#include "d/dolzel.h" // IWYU pragma: keep #include "JSystem/J3DGraphAnimator/J3DAnimation.h" int dBgp_c::registBg(fopAc_ac_c* i_actor) { // NONMATCHING return 0; } void dBgp_c::draw(fopAc_ac_c* i_actor) { // NONMATCHING } int dBgp_c::execute(bool param_0) { // NONMATCHING return 0; } void dBgp_c::releaseBg() { // NONMATCHING } static void dummy() { ((J3DAnmTextureSRTKey*)0)->getUpdateMaterialID(0); ((J3DAnmTextureSRTKey*)0)->getUpdateMaterialNum(); ((J3DAnmTevRegKey*)0)->getKRegUpdateMaterialID(0); ((J3DAnmTevRegKey*)0)->getKRegUpdateMaterialNum(); ((J3DAnmTevRegKey*)0)->getCRegUpdateMaterialID(0); ((J3DAnmTevRegKey*)0)->getCRegUpdateMaterialNum(); }