mirror of
https://github.com/encounter/tp.git
synced 2026-07-11 06:18:46 -07:00
@@ -221,11 +221,16 @@ public:
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/* 0x0 */ u8 unk_0x0;
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};
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class daAlinkHIO_c {
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class daAlinkHIO_c
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#ifdef DEBUG
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: public mDoHIO_entry_c
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#endif
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{
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public:
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/* 80140B88 */ daAlinkHIO_c();
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/* 80140C10 */ virtual ~daAlinkHIO_c();
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void genMessage(JORMContext*);
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void jumpStateUpdate(const cXyz*, const cXyz*, f32);
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/* 0x04 */ u8 field_0x4[0xC - 0x4];
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@@ -1,6 +1,8 @@
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#ifndef D_A_OBJ_TOGETRAP_H
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#define D_A_OBJ_TOGETRAP_H
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#include "d/d_bg_s_movebg_actor.h"
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#include "d/d_cc_d.h"
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#include "f_op/f_op_actor_mng.h"
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/**
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@@ -11,15 +13,24 @@
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* @details
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*
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*/
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class daTogeTrap_c : public fopAc_ac_c {
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class daTogeTrap_c : public dBgS_MoveBgActor {
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public:
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typedef void (daTogeTrap_c::*modeFunc)();
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enum Mode {
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MODE_WAIT,
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MODE_MOVE_UP,
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MODE_MOVE_DOWN,
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MODE_BREAK,
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};
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||||
/* 80D17C74 */ void setBaseMtx();
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/* 80D17D5C */ void CreateHeap();
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/* 80D17E14 */ void create();
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/* 80D18244 */ void rideCallBack(dBgW*, fopAc_ac_c*, fopAc_ac_c*);
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/* 80D1825C */ void Execute(f32 (**)[3][4]);
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/* 80D17D5C */ int CreateHeap();
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/* 80D17E14 */ int create();
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||||
/* 80D18244 */ static void rideCallBack(dBgW*, fopAc_ac_c*, fopAc_ac_c*);
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/* 80D1825C */ int Execute(Mtx**);
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/* 80D182C8 */ void moveMain();
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/* 80D185DC */ void playerAreaCheck();
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/* 80D185DC */ BOOL playerAreaCheck();
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/* 80D186B0 */ void init_modeWait();
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/* 80D186BC */ void modeWait();
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/* 80D186C0 */ void init_modeMoveUp();
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@@ -28,23 +39,78 @@ public:
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/* 80D188DC */ void modeMoveDown();
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/* 80D18994 */ void init_modeBreak();
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/* 80D18A5C */ void modeBreak();
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/* 80D18BEC */ void Draw();
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/* 80D18CA4 */ void Delete();
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/* 80D18BEC */ int Draw();
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/* 80D18CA4 */ int Delete();
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static u8 const mCcDObjInfo[48];
