More d_ev_camera work (#2422)

* Work on fixedFrameEvCamera

* Work on stokerEvCamera

* Small work

* Cleanup and started on transEvCamera

* Work on watchActorEvCamera

* Work on gameOverEvCamera and other cleanup

* Implemented mWork pointer logic where needed

* Small work on useItem0EvCamera

* Work on bSplineEvCamera

* work on twoActor0EvCamera function and cleanup

* Work on transEvCamera

* Cleanup

* Work on possessedEvCamera

* Work on fixedFramesEvCamera & started on digHoleEvCamera

* All functions have been at least somewhat worked on

* Further general work and cleanup
This commit is contained in:
Carco_21
2025-05-06 17:30:19 -07:00
committed by GitHub
parent 885981cd0b
commit df8f49f422
3 changed files with 1528 additions and 987 deletions
+1 -1
View File
@@ -281,7 +281,7 @@ public:
BOOL checkNoHairScale() const { return checkStateFlg0(FLG0_NO_HAIR_SCALE); }
BOOL checkNpcNear() { return checkStateFlg0(FLG0_NPC_NEAR); }
BOOL checkNpcFar() { return checkStateFlg0(FLG0_NPC_FAR); }
BOOL checkNoDraw() const { return checkStateFlg0(FLG0_NO_DRAW); }
u32 checkNoDraw() const { return checkStateFlg0(FLG0_NO_DRAW); }
BOOL checkNoInput() const { return checkStateFlg0(FLG0_NO_INPUT); }
BOOL checkWolfNoPos() const { return checkStateFlg0(FLG0_WOLF_NO_POS); }
int checkMetamorphoseEnable() { return (this->*mpFunc)(); }