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obj_master_sword wip, fmobj mostly done, obj_usaku OK, some BG doc (#1897)
* obj_master_sword work, fix tag_chgrestart * fmobj mostly done * some bg documentation * d_a_obj_usaku OK * remove asm
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@@ -179,7 +179,7 @@ int daDsh_c::Draw() {
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int daDsh_c::Execute(f32 (**param_0)[3][4]) {
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callExecute();
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setMtx();
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*param_0 = &field_0x56c;
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*param_0 = &mBgMtx;
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func_80467DF8(&mTiltTime);
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return 1;
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}
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@@ -190,7 +190,7 @@ void daDsh_c::setMtx() {
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mDoMtx_stack_c::YrotM(shape_angle.y);
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mpModel->i_setBaseTRMtx(mDoMtx_stack_c::get());
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PSMTXCopy(mDoMtx_stack_c::get(), field_0x56c);
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PSMTXCopy(mDoMtx_stack_c::get(), mBgMtx);
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}
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/* 80467708-8046772C 0002E8 0024+00 5/5 0/0 0/0 .text setAction__7daDsh_cFPQ27daDsh_c8action_c */
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