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static u8 mCcDCyl[68];
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u8 getSwBit() { return fopAcM_GetParamBit(this, 0, 8); }
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static dCcD_SrcGObjInf const mCcDObjInfo;
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static dCcD_SrcCyl mCcDCyl;
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private:
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/* 0x568 */ u8 field_0x568[0xae4 - 0x568];
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/* 0x5A0 */ dCcD_Stts mStts;
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/* 0x5DC */ dCcD_Cyl mCyls[4];
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/* 0xACC */ request_of_phase_process_class mPhase;
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/* 0xAD4 */ J3DModel* mModel;
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/* 0xAD8 */ J3DModel* mWolfEyeModel;
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/* 0xADC */ u8 mMode;
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/* 0xADD */ u8 field_0xadd;
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/* 0xADE */ u8 mSwBit;
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/* 0xADF */ bool mIsWolfEye;
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/* 0xAE0 */ BOOL mIsPlayerInArea;
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};
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STATIC_ASSERT(sizeof(daTogeTrap_c) == 0xae4);
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class daTogeTrap_HIO_c {
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class daTogeTrap_HIO_c : public fOpAcm_HIO_entry_c {
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public:
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/* 80D17B6C */ daTogeTrap_HIO_c();
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/* 80D18DA8 */ ~daTogeTrap_HIO_c();
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/* 80D18DA8 */ ~daTogeTrap_HIO_c() {}
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#ifdef DEBUG
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void genMessage(JORMContext* ctx) {
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// Speed
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ctx->genLabel("--- 速 出現時---", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18);
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// Initial speed
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ctx->genSlider("初速", &mInitialSpeed, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 0x200,
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0x18);
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// Max
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ctx->genSlider("最大", &mMaxSpeed, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18);
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// Speed when pulling
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ctx->genLabel("--- 速度 引っ込み時---", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18);
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ctx->genSlider("初速", &mInitialDownSpeed, 0.0, 10000.0, 0, NULL, 0xffff, 0xffff, 0x200,
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0x18);
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// Max
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ctx->genSlider("最大", &mMaxDownSpeed, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 0x200,
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0x18);
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// Range
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ctx->genSlider("範囲", &mRange, 0.1f, 1000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18);
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// Spinner speed
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ctx->genSlider("スピナー速度", &mSpinnerSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200,
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0x18);
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// Vibration
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ctx->startComboBox("振動", &mVibration, 0, NULL, 0xffff, 0xffff, 0x100, 0x1a);
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// Strength 1-8
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ctx->genComboBoxItem("強さ1", 1);
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ctx->genComboBoxItem("強さ2", 2);
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ctx->genComboBoxItem("強さ3", 3);
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ctx->genComboBoxItem("強さ4", 4);
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ctx->genComboBoxItem("強さ5", 5);
