#ifndef D_A_OBJ_BKDOOR_H #define D_A_OBJ_BKDOOR_H #include "d/d_bg_s_movebg_actor.h" #include "SSystem/SComponent/c_phase.h" class J3DModel; /** * @ingroup actors-objects * @class daObjBkDoor_c * @brief Ranch Door * * @details * */ class daObjBkDoor_c : public dBgS_MoveBgActor { public: /* 80578D4C */ void initBaseMtx(); /* 80578D88 */ void setBaseMtx(); /* 80578E14 */ virtual int Create(); /* 80578EA0 */ virtual int CreateHeap(); /* 80578F20 */ int create1st(); /* 80578FC0 */ void openCheck(); /* 8057902C */ virtual int Execute(Mtx**); /* 805792E4 */ virtual int Draw(); /* 80579388 */ virtual int Delete(); private: /* 0x5A0 */ request_of_phase_process_class mPhaseReq; /* 0x5A8 */ J3DModel* mpModel; /* 0x5AC */ csXyz mRotation; /* 0x5B4 */ f32 mSwingSpeed; /* 0x5B8 */ s32 mFrameCounter; /* 0x5BC */ u8 mOrientation; /* 0x5BD */ bool mOpenCheckDone; /* 0x5BE */ bool mOpening; }; // Size: 0x5C0 STATIC_ASSERT(sizeof(daObjBkDoor_c) == 0x5C0); #endif /* D_A_OBJ_BKDOOR_H */