Make Debug_BBA symbol global in __start.c (#2982)

This fixes an issue where the virtual address of the symbol would
be appended after the name making it impossible to automatically
match the symbol on more than one version.
This commit is contained in:
Max Roncace
2025-12-21 12:36:00 -08:00
committed by GitHub
parent ee32f5db55
commit c69e31bd0f
5 changed files with 8 additions and 8 deletions
+1 -1
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@@ -22288,7 +22288,7 @@ HoldDown = .sbss:0x804516B8; // type:object size:0x8 scope:global align:8 data:4
RunQueueBits = .sbss:0x804516C0; // type:object size:0x4 scope:global align:4 data:4byte
RunQueueHint = .sbss:0x804516C4; // type:object size:0x4 scope:global align:4 data:4byte
Reschedule = .sbss:0x804516C8; // type:object size:0x4 scope:global align:4 data:4byte
Debug_BBA = .sbss:0x804516D0; // type:object size:0x1 scope:local align:8 data:byte
Debug_BBA = .sbss:0x804516D0; // type:object size:0x1 scope:global align:8 data:byte
IDSerialPort1 = .sbss:0x804516D8; // type:object size:0x4 scope:global align:4 data:4byte
Chan = .sbss:0x804516E0; // type:object size:0x4 scope:global align:4 data:4byte
Dev = .sbss:0x804516E4; // type:object size:0x4 scope:global align:4 data:4byte
+1 -1
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@@ -22304,7 +22304,7 @@ HoldDown = .sbss:0x8044B7F8; // type:object size:0x8 scope:global align:4 data:4
RunQueueBits = .sbss:0x8044B800; // type:object size:0x4 scope:global align:4 data:4byte
RunQueueHint = .sbss:0x8044B804; // type:object size:0x4 scope:global align:4 data:4byte
Reschedule = .sbss:0x8044B808; // type:object size:0x4 scope:global align:4 data:4byte
Debug_BBA = .sbss:0x8044B810; // type:object size:0x1 scope:local data:byte
Debug_BBA = .sbss:0x8044B810