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ctx->genComboBoxItem("強さ6", 6);
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ctx->genComboBoxItem("強さ7", 7);
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ctx->genComboBoxItem("強さ8", 8);
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ctx->endComboBox();
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}
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#endif
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/* 0x08 */ f32 mRange;
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/* 0x0C */ f32 mInitialSpeed;
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/* 0x10 */ f32 mMaxSpeed;
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/* 0x14 */ f32 mInitialDownSpeed;
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/* 0x18 */ f32 mMaxDownSpeed;
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/* 0x1C */ f32 mSpinnerSpeed;
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/* 0x20 */ u8 mVibration;
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};
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#endif /* D_A_OBJ_TOGETRAP_H */
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+169
-169
@@ -710,175 +710,175 @@ public:
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bool getDkCaught() const { return checkNoResetFlg1(FLG1_DK_CAUGHT); }
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bool getStCaught() const { return checkNoResetFlg1(FLG1_UNK_80000000); }
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virtual cXyz* getMidnaAtnPos() const { return NULL; }
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virtual void setMidnaMsgNum(fopAc_ac_c*, u16) {}
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virtual MtxP getModelMtx() { return cullMtx; }
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virtual MtxP getInvMtx() { return cullMtx; }
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virtual cXyz* getShadowTalkAtnPos() { return ¤t.pos; }
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virtual f32 getGroundY() = 0;
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virtual MtxP getLeftItemMatrix() { return cullMtx; }
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virtual MtxP getRightItemMatrix() { return cullMtx; }
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virtual MtxP getLeftHandMatrix() { return cullMtx; }
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virtual MtxP getRightHandMatrix() { return cullMtx; }
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virtual MtxP getLinkBackBone1Matrix() { return cullMtx; }
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virtual MtxP getWolfMouthMatrix() { return cullMtx; }
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virtual MtxP getWolfBackbone2Matrix() { return cullMtx; }
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virtual MtxP getBottleMtx() { return NULL; }
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virtual BOOL checkPlayerGuard() const { return FALSE; }
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virtual u32 checkPlayerFly() const { return 0; }
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virtual BOOL checkFrontRoll() const { return FALSE; }
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virtual BOOL checkWolfDash() const { return FALSE; }
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virtual BOOL checkAutoJump() const { return FALSE; }
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virtual bool checkSideStep() const { return FALSE; }
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virtual bool checkWolfTriggerJump() const { return FALSE; }
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virtual BOOL checkGuardBreakMode() const { return FALSE; }
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virtual bool checkLv3Slide() const { return FALSE; }
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virtual bool checkWolfHowlDemoMode() const { return FALSE; }
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virtual bool checkChainBlockPushPull() { return FALSE; }
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virtual BOOL checkElecDamage() const { return FALSE; }
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virtual BOOL checkEmptyBottleSwing() const { return FALSE; }
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virtual BOOL checkBottleSwingMode() const { return FALSE; }
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virtual BOOL checkHawkWait() const { return FALSE; }
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virtual BOOL checkGoatThrow() const { return FALSE; }
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virtual BOOL checkGoatThrowAfter() const { return FALSE; }
