Commit Graph
97 Commits
Author SHA1 Message Date
Pheenoh 06d3b7647d split m_Do_dvd_thread 2021-01-31 16:25:52 -05:00
Pheenoh f1cb3fa52d split m_Do_mtx 2021-01-31 16:21:49 -05:00
Pheenoh e8d0b4c401 split m_Do_MemCardRWmng 2021-01-31 16:18:46 -05:00
Pheenoh 6d55426443 split m_Do_MemCard 2021-01-31 16:16:06 -05:00
Pheenoh 5793e002a6 split m_Do_machine 2021-01-31 16:13:37 -05:00
Pheenoh 3d7626f838 split m_Do_lib 2021-01-31 16:09:07 -05:00
Pheenoh fb0493b171 Merge branch 'functions' 2021-01-31 15:39:31 -05:00
Pheenoh ccf862fbb2 Merge branch 'master' of https://github.com/zeldaret/tp 2021-01-31 15:35:58 -05:00
Pheenoh 90578d539a remove functions.h 2021-01-31 15:33:34 -05:00
JulgodisandJulgodis df8940130d sdata2 split OK 2021-01-27 15:04:04 +01:00
JulgodisandJulgodis 7d61b2d0fb split sdata2 2021-01-27 14:51:53 +01:00
JulgodisandJulgodis 09dd7f8c4e compiling strings? WTF 2021-01-27 05:57:41 +01:00
1e105b87f1 some c_m3d (#97)
* decompiled some bgs_chk funcs

* c_m3d_g

* c_math progress

* remove duplicate SComponent headers

* move some variables and decompile a function

* some inlined from debug

* cM3d_2PlaneLinePosNearPos

* fix fabsf and decompile cM3d_CrawVec

* format

* cleanup

* more cleanup

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-26 17:48:47 -05:00
b8d0da505d binary OK (#99)
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-26 17:42:28 -05:00
ce0d0c3521 decompile s_basic, cleanup mangled names in f_pc (#101)
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-26 17:11:50 -05:00
Pheenoh f893c39194 split m_Do_DVDError 2021-01-25 15:13:46 -05:00
6e7708652e J2DPane.cpp (#91)
* split J2DPane.cpp

* J2DPane first pass

* consolidate headers and typedef mtx

* remove duplicate J2DScreen.h

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-25 09:57:35 -05:00
notyouravandGitHub d26898feee Merge branch 'master' into polypass2 2021-01-24 21:30:58 -08:00
Lioncash af69b34327 asm: Remove now unused d_bg_s_poly_pass_chk.s
Now that the class has been decompiled, we no longer need to keep the
asm file around.
2021-01-23 01:54:28 -05:00
Lioncash 8d2599d1b7 dBgS: Initial dBgS_PolyPassChk class skeleton 2021-01-22 08:15:33 -05:00
jdflyer 64bb8562fa Merge remote-tracking branch 'upstream/master' into m_Do_audio2 2021-01-21 21:58:53 -07:00
jdflyer ff7ac962f1 m_Do_audio 2021-01-21 21:47:28 -07:00
a072e71c33 Z2AudioLib misc decomp (#75)
* Z2SoundHandles: decomp portions

* start decomping: Z2SpeechMgr2, Z2SoundHandles

* Z2SoundHandles::stopAllSounds(): ok

* Z2SoundHandles::getHandleUserData(): ok

* Z2SoundInfo: header

* Z2SoundObjBase::framework(): ok

* Z2SoundObjBase::Z2SoundObjBase(), Z2SoundObjBase::init(): ok

* Z2SoundObjBase::~Z2SoundObjBase(): ok

* Z2SoundObjBase::stopOK(): ok

* Z2SoundObjBase::stopOK, incomplete Z2SoundObjBase::dispose()

* clang-format

* Z2SoundObjBase::dispose(): ok

* JAISound::operator->(): null assert

* JAIAudience: stub

* Z2SoundObject::{init, deleteObject, isAlive}: ok

* Z2SeMgr: elaborate struct (and decl JAISoundHandles to support this)

* start subclassing Z2SoundObjBase; nonmatching Z2SoundObjSimple::init()

* Z2SeMGr::{incrCrowdSize, decrCrowdSize}: ok

* Z2MultiSeMgr::resetMultiSePos(): ok

* Z2WolfHowlMgr.h: decls

* Z2SoundStarter: move to decls and fix postprocess.py symbol pass

* Z2AudioArcLoader: decls

* Z2SoundObjMgr: ok some fns
- deleteEnemyAll()
- isTwilightBattle()
- setGhostEnemyState()

additionally elaborates parts of the Z2Creature hierarchy

* delete unused .s files and add tool to find them (only runs on linux)

* run clang-format

* postprocess.py: comment out debugging

* add python step to ok-check workflow

* address review comments

* address review comments

Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>

Co-authored-by: Pheenoh <pheenoh@gmail.com>
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
2021-01-21 23:16:51 -05:00
358469df03 fvb, functionvalue, vector (#77)
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-18 14:27:25 -05:00
8cf6641bd4 fully split / more work on d_com_inf_game (#81)
* split d_com_inf_game

* fix func name

* start some dcomifg funcs

* fix

* clang-format

* change dComIfGs_setWarpItemData back to inline asm for now

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-10 09:00:45 -05:00