d_a_mirror done, d_a_ni 99% done (#2095)

* d_a_mirror done

* d_a_ni 99.9% done

* remove asm

* some d_a_ni doc

* progress
This commit is contained in:
TakaRikka
2024-03-14 08:28:01 +02:00
committed by GitHub
parent 42418393d5
commit e4d6e610f6
22 changed files with 3080 additions and 1866 deletions
+1
View File
@@ -30,5 +30,6 @@ struct dCcU_AtInfo {
};
fopAc_ac_c* cc_at_check(fopAc_ac_c*,dCcU_AtInfo*);
fopAc_ac_c* at_power_check(dCcU_AtInfo* i_AtInfo);
#endif /* D_CC_D_CC_UTY_H */
+2 -2
View File
@@ -489,7 +489,7 @@ public:
void clearPlayerStatus(int param_0, int i, u32 flag) { mPlayerStatus[i] &= ~flag; }
bool checkPlayerStatus(int param_0, int i, u32 flag) { return flag & mPlayerStatus[i]; }
s8 getPlayerCameraID(int i) { return mPlayerCameraID[i]; }
int getPlayerCameraID(int i) { return mPlayerCameraID[i]; }
void setCameraParamFileName(int i, char* name) { mCameraInfo[i].mCameraParamFileName = name; }
void setCamera(int i, camera_class* cam) { mCameraInfo[i].mCamera = cam; }
const char* getCameraParamFileName(int i) { return mCameraInfo[i].mCameraParamFileName; }
@@ -1982,7 +1982,7 @@ inline fopAc_ac_c* dComIfGp_getPlayer(int idx) {
return g_dComIfG_gameInfo.play.getPlayer(idx);
}
inline s8 i_dComIfGp_getPlayerCameraID(int idx) {
inline int i_dComIfGp_getPlayerCameraID(int idx) {
return g_dComIfG_gameInfo.play.getPlayerCameraID(idx);
}