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virtual BOOL checkWolfTagLockJump() const { return FALSE; }
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virtual BOOL checkWolfTagLockJumpLand() const { return FALSE; }
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virtual BOOL checkWolfRope() { return FALSE; }
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virtual BOOL checkWolfRopeHang() const { return FALSE; }
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virtual BOOL checkRollJump() const { return FALSE; }
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virtual BOOL checkGoronRideWait() const { return FALSE; }
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virtual BOOL checkWolfChain() const { return FALSE; }
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virtual BOOL checkWolfWait() const { return FALSE; }
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virtual BOOL checkWolfJumpAttack() const { return FALSE; }
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virtual BOOL checkWolfRSit() const { return FALSE; }
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virtual bool checkBubbleFly() const { return FALSE; }
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virtual BOOL checkBottleDrinkEnd() const { return FALSE; }
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virtual BOOL checkWolfDig() const { return FALSE; }
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virtual BOOL checkCutCharge() const { return FALSE; }
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virtual BOOL checkCutTurnCharge() const { return FALSE; }
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virtual BOOL checkCutLargeJumpCharge() const { return FALSE; }
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virtual BOOL getBokoFlamePos(cXyz*) { return FALSE; }
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virtual BOOL checkComboCutTurn() const { return FALSE; }
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virtual BOOL checkClimbMove() const { return FALSE; }
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virtual BOOL checkGrassWhistle() const { return FALSE; }
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virtual BOOL checkBoarRun() const { return FALSE; }
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virtual bool checkFmChainPut() const { return FALSE; }
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virtual BOOL checkHorseElecDamage() const { return FALSE; }
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virtual f32 getBaseAnimeFrameRate() const { return 1.0f; }
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virtual f32 getBaseAnimeFrame() const { return 0.0f; }
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virtual void setAnimeFrame(f32) {}
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virtual BOOL checkWolfLock(fopAc_ac_c*) const { return FALSE; }
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virtual bool cancelWolfLock(fopAc_ac_c*) { return FALSE; }
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virtual s32 getAtnActorID() const { return fpcM_ERROR_PROCESS_ID_e; }
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virtual s32 getItemID() const { return fpcM_ERROR_PROCESS_ID_e; }
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virtual u32 getGrabActorID() const { return fpcM_ERROR_PROCESS_ID_e; }
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virtual BOOL exchangeGrabActor(fopAc_ac_c*) { return FALSE; }
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virtual BOOL setForceGrab(fopAc_ac_c*, int, int) { return FALSE; }
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virtual void setForcePutPos(cXyz const&) {}
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virtual u32 checkPlayerNoDraw() { return FALSE; }
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virtual bool checkRopeTag() { return FALSE; }
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virtual void voiceStart(u32) {}
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virtual void seStartOnlyReverb(u32) {}
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virtual void seStartOnlyReverbLevel(u32) {}
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virtual void setOutPower(f32, short, int) {}
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virtual void setGrabCollisionOffset(f32, f32, cBgS_PolyInfo*) {}
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virtual void onMagneGrab(f32, f32) {}
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virtual void onFrollCrashFlg(u8, int) {}
|
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virtual MtxP getModelJointMtx(u16) { return NULL; }
|
||||
virtual MtxP getHeadMtx() { return NULL; }
|
||||
virtual bool setHookshotCarryOffset(fpc_ProcID, cXyz const*) { return FALSE; }
