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More d_ev_camera work (#2422)
* Work on fixedFrameEvCamera * Work on stokerEvCamera * Small work * Cleanup and started on transEvCamera * Work on watchActorEvCamera * Work on gameOverEvCamera and other cleanup * Implemented mWork pointer logic where needed * Small work on useItem0EvCamera * Work on bSplineEvCamera * work on twoActor0EvCamera function and cleanup * Work on transEvCamera * Cleanup * Work on possessedEvCamera * Work on fixedFramesEvCamera & started on digHoleEvCamera * All functions have been at least somewhat worked on * Further general work and cleanup
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@@ -281,7 +281,7 @@ public:
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BOOL checkNoHairScale() const { return checkStateFlg0(FLG0_NO_HAIR_SCALE); }
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BOOL checkNpcNear() { return checkStateFlg0(FLG0_NPC_NEAR); }
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BOOL checkNpcFar() { return checkStateFlg0(FLG0_NPC_FAR); }
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BOOL checkNoDraw() const { return checkStateFlg0(FLG0_NO_DRAW); }
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u32 checkNoDraw() const { return checkStateFlg0(FLG0_NO_DRAW); }
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BOOL checkNoInput() const { return checkStateFlg0(FLG0_NO_INPUT); }
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BOOL checkWolfNoPos() const { return checkStateFlg0(FLG0_WOLF_NO_POS); }
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int checkMetamorphoseEnable() { return (this->*mpFunc)(); }
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