#ifndef D_A_NPC_DOORBOY_H #define D_A_NPC_DOORBOY_H #include "d/actor/d_a_npc.h" /** * @ingroup actors-npcs * @class daNpcDoorBoy_c * @brief Door Boy (This isn't Soal?) * * @details * */ class daNpcDoorBoy_c : public fopAc_ac_c { public: /* 809AAC8C */ daNpcDoorBoy_c(); /* 809AAEA0 */ ~daNpcDoorBoy_c(); /* 809AB088 */ void Create(); /* 809AB320 */ void CreateHeap(); /* 809AB4A4 */ void Delete(); /* 809AB4D8 */ void Execute(); /* 809AB4FC */ void Draw(); /* 809AB578 */ void ctrlJoint(J3DJoint*, J3DModel*); /* 809AB704 */ void createHeapCallBack(fopAc_ac_c*); /* 809AB724 */ void ctrlJointCallBack(J3DJoint*, int); /* 809AB770 */ void setMotion(int, f32, int); /* 809AB7B8 */ void reset(); /* 809AB984 */ void setAction(bool (daNpcDoorBoy_c::*)(void*)); /* 809ABA2C */ void wait(void*); /* 809AC064 */ void fear(void*); /* 809AC114 */ void talk(void*); /* 809AC528 */ void demo(void*); /* 809AC6F4 */ void dummyTalk(void*); /* 809AC994 */ void setParam(); /* 809ACA58 */ void main(); /* 809ACC5C */ void setAttnPos(); /* 809ACE18 */ void lookat(); /* 809ACFF8 */ bool setMotionAnm(int, f32); /* 809AD0C8 */ bool drawDbgInfo(); /* 809AD938 */ void adjustShapeAngle(); static u8 mEvtSeqList[12]; private: /* 0x568 */ u8 field_0x568[0xe08 - 0x568]; }; STATIC_ASSERT(sizeof(daNpcDoorBoy_c) == 0xe08); class daNpcDoorBoy_Param_c { public: /* 809AD93C */ ~daNpcDoorBoy_Param_c(); static u8 const m[108]; }; #endif /* D_A_NPC_DOORBOY_H */