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virtual BOOL checkCutJumpCancelTurn() const { return FALSE; }
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||||
virtual bool checkIronBallReturn() const { return FALSE; }
|
||||
virtual bool checkIronBallGroundStop() const { return FALSE; }
|
||||
virtual BOOL checkSingleBoarBattleSecondBowReady() const { return FALSE; }
|
||||
virtual bool checkPointSubWindowMode() const { return FALSE; }
|
||||
virtual void setClothesChange(int) {}
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||||
virtual void setPlayerPosAndAngle(cXyz const*, short, int) {}
|
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virtual void setPlayerPosAndAngle(cXyz const*, csXyz const*) {}
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virtual void setPlayerPosAndAngle(f32 (*)[4]) {}
|
||||
virtual bool setThrowDamage(short, f32, f32, int, int, int) { return FALSE; }
|
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virtual bool checkSetNpcTks(cXyz*, int, int) { return FALSE; }
|
||||
virtual int setRollJump(f32, f32, short) { return FALSE; }
|
||||
virtual void playerStartCollisionSE(u32, u32) {}
|
||||
virtual void changeTextureAnime(u16, u16, int) {}
|
||||
virtual void cancelChangeTextureAnime() {}
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||||
virtual void cancelDungeonWarpReadyNeck() {}
|
||||
virtual void onSceneChangeArea(u8, u8, fopAc_ac_c*) {}
|
||||
virtual void onSceneChangeAreaJump(u8, u8, fopAc_ac_c*) {}
|
||||
virtual void onSceneChangeDead(u8, int) {}
|
||||
virtual u32 checkHorseRide() const { return false; }
|
||||
virtual u32 checkBoarRide() const { return 0; }
|
||||
virtual u32 checkCanoeRide() const { return 0; }
|
||||
virtual u32 checkBoardRide() const { return 0; }
|
||||
virtual u32 checkSpinnerRide() const { return 0; }
|
||||
virtual daSpinner_c* getSpinnerActor() { return NULL; }
|
||||
virtual BOOL checkHorseRideNotReady() const { return FALSE; }
|
||||
virtual bool checkArrowChargeEnd() const { return FALSE; }
|
||||
virtual f32 getSearchBallScale() const { return 0.0f; }
|
||||
virtual int checkFastShotTime() { return FALSE; }
|
||||
virtual bool checkNoEquipItem() const { return TRUE; }
|
||||
virtual bool checkFireMaterial() const { return FALSE; }
|
||||
virtual bool checkKandelaarSwing(int) const { return FALSE; }
|
||||
virtual s16 getBoardCutTurnOffsetAngleY() const { return 0; }
|
||||
virtual cXyz* getMagneHitPos() { return &mSwordTopPos; }
|
||||
virtual cXyz* getMagneBootsTopVec() { return ¤t.pos; }
|
||||
virtual cXyz* getKandelaarFlamePos() { return NULL; }
|
||||
virtual bool checkUseKandelaar(int) { return FALSE; }
|
||||
virtual void setDkCaught(fopAc_ac_c*) {}
|
||||
virtual void onPressedDamage(cXyz const&, short) {}
|
||||
virtual bool checkPriActorOwn(fopAc_ac_c const*) const { return FALSE; }
|
||||
virtual bool onWolfEnemyBiteAll(fopAc_ac_c*, daPy_FLG2) { return FALSE; }
|
||||
virtual bool checkWolfEnemyBiteAllOwn(fopAc_ac_c const*) const { return FALSE; }
|
||||
virtual void setWolfEnemyHangBiteAngle(short) {}
|
||||
virtual void setKandelaarMtx(f32 (*)[4], int, int) {}
|
||||
virtual bool getStickAngleFromPlayerShape(short*) const { return FALSE; }
|
||||
virtual bool checkSpinnerPathMove() { return FALSE; }
|
||||
virtual bool checkSpinnerTriggerAttack() { return FALSE; }
|
||||
virtual void onSpinnerPathForceRemove() {}
|
||||
virtual int getIronBallBgHit() const { return FALSE; }
|
||||
virtual cXyz* getIronBallCenterPos() { return NULL; }
|
||||
virtual bool checkCanoeFishingGetLeft() const { return FALSE; }
|
||||
virtual bool checkCanoeFishingGetRight() const { return FALSE; }
|
||||
virtual u8 checkBeeChildDrink() const { return FALSE; }
|
||||
virtual void skipPortalObjWarp() {}
|
||||
virtual BOOL checkTreasureRupeeReturn(int) const { return FALSE; }
|
||||
virtual void setSumouReady(fopAc_ac_c*) {}
|
||||
virtual bool checkAcceptDungeonWarpAlink(int) { return FALSE; }
|
||||
virtual s16 getSumouCounter() const { return 0; }
|
||||
virtual s16 checkSumouWithstand() const { return 0; }
|
||||
virtual void cancelGoronThrowEvent() {}
|
||||
virtual void setSumouGraspCancelCount(int) {}
|
||||
virtual void setSumouPushBackDirection(short) {}
|
||||
virtual void setSumouLoseHeadUp() {}
|
||||
virtual s16 getGiantPuzzleAimAngle() const { return shape_angle.y; }
|
||||
virtual void setGoronSideMove(fopAc_ac_c*) {}
|
||||
virtual void setCargoCarry(fopAc_ac_c*) {}
|
||||
virtual bool getDpdFarFlg() const { return 0; }
|
||||
virtual cXyz* getHookshotTopPos() { return NULL; }
|
||||
virtual bool checkHookshotReturnMode() const { return FALSE; }
|
||||
virtual bool checkHookshotShootReturnMode() const { return FALSE; }
|
||||
virtual bool checkOctaIealHang() const { return FALSE; }
|
||||
