r30, 8(r1) /* 801AED0C 001ABC4C 80 01 00 14 */ lwz r0, 0x14(r1) /* 801AED10 001ABC50 7C 08 03 A6 */ mtlr r0 /* 801AED14 001ABC54 38 21 00 10 */ addi r1, r1, 0x10 /* 801AED18 001ABC58 4E 80 00 20 */ blr