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d_camera work (#2226)
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@@ -1,10 +1,11 @@
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#ifndef D_COM_D_COM_INF_ACTOR_H
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#define D_COM_D_COM_INF_ACTOR_H
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class fopAc_ac_c;
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class dComIfGoat_info_c {
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public:
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/* 0x0 */ int field_0x0;
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/* 0x0 */ fopAc_ac_c* field_0x0;
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};
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class dComIfAc_info_c {
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@@ -20,4 +21,8 @@ inline bool dComIfA_PauseCheck() {
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return g_dComIfAc_gameInfo.mPause;
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}
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inline fopAc_ac_c* dComIfGoat_GetThrow() {
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return g_dComIfGoat_gameInfo.field_0x0;
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}
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#endif /* D_COM_D_COM_INF_ACTOR_H */
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