virtual void cancelOctaIealHang() {}
|
||||
virtual void cancelDragonHangBackJump() {}
|
||||
virtual void setOctaIealWildHang() {}
|
||||
virtual bool checkDragonHangRide() const { return FALSE; }
|
||||
virtual void changeDragonActor(fopAc_ac_c*) {}
|
||||
virtual u8 getClothesChangeWaitTimer() const { return 0; }
|
||||
virtual u8 getShieldChangeWaitTimer() const { return 0; }
|
||||
virtual u8 getSwordChangeWaitTimer() const { return 0; }
|
||||
virtual BOOL checkMetamorphose() const { return FALSE; }
|
||||
virtual BOOL checkWolfDownAttackPullOut() const { return FALSE; }
|
||||
virtual BOOL checkBootsOrArmorHeavy() const { return FALSE; }
|
||||
virtual s32 getBottleOpenAppearItem() const { return fpcM_ERROR_PROCESS_ID_e; }
|
||||
virtual bool checkItemSwordEquip() const { return FALSE; }
|
||||
virtual f32 getSinkShapeOffset() const { return 0.0f; }
|
||||
virtual BOOL checkSinkDead() const { return FALSE; }
|
||||
virtual BOOL checkHorseStart() { return FALSE; }
|
||||
virtual Z2WolfHowlMgr* getWolfHowlMgrP() { return NULL; }
|
||||
virtual BOOL checkWolfHowlSuccessAnime() const { return FALSE; }
|
||||
virtual BOOL checkCopyRodTopUse() { return FALSE; }
|
||||
virtual bool checkCopyRodEquip() const { return FALSE; }
|
||||
virtual BOOL checkCutJumpMode() const { return FALSE; }
|
||||
/* vt 0X008 */ virtual cXyz* getMidnaAtnPos() const { return NULL; }
|
||||
/* vt 0X00C */ virtual void setMidnaMsgNum(fopAc_ac_c*, u16) {}
|
||||
/* vt 0X010 */ virtual MtxP getModelMtx() { return cullMtx; }
|
||||
/* vt 0X014 */ virtual MtxP getInvMtx() { return cullMtx; }
|
||||
/* vt 0X018 */ virtual cXyz* getShadowTalkAtnPos() { return ¤t.pos; }
|
||||
/* vt 0X01C */ virtual f32 getGroundY() = 0;
|
||||
/* vt 0X020 */ virtual MtxP getLeftItemMatrix() { return cullMtx; }
|
||||
/* vt 0X024 */ virtual MtxP getRightItemMatrix() { return cullMtx; }
|
||||
/* vt 0X028 */ virtual MtxP getLeftHandMatrix() { return cullMtx; }
|
||||
/* vt 0X02C */ virtual MtxP getRightHandMatrix() { return cullMtx; }
|
||||
/* vt 0X030 */ virtual MtxP getLinkBackBone1Matrix() { return cullMtx; }
|
||||
/* vt 0X034 */ virtual MtxP getWolfMouthMatrix() { return cullMtx; }
|
||||
/* vt 0X038 */ virtual MtxP getWolfBackbone2Matrix() { return cullMtx; }
|
||||
/* vt 0X03C */ virtual MtxP getBottleMtx() { return NULL; }
|
||||
/* vt 0X040 */ virtual BOOL checkPlayerGuard() const { return FALSE; }
|
||||
/* vt 0X044 */ virtual u32 checkPlayerFly() const { return 0; }
|
||||
/* vt 0X048 */ virtual BOOL checkFrontRoll() const { return FALSE; }
|
||||
/* vt 0X04C */ virtual BOOL checkWolfDash() const { return FALSE; }
|
||||
/* vt 0X050 */ virtual BOOL checkAutoJump() const { return FALSE; }
|
||||
/* vt 0X054 */ virtual bool checkSideStep() const { return FALSE; }
|
||||
/* vt 0X058 */ virtual bool checkWolfTriggerJump() const { return FALSE; }
|
||||
/* vt 0X05C */ virtual BOOL checkGuardBreakMode() const { return FALSE; }
|
||||
/* vt 0X060 */ virtual bool checkLv3Slide() const { return FALSE; }
|
||||
/* vt 0X064 */ virtual bool checkWolfHowlDemoMode() const { return FALSE; }
|
||||
/* vt 0X068 */ virtual bool checkChainBlockPushPull() { return FALSE; }
|
||||
/* vt 0X06C */ virtual BOOL checkElecDamage() const { return FALSE; }
|
||||
/* vt 0X070 */ virtual BOOL checkEmptyBottleSwing() const { return FALSE; }
|
||||
/* vt 0X074 */ virtual BOOL checkBottleSwingMode() const { return FALSE; }
|
||||
/* vt 0X078 */ virtual BOOL checkHawkWait() const { return FALSE; }
|
||||
/* vt 0X07C */ virtual BOOL checkGoatThrow() const { return FALSE; }
|
||||
/* vt 0X080 */ virtual BOOL checkGoatThrowAfter() const { return FALSE; }
|
||||
/* vt 0X084 */ virtual BOOL checkWolfTagLockJump() const { return FALSE; }
|
||||
/* vt 0X088 */ virtual BOOL checkWolfTagLockJumpLand() const { return FALSE; }
|
||||
/* vt 0X08C */ virtual BOOL checkWolfRope() { return FALSE; }
|
||||
/* vt 0X090 */ virtual BOOL checkWolfRopeHang() const { return FALSE; }
|
||||
/* vt 0X094 */ virtual BOOL checkRollJump() const { return FALSE; }
|
||||
/* vt 0X098 */ virtual BOOL checkGoronRideWait() const { return FALSE; }
|
||||
/* vt 0X09C */ virtual BOOL checkWolfChain() const { return FALSE; }
|
||||
/* vt 0X0A0 */ virtual BOOL checkWolfWait() const { return FALSE; }
|
||||
/* vt 0X0A4 */ virtual BOOL checkWolfJumpAttack() const { return FALSE; }
|
||||
/* vt 0X0A8 */ virtual BOOL checkWolfRSit() const { return FALSE; }
|
||||
/* vt 0X0AC */ virtual bool checkBubbleFly() const { return FALSE; }
|
||||
/* vt 0X0B0 */ virtual BOOL checkBottleDrinkEnd() const { return FALSE; }
|
||||
/* vt 0X0B4 */ virtual BOOL checkWolfDig() const { return FALSE; }
|
||||
/* vt 0X0B8 */ virtual BOOL checkCutCharge() const { return FALSE; }
|
||||
/* vt 0X0BC */ virtual BOOL checkCutTurnCharge() const { return FALSE; }
