Commit Graph
65 Commits
Author SHA1 Message Date
lepelogandGitHub 0555115de8 A few f_pc files (#26)
* f_pc_base, one non matching

* some of f_pc_manager

* f_pc_node OK

* f_pc_pause partly

* started node_req

* more progress

* most of node req

* delete unused asm

* node req header and param names

* param renaming

* header for manager

* review comment struct names

* fpcM_Management OK

* int -> s32

* merge master

* most of f_pc_create_iter

* f_pc_stdcreate_req OK

* f_pc_fstcreate OK

* f_pc_leaf OK

* f_pc_draw OK

* f_pc_deletor partly

* fix parameter type in f_pc_pause

* review

* review, use cPh enum and fix process_profile_definition struct

* convert f_pc files to C

* matched more functions

* fix global.h

* fix variable types

* format

* mpre Phs enum

* fix merge errors

* fix gamepad stopPatternedRumble

* format

* delete leftover files from merge

* move asm to correct folder

* revert f_pc from C to CPP

* remove C hacks and format

* format

* OK
2020-12-31 15:12:29 -05:00
992cf48c7f Split and decompile parts of JUTGamePad (#33)
* JUTGamePad.o: elaborate classes, split

* JUTGamePad::CButton: decompile functions:
- clear()
- clear(JUTGamePad*)
- setRepeat()

* elaborate PAD* types in new header

* decompile getNumBit()

* elaborate JUTGamePad fields

* move retyped externs from variables.h to JUTGamePad.h

* elaborate JUTGamePadLongPress

* JUTGamePad: decompile functions

- initList()
- init()
- clear()
- assign()
- checkResetCallback()
- checkResetSwitch()
- clearForReset()
- recalibrate()

JUTGamePad: decompile

* JUTGamePad::CStick::clear(): decompile

* JUTGamePad::CRumble: decompile functions

- startMotor()
- stopMotor()
- triggerPatternedRumble()
- startPatternedRumble()
- stopPatternedRumbleAtThePeriod()
- setEnabled()

* JUTGamePadLongPress::checkCallback(): decompile

* nonmatching: JUTGamePad::CRumble::update() and JUTGamePad::getGamePad

* JSUList<T>: allow access to JSUPtrList functions

* functions.h: clear out some func decls that are no longer used

* add notes in JUTGamePad.cpp

* clang-format + add back extern funcs

* fix some more extern labels

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-29 20:22:18 -05:00
2dddd746a6 split d_attention (#40)
* d_attention.cpp: split

* clang-format + add back in dropped labels

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-29 18:19:10 -05:00
cba64289a4 JUTXfb: decompile (#38)
* m_Do_Reset: split and (some) decomp

decompiles:
- my_OSCancelAlarmAll()
- destroyVideo()

* mDoRst::reset(): decompile, plus some supporting code

* split DVD* functions to dvd.h

* mDoRst::resetCallBack(): decompile

* JUTXfb: split

* JUTXfb: decompile (except for almost-matching ctor)

Elaborates JUTVideo and some related stuff.
Decompiles the following functions:
- JUTXfb::initiate()
- JUTXfb::createManager()
- JUTXfb::common_init()
- JUTXfb::destroyManager()
- JUTXfb::~JUTXfb()
- JUTXfb::JUTXfb(): *almost* matching up to regalloc

* clang-format and extern label modifications

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-29 18:01:48 -05:00
6a16bef70e d_lib split and partially matched (#30)
* d_lib split and partially matched

* clang-format

* modify some extern labels

* clang-format

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-29 17:39:36 -05:00
Erin MoonandGitHub 8630c588e9 d_a_alink.cpp: split (#41) 2020-12-29 17:08:25 -05:00
Pheenoh 9e442d11ca move asm in TUs to files, add diff.py 2020-12-26 13:03:37 -05:00
Pheenoh 4c504d078d run clang-format 2020-12-26 11:31:49 -05:00
unknown 64a6a97b7b add missing class and clang-format 2020-12-25 21:16:13 -05:00
unknown e066711553 add missing class in d_save and clang-format 2020-12-25 21:11:16 -05:00
e8315cdb81 begin splitting d_a_alink (#34)
* begin splitting d_a_alink

