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Misc Changes (#306)
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@@ -577,6 +577,11 @@ inline void fopAcM_seStartLevel(const fopAc_ac_c* actor, u32 sfxID, u32 param_2)
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i_mDoAud_seStartLevel(sfxID, &actor->mEyePos, param_2, dComIfGp_getReverb(roomNo));
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}
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inline void fopAcM_seStartCurrentLevel(const fopAc_ac_c* actor, u32 sfxID, u32 param_2) {
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s8 roomNo = fopAcM_GetRoomNo(actor);
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i_mDoAud_seStartLevel(sfxID, &actor->current.pos, param_2, dComIfGp_getReverb(roomNo));
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}
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extern "C" {
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void fopAcM_initManager__Fv(void);
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void fopAcM_CreateAppend__Fv(void);
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