#ifndef D_A_E_TK_BALL_H #define D_A_E_TK_BALL_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class e_tk_ball_class * @brief Fire/Water Toadpoli Ball * * @details * */ class e_tk_ball_class : public fopEn_enemy_c { private: /* 0x5ac */ u8 field_0x5ac[0x8cc - 0x5ac]; }; STATIC_ASSERT(sizeof(e_tk_ball_class) == 0x8cc); #endif /* D_A_E_TK_BALL_H */