|
||||
/* vt 0X0C0 */ virtual BOOL checkCutLargeJumpCharge() const { return FALSE; }
|
||||
/* vt 0X0C4 */ virtual BOOL getBokoFlamePos(cXyz*) { return FALSE; }
|
||||
/* vt 0X0C8 */ virtual BOOL checkComboCutTurn() const { return FALSE; }
|
||||
/* vt 0X0CC */ virtual BOOL checkClimbMove() const { return FALSE; }
|
||||
/* vt 0X0D0 */ virtual BOOL checkGrassWhistle() const { return FALSE; }
|
||||
/* vt 0X0D4 */ virtual BOOL checkBoarRun() const { return FALSE; }
|
||||
/* vt 0X0D8 */ virtual bool checkFmChainPut() const { return FALSE; }
|
||||
/* vt 0X0DC */ virtual BOOL checkHorseElecDamage() const { return FALSE; }
|
||||
/* vt 0X0E0 */ virtual f32 getBaseAnimeFrameRate() const { return 1.0f; }
|
||||
/* vt 0X0E4 */ virtual f32 getBaseAnimeFrame() const { return 0.0f; }
|
||||
/* vt 0X0E8 */ virtual void setAnimeFrame(f32) {}
|
||||
/* vt 0X0EC */ virtual BOOL checkWolfLock(fopAc_ac_c*) const { return FALSE; }
|
||||
/* vt 0X0F0 */ virtual bool cancelWolfLock(fopAc_ac_c*) { return FALSE; }
|
||||
/* vt 0X0F4 */ virtual s32 getAtnActorID() const { return fpcM_ERROR_PROCESS_ID_e; }
|
||||
/* vt 0X0F8 */ virtual s32 getItemID() const { return fpcM_ERROR_PROCESS_ID_e; }
|
||||
/* vt 0X0FC */ virtual u32 getGrabActorID() const { return fpcM_ERROR_PROCESS_ID_e; }
|
||||
/* vt 0X100 */ virtual BOOL exchangeGrabActor(fopAc_ac_c*) { return FALSE; }
|
||||
/* vt 0X104 */ virtual BOOL setForceGrab(fopAc_ac_c*, int, int) { return FALSE; }
|
||||
/* vt 0X108 */ virtual void setForcePutPos(cXyz const&) {}
|
||||
/* vt 0X10C */ virtual u32 checkPlayerNoDraw() { return FALSE; }
|
||||
/* vt 0X110 */ virtual bool checkRopeTag() { return FALSE; }
|
||||
/* vt 0X114 */ virtual void voiceStart(u32) {}
|
||||
/* vt 0X118 */ virtual void seStartOnlyReverb(u32) {}
|
||||
/* vt 0X11C */ virtual void seStartOnlyReverbLevel(u32) {}
|
||||
/* vt 0X120 */ virtual void setOutPower(f32, short, int) {}
|
||||
/* vt 0X124 */ virtual void setGrabCollisionOffset(f32, f32, cBgS_PolyInfo*) {}
|
||||
/* vt 0X128 */ virtual void onMagneGrab(f32, f32) {}
|
||||
/* vt 0X12C */ virtual void onFrollCrashFlg(u8, int) {}
|
||||
/* vt 0X130 */ virtual MtxP getModelJointMtx(u16) { return NULL; }
|
||||
/* vt 0X134 */ virtual MtxP getHeadMtx() { return NULL; }
|
||||
/* vt 0X138 */ virtual bool setHookshotCarryOffset(fpc_ProcID, cXyz const*) { return FALSE; }
|
||||
/* vt 0X13C */ virtual BOOL checkCutJumpCancelTurn() const { return FALSE; }
|
||||
/* vt 0X140 */ virtual bool checkIronBallReturn() const { return FALSE; }
|
||||
/* vt 0X144 */ virtual bool checkIronBallGroundStop() const { return FALSE; }
|
||||
/* vt 0X148 */ virtual BOOL checkSingleBoarBattleSecondBowReady() const { return FALSE; }
|
||||
/* vt 0X14C */ virtual bool checkPointSubWindowMode() const { return FALSE; }
|
||||
/* vt 0X150 */ virtual void setClothesChange(int) {}
|
||||
/* vt 0X154 */ virtual void setPlayerPosAndAngle(cXyz const*, short, int) {}
|
||||
/* vt 0X158 */ virtual void setPlayerPosAndAngle(cXyz const*, csXyz const*) {}
|
||||
/* vt 0X15C */ virtual void setPlayerPosAndAngle(f32 (*)[4]) {}
|
||||
/* vt 0X160 */ virtual bool setThrowDamage(short, f32, f32, int, int, int) { return FALSE; }
|
||||
/* vt 0X164 */ virtual bool checkSetNpcTks(cXyz*, int, int) { return FALSE; }
|
||||
/* vt 0X168 */ virtual int setRollJump(f32, f32, short) { return FALSE; }
|
||||
/* vt 0X16C */ virtual void playerStartCollisionSE(u32, u32) {}
|
||||
/* vt 0X170 */ virtual void changeTextureAnime(u16, u16, int) {}
|
||||
/* vt 0X174 */ virtual void cancelChangeTextureAnime() {}
|
||||
/* vt 0X178 */ virtual void cancelDungeonWarpReadyNeck() {}
|
||||
/* vt 0X17C */ virtual void onSceneChangeArea(u8, u8, fopAc_ac_c*) {}
|
||||
/* vt 0X180 */ virtual void onSceneChangeAreaJump(u8, u8, fopAc_ac_c*) {}
|
||||
/* vt 0X184 */ virtual void onSceneChangeDead(u8, int) {}
|
||||
/* vt 0X188 */ virtual u32 checkHorseRide() const { return false; }
|
||||
/* vt 0X18C */ virtual u32 checkBoarRide() const { return 0; }
|
||||
/* vt 0X190 */ virtual u32 checkCanoeRide() const { return 0; }
|
||||
/* vt 0X194 */ virtual u32 checkBoardRide() const { return 0; }
|
||||
/* vt 0X198 */ virtual u32 checkSpinnerRide() const { return 0; }
|
||||
/* vt 0X19C */ virtual daSpinner_c* getSpinnerActor() { return NULL; }
|
||||
/* vt 0X1A0 */ virtual BOOL checkHorseRideNotReady() const { return FALSE; }
|
||||
/* vt 0X1A4 */ virtual bool checkArrowChargeEnd() const { return FALSE; }
|
||||
/* vt 0X1A8 */ virtual f32 getSearchBallScale() const { return 0.0f; }
|
||||
/* vt 0X1AC */ virtual int checkFastShotTime() { return FALSE; }
|
||||
/* vt 0X1B0 */ virtual bool checkNoEquipItem() const { return TRUE; }
|
||||
/* vt 0X1B4 */ virtual bool checkFireMaterial() const { return FALSE; }
|
||||
