#ifndef D_A_OBJ_TOARU_MAKI_H #define D_A_OBJ_TOARU_MAKI_H #include "d/d_com_inf_game.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjToaruMaki_c * @brief Ordon Bundle * * @details * */ class daObjToaruMaki_c : public fopAc_ac_c, public request_of_phase_process_class { public: /* 80D13098 */ daObjToaruMaki_c(); /* 80D130E0 */ virtual ~daObjToaruMaki_c(); /* 80D1316C */ int createHeap(); /* 80D132B4 */ int create(); /* 80D133C0 */ int Delete(); /* 80D1343C */ void setModelMtx(); /* 80D134A0 */ int draw(); /* 80D13524 */ int execute(); u32 getNameArg_0() { return fopAcM_GetParamBit(this, 0, 4); } private: /* 0x574 */ J3DModel* mpModel; /* 0x578 */ s32 field_0x578; /* 0x57C */ Mtx mMtx; }; STATIC_ASSERT(sizeof(daObjToaruMaki_c) == 0x5AC); #endif /* D_A_OBJ_TOARU_MAKI_H */