j2d / map_path work, d_drawlist / d_attention cleanup (#208)

* work on fop actor / actor mng, daalink, d_a_obj_item

* d_a_title mostly decompiled

* daalink / d_event / JMessage / dmsg_out_font work

* msg_scrn_base / msg_scrn_boss

* some work on mDo machine, d_menu_save, d_tresure, and various

* remove asm

* progress

* finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data

* rename more data

* remove asm / progress

* match all of d_pane_class

* fixes / some dKankyo doc

* bunch of j2d work. d_drawlist / d_attention cleanup

* progress / asm

* cleanup wip

* decompile JStage

* setup some more JStudio structs

* set up d_demo classes

* some d_demo work

* cleanup dolphin os stuff

* some initial dEvent documentation

* some At collision documentation

* match JUTConsole::doDraw

* dbgs work / split up some of d_a_alink into .inc files

* d_a_alink_spinner work
This commit is contained in:
TakaRikka
2022-08-30 15:22:17 -06:00
committed by GitHub
parent bc30d007e1
commit f8979749e3
613 changed files with 30182 additions and 40087 deletions
+1216 -187
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+4 -1
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@@ -220,6 +220,7 @@ public:
FLG2_UNK_2080000 = 0x2080000,
BOAR_SINGLE_BATTLE = 0x1800000,
STATUS_WINDOW_DRAW = 0x400000,
FLG2_UNK_280000 = 0x280000,
UNK_ARMOR = 0x80000,
SCENE_CHANGE_START = 0x8000,
FLG2_UNK_4000 = 0x4000,
@@ -243,6 +244,7 @@ public:
enum daPy_ERFLG1 {
GANON_FINISH = 0x80000000,
UNK_FORCE_PUT_POS = 0x2000,
ERFLG1_UNK_2 = 2,
ERFLG1_UNK_1 = 1,
};
enum daPy_ERFLG2 {
@@ -539,7 +541,7 @@ public:
bool getSumouCameraMode() const {
bool sumouCameraMode = false;
if (field_0x560[0xA] != 0 && field_0x560[0xA] < 0x26) {
if (mSpecialMode != 0 && mSpecialMode < 0x26) {
sumouCameraMode = true;
}
return sumouCameraMode;
@@ -568,6 +570,7 @@ public:
void i_onNoResetFlg2(int pFlg) { mNoResetFlg2 |= pFlg; }
void i_onNoResetFlg3(int pFlg) { mNoResetFlg3 |= pFlg; }
void i_offNoResetFlg0(int pFlg) { mNoResetFlg0 &= ~pFlg; }
void i_offNoResetFlg2(int pFlg) { mNoResetFlg2 &= ~pFlg; }
void i_offNoResetFlg3(int pFlg) { mNoResetFlg3 &= ~pFlg; }
void i_offResetFlg0(int flag) { mResetFlg0 &= ~flag; }
void i_onResetFlg0(int flag) { mResetFlg0 |= flag; }