/* vt 0X1B8 */ virtual bool checkKandelaarSwing(int) const { return FALSE; }
|
||||
/* vt 0X1BC */ virtual s16 getBoardCutTurnOffsetAngleY() const { return 0; }
|
||||
/* vt 0X1C0 */ virtual cXyz* getMagneHitPos() { return &mSwordTopPos; }
|
||||
/* vt 0X1C4 */ virtual cXyz* getMagneBootsTopVec() { return ¤t.pos; }
|
||||
/* vt 0X1C8 */ virtual cXyz* getKandelaarFlamePos() { return NULL; }
|
||||
/* vt 0X1CC */ virtual bool checkUseKandelaar(int) { return FALSE; }
|
||||
/* vt 0X1D0 */ virtual void setDkCaught(fopAc_ac_c*) {}
|
||||
/* vt 0X1D4 */ virtual void onPressedDamage(cXyz const&, short) {}
|
||||
/* vt 0X1D8 */ virtual bool checkPriActorOwn(fopAc_ac_c const*) const { return FALSE; }
|
||||
/* vt 0X1DC */ virtual bool onWolfEnemyBiteAll(fopAc_ac_c*, daPy_FLG2) { return FALSE; }
|
||||
/* vt 0X1E0 */ virtual bool checkWolfEnemyBiteAllOwn(fopAc_ac_c const*) const { return FALSE; }
|
||||
/* vt 0X1E4 */ virtual void setWolfEnemyHangBiteAngle(short) {}
|
||||
/* vt 0X1E8 */ virtual void setKandelaarMtx(f32 (*)[4], int, int) {}
|
||||
/* vt 0X1EC */ virtual bool getStickAngleFromPlayerShape(short*) const { return FALSE; }
|
||||
/* vt 0X1F0 */ virtual bool checkSpinnerPathMove() { return FALSE; }
|
||||
/* vt 0X1F4 */ virtual bool checkSpinnerTriggerAttack() { return FALSE; }
|
||||
/* vt 0X1F8 */ virtual void onSpinnerPathForceRemove() {}
|
||||
/* vt 0X1FC */ virtual int getIronBallBgHit() const { return FALSE; }
|
||||
/* vt 0X200 */ virtual cXyz* getIronBallCenterPos() { return NULL; }
|
||||
/* vt 0X204 */ virtual bool checkCanoeFishingGetLeft() const { return FALSE; }
|
||||
/* vt 0X208 */ virtual bool checkCanoeFishingGetRight() const { return FALSE; }
|
||||
/* vt 0X20C */ virtual u8 checkBeeChildDrink() const { return FALSE; }
|
||||
/* vt 0X210 */ virtual void skipPortalObjWarp() {}
|
||||
/* vt 0X214 */ virtual BOOL checkTreasureRupeeReturn(int) const { return FALSE; }
|
||||
/* vt 0X218 */ virtual void setSumouReady(fopAc_ac_c*) {}
|
||||
/* vt 0X21C */ virtual bool checkAcceptDungeonWarpAlink(int) { return FALSE; }
|
||||
/* vt 0X220 */ virtual s16 getSumouCounter() const { return 0; }
|
||||
/* vt 0X224 */ virtual s16 checkSumouWithstand() const { return 0; }
|
||||
/* vt 0X228 */ virtual void cancelGoronThrowEvent() {}
|
||||
/* vt 0X22C */ virtual void setSumouGraspCancelCount(int) {}
|
||||
/* vt 0X230 */ virtual void setSumouPushBackDirection(short) {}
|
||||
/* vt 0X234 */ virtual void setSumouLoseHeadUp() {}
|
||||
/* vt 0X238 */ virtual s16 getGiantPuzzleAimAngle() const { return shape_angle.y; }
|
||||
/* vt 0X23C */ virtual void setGoronSideMove(fopAc_ac_c*) {}
|
||||
/* vt 0X240 */ virtual void setCargoCarry(fopAc_ac_c*) {}
|
||||
/* vt 0X244 */ virtual bool getDpdFarFlg() const { return 0; }
|
||||
/* vt 0X248 */ virtual cXyz* getHookshotTopPos() { return NULL; }
|
||||
/* vt 0X24C */ virtual bool checkHookshotReturnMode() const { return FALSE; }
|
||||
/* vt 0X250 */ virtual bool checkHookshotShootReturnMode() const { return FALSE; }
|
||||
/* vt 0X254 */ virtual bool checkOctaIealHang() const { return FALSE; }
|
||||
/* vt 0X258 */ virtual void cancelOctaIealHang() {}
|
||||
/* vt 0X25C */ virtual void cancelDragonHangBackJump() {}
|
||||
/* vt 0X260 */ virtual void setOctaIealWildHang() {}
|
||||
/* vt 0X264 */ virtual bool checkDragonHangRide() const { return FALSE; }
|
||||
/* vt 0X268 */ virtual void changeDragonActor(fopAc_ac_c*) {}
|
||||
/* vt 0X26C */ virtual u8 getClothesChangeWaitTimer() const { return 0; }
|
||||
/* vt 0X270 */ virtual u8 getShieldChangeWaitTimer() const { return 0; }
|
||||
/* vt 0X274 */ virtual u8 getSwordChangeWaitTimer() const { return 0; }
|
||||
/* vt 0X278 */ virtual BOOL checkMetamorphose() const { return FALSE; }
|
||||
/* vt 0X27C */ virtual BOOL checkWolfDownAttackPullOut() const { return FALSE; }
|
||||
/* vt 0X280 */ virtual BOOL checkBootsOrArmorHeavy() const { return FALSE; }
|
||||
/* vt 0X284 */ virtual s32 getBottleOpenAppearItem() const { return fpcM_ERROR_PROCESS_ID_e; }
|
||||
/* vt 0X288 */ virtual bool checkItemSwordEquip() const { return FALSE; }
|
||||
/* vt 0X28C */ virtual f32 getSinkShapeOffset() const { return 0.0f; }
|
||||
/* vt 0X290 */ virtual BOOL checkSinkDead() const { return FALSE; }
|
||||
/* vt 0X294 */ virtual BOOL checkHorseStart() { return FALSE; }
|
||||
/* vt 0X298 */ virtual Z2WolfHowlMgr* getWolfHowlMgrP() { return NULL; }
|
||||
/* vt 0X29C */ virtual BOOL checkWolfHowlSuccessAnime() const { return FALSE; }
|
||||
/* vt 0X2A0 */ virtual BOOL checkCopyRodTopUse() { return FALSE; }
|
||||
/* vt 0X2A4 */ virtual bool checkCopyRodEquip() const { return FALSE; }
|
||||
/* vt 0X2A8 */ virtual BOOL checkCutJumpMode() const { return FALSE; }
|
||||
|
||||
f32 getSpeedF() const { return speedF; }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user