* fix

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-25 21:03:10 -05:00
Erin MoonandGitHub 58fc83c4f8 m_Do_Reset: OK (#35)
* m_Do_Reset: split and (some) decomp

decompiles:
- my_OSCancelAlarmAll()
- destroyVideo()

* mDoRst::reset(): decompile, plus some supporting code

* split DVD* functions to dvd.h

* mDoRst::resetCallBack(): decompile
2020-12-25 20:59:52 -05:00
TakaRikkaandGitHub 22bda03652 more d_item / d_a_horse_static done (#32)
* more d_item funcs done / add dSv_info_c to gameinfo

* checkWait ok / remove asm
2020-12-14 14:07:29 -05:00
e4ad32409b d_bomb OK (#28)
* Start Z2SceneMgr

* Various Fixes After Merge

* d_bomb OK

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-13 15:49:40 -05:00
c65c2dbb8f Z2StatusMgr (#24)
* split Z2SeMgr / begin split of Z2SeqMgr

* Z2StatusMgr ok

most of Z2StatusMgr done, rest split

* name some class members

* name some Z2SceneMgr vars

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-13 15:43:16 -05:00
Jasper St. PierreandGitHub 4e622b873f f_pc_pause / f_pc_priority (#23)
* f_pc_pause

* f_pc_priority
2020-12-13 15:38:17 -05:00
unknown c0ba553a85 convert more class members to new naming convention 2020-12-08 01:37:35 -05:00
unknown 5684d3b149 use dolphin types, begin changing class member naming convention 2020-12-08 00:46:44 -05:00
b8bd1bbab1 OS.h: more type elaboration (#21)
* move OS function decls to their own header, os.h

* os.h: OSReport (+related), OSMutex, OSThread; fixup uses

* os.h: OS{Mutex,Thread}{Link,Queue}, OSCond

* os.h: OSxx typedefs, OSMessageQueue

* os.h: fix time function decls

* os.h: retype misc sched fns, create u32 OSSoundMode enum (and fixup use)

* os.h: more retyping

* merge os.h into os/OS.h

@Julgodis did this in parallel to me and added some functions beyond
what was in functions.h, so I merged our versions together

* os.h: retype the rest of the (currently decl'd) thread functions

* d_save: move OS import

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-07 15:05:20 -05:00
81e70882bf f_pc_layer: Fix struct (#22)
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-07 14:51:49 -05:00
unknown cbd06e5668 add d_meter2_info methods, addBottleNum OK, getBombNum OK, isLetterReadFlag OK 2020-12-06 20:46:16 -05:00
86f892c3d3 JKernel (#20)
* JKRDvdArchive.s split

* JKRMemArchive.s split

* JKRAramArchive.s split

* JKRCompArchive.s split

* JKRDecomp.s split

* JKRDvdRipper.s split

* JKRAramBlock.s split

* JKRAramHeap.s split

* JKRAramPiece.s split

* JKRAramStream.s split

* removed unused .s files

* JKRDvdAramRipper.s split

* JKRAram.s split

* cleanup and making vtables easier to debug

* fixed merge errors

* fixed JKRFileLoader::fetchVolumeName

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-06 15:02:25 -05:00
unknown 819f178657 add dmeter2 header, isMagicFlag OK, setItem OK 2020-12-06 14:38:26 -05:00
Jonathan WaseandGitHub 59a3d00209 OS.h and JKRDvdFile (#19)
* OS header

* JKRFile and JKRDvdFile
2020-12-06 00:40:34 -05:00
89385fe8fd f_pc_layer (#16)
* f_op_actor_tag OK

* f_pc_layer_tag OK

* f_pc_layer_iter

* forgot a return

* identation and extern var name comments

* fix struct member name

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-05 23:58:12 -05:00