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Import JASCmdStack, std-vector work, Z2StatusMgr OK (#2029)
* Import JASCmdStack * Work on std-vector * Z2StatusMgr OK
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@@ -4,6 +4,7 @@
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//
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#include "Z2AudioLib/Z2SeqMgr.h"
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#include "Z2AudioLib/Z2Param.h"
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#include "dol2asm.h"
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//
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@@ -32,13 +33,6 @@ struct Z2SceneMgr {
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/* 802B68E0 */ void setSceneExist(bool);
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};
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struct Z2Param {
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static f32 VOL_BGM_DEFAULT;
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static f32 VOL_BGM_TALKING;
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static f32 VOL_BGM_PAUSING;
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static f32 ENEMY_LASTHIT_MUTE_VOLUME;
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};
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struct Z2CreatureLink {
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static u8 mLinkPtr[4 + 4 /* padding */];
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};
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@@ -151,7 +145,6 @@ extern "C" void _restgpr_29();
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extern "C" f32 VOL_BGM_DEFAULT__7Z2Param;
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extern "C" f32 VOL_BGM_TALKING__7Z2Param;
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extern "C" f32 VOL_BGM_PAUSING__7Z2Param;
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extern "C" extern u8 struct_80450860[4];
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extern "C" extern u8 struct_80450864[4];
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extern "C" extern u8 struct_80450868[4];
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extern "C" extern u32 data_8045086C;
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