Luke Street
671589f0f5
Refactor #include <dolphin/x.h> -> <x.h>
2026-03-01 15:04:59 -07:00
TakaRikka
6e149819e1
d_s_logo / d_s_play debug work, d_a_kago cleanup, misc cleanup ( #3116 )
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* d_a_kago cleanup
* d_s_logo wii/shield work
* d_s_logo / d_s_play debug work
* fix missing profile class sizeof's
* fix phase->id values
* build fixes
* fix dCamera_c and camera profile
2026-03-01 13:19:48 -08:00
Luke Street
6a48380461
More GCC compatibility/warning fixes ( #3118 )
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* Wrap >4-char literals in a MULTI_CHAR macro
Modern compilers do not support CW's non-standard behavior with
>4 char literals. We can, however, use a constexpr function to
compute the u64 values directly. This leaves <=4 char literals
unchanged.
* Replace non-pointer usages of NULL with 0
* Define NULL to nullptr on C++11 and above
* Fix more -Wpointer-arith and -Woverflow warnings
* Replace u32/s32 with uintptr_t/intptr_t where appropriate
* JSUOutputStream: Overload all standard int types
2026-02-28 20:19:17 -08:00
Luke Street
b5d3b8c059
Another round of GCC fixes ( #3115 )
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* Fix remaining <string> -> <cstring> for GCC compilation (#3114 follow-up)
MWerks' <string> header transitively includes C string functions
(memcpy, strlen, strcmp, etc.), but GCC/Clang's <string> is the C++
std::string header. These files all use C string functions and should
include <cstring> instead.
* Use std::isnan instead of isnan for GCC compilation
GCC's <cmath> places isnan in the std namespace. Using the unqualified
isnan fails to compile with GCC/Clang.
* Fix cCcD_Src types: s32 -> u32 for bitmask fields
cCcD_SrcObjCommonBase::mSPrm, cCcD_SrcObjTg::mType, and
cCcD_SrcObjAt::mType are used as bitmasks (SetType/SetSPrm take u32,
MskType/MskSPrm use u32, values like 0xFFFFFFFF are common in
aggregate inits). Change from s32 to u32 to match usage.
Also fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK to use unsigned literals,
and remove now-unnecessary (s32) casts on hex literals in collision
source data.
* Mark dummy() functions as static to avoid multiple definition errors
These decomp artifact functions have the same name and signature across
TUs, causing linker errors when building as a single binary.
2026-02-28 13:35:07 -08:00
Luzagar
06ebc176c2
E rd documentation ( #3106 )
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* some e_rd doc
* fix build
* more doc
* more doc
* fix debug
* fix debug for real
* change some name
* some rename
* rename
2026-02-28 12:25:31 -08:00
Max Roncace
ebe7c7aabc
ShieldD: Clean up a bunch of 99% matching TUs ( #3113 )
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* d_a_npc_ks debug code 100%
* d_a_npc_rafrel debug code 100%
* d_a_npc_inko minor improvements
* d_a_npc_gro debug code 100%
* d_a_npc_pachi_taro debug code 100%
* d_a_npc_passer debug code 100%
* d_a_npc_pachi_maro debug code 100%
* d_a_npc_post debug code 100%
* d_a_obj_bemos debug improvements
* d_a_obj_scannon_ten debug code 100%
* d_a_b_mgn debug code 100%
* d_a_e_fb debug code 100%
* d_a_e_gb debug code 100%
* d_a_e_hz debug code 100%
* d_a_e_cr_egg debug code 100%
* d_a_e_md debug code 100%
* d_a_e_wb debug code 100%
* d_a_obj_mirror_6pole debug code 100%
* d_a_obj_spinLift debug data fixes
* d_a_obj_pdwall debug data fixes
* d_a_obj_ss_drink debug code almost matching
* d_a_obj_poFire debug code 100%
* d_a_obj_picture debug code 100%
* d_a_obj_dust debug code 100%
* d_a_obj_fallobj debug code 100%
* d_a_obj_itamato debug code almost matching
* d_a_obj_syRock debug code 100%
* d_a_obj_katatsumuri debug code 100%
* d_a_obj_wood_statue debug code 100%
* d_a_obj_lv6egate debug code 100%
* d_a_tag_qs minor debug symbol fixes
* d_a_obj_twGate debug code 100%
* d_a_obj_lv6SwGate debug code 100%
* d_a_obj_lv6swturn debug code 100%
* d_a_obj_lv6Tenbin debug code 100%
* d_a_obj_kwheel01 debug code 100%
* Fix RTTI order regression (cM3dGCyl vs cBgS_*)
2026-02-28 12:13:57 -08:00
Luke Street
c900a043b8
Some GCC compilation fixes ( #3114 )
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* Fix 6-byte multichar literals
* Add `struct` to `e_ga_class::ga_s`
* Fix remaining wrong forward declares (struct/class)
* Replace `#include <string>` with `#include <cstring>`
* Guard FLT_EPSILON define to prevent redefinition
* Add missing `#include <cstring>` for direct cstring function usage
2026-02-28 12:11:00 -08:00
Max Roncace
d017a3cd36
d_a_alink debug improvements ( #3112 )
2026-02-27 11:20:39 -07:00
Pieter-Jan Briers
f54661f878
Fix MORE wrong forward declares (struct/class) ( #3110 )
2026-02-24 14:20:45 -08:00
Pieter-Jan Briers
59fd9f387a
Fix incorrect forward declare keywords ( #3107 )
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Mixups of class/struct keyword in forward declares. Doesn't seem to matter on MWCC, but causes name mangling mismatching on modern platforms.
2026-02-23 11:13:00 -08:00
Luzagar
73debfd6b9
Warpappear doc ( #3104 )
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* warpappear documentation
* dist documentation
* more doc
* add enum name + square macro
2026-02-20 19:06:42 -08:00
Jcw87
2113d9044b
d_resorce debug ( #3105 )
2026-02-20 03:05:23 -08:00
roeming
0558bde1e6
Big cast cleanup ( #3076 )
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* Big cast cleanup
* fix for name conflict
* rename header
* rename cast macros
* fix rename mistake
---------
Co-authored-by: roeming <roeming@users.noreply.github.com >
2026-02-20 02:48:29 -08:00
Max Roncace
a790efafc5
d_cursor_mng mostly matching ( #3101 )
2026-02-17 22:58:52 -08:00
Max Roncace
1273e633f2
m_Re_controller_pad mostly matching ( #3099 )
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* Move m_Re_controller_pad to m_Re/
* m_Re_controller_pad mostly matching
2026-02-13 15:15:42 -08:00
Jcw87
0b1cb89d69
d_demo debug ( #3098 )
2026-02-13 15:08:10 -08:00
Jcw87
68f3531c2d
d_bg_parts debug ( #3097 )
2026-02-13 15:06:14 -08:00
Jcw87
a07ec61d66
fix compiler warnings ( #3094 )
2026-02-11 00:14:18 -08:00
Jcw87
b9de3375b4
d_a_obj debug ( #3089 )
2026-02-11 00:06:12 -08:00
Jcw87
d8a4157b9f
d_jnt_col debug ( #3088 )
2026-02-11 00:05:16 -08:00
Jcw87
a772c05f4d
d_save debug ( #3087 )
2026-02-11 00:04:54 -08:00
Jcw87
00bdde3b94
d_com_static debug ( #3082 )
2026-02-02 23:46:39 -08:00
Jcw87
21de544196
d_com_inf_game debug ( #3075 )
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* d_com_inf_game debug
* inline sorting
2026-01-29 18:58:59 -08:00
Huitzi
414a650f9f
Various Lakebed Temple/water-related object debug equivalencies ( #3070 )
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* d_a_obj_syRock + waterPillar debug equivalent
* Implemented HIO genMessage
* Added drawCylinder debug drawing
* d_a_obj_waterfall debug equivalent
* Implemented HIO genMessage
* Added unused tri collider and cull box data
* Various LV3 d_a_obj_* actors debug equivalent
* Added/modified some documentation
* Added some widescreen support functions
* Added relevant HIO stuff
* Noted weak ordering issues in configure.py
* Refactoring according to feedback
2026-01-28 14:21:47 -08:00
YunataSavior
5812194fad
DBG npc_henna and mg_fshop equiv ( #3069 )
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* DBG npc_henna almost, some mg_fshop
* Fix weed_control
* demo_camera_shop OK
* misc dbg symbol/etc fixes
* Fix e_ym/npc_henna dbg bss splits
Thanks @LagoLunatic
* dbg mg_fshop equiv
* PR comments
* DEBUG_CHECK_PAD_TRIG_Z mg_fshop
2026-01-28 14:19:46 -08:00