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move d_a_alink and some related stuff (#130)
* clean up d_a_player * move some of daalink * more daalink / daplayer * setup some daalink members * rest of daalink members setup * remove comment * few more matches * remove asm * more matches * more matches + move e_wb_class * fix some d_save classes Co-authored-by: lepelog <lepelog@users.noreply.github.com>
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@@ -1,6 +1,35 @@
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#ifndef D_D_EYE_HL_H
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#define D_D_EYE_HL_H
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#include "JSystem/J3DGraphAnimator/J3DModelData.h"
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#include "JSystem/J3DGraphBase/J3DDrawBuffer.h"
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#include "JSystem/JUtility/JUTTexture.h"
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#include "dolphin/types.h"
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class dEyeHL_c;
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class dEyeHL_mng_c {
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public:
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/* 8009CA48 */ void update();
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/* 8009CB14 */ void entry(dEyeHL_c*);
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/* 8009CB34 */ void remove(dEyeHL_c*);
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static u8 m_obj[4 + 4 /* padding */];
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private:
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/* 0x00 */ void* vtable;
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/* 0x04 */ ResTIMG* field_0x04;
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/* 0x08 */ u16 field_0x08;
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/* 0x0A */ u8 field_0x0a[2];
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/* 0x0C */ dEyeHL_mng_c* field_0x0c;
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/* 0x10 */ dEyeHL_mng_c* field_0x10;
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};
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class dEyeHL_c : public dEyeHL_mng_c {
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public:
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/* 8009C964 */ void entry(J3DModelData*, char const*);
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/* 8009CA28 */ void remove();
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/* 80140C80 */ ~dEyeHL_c();
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};
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#endif /* D_D_EYE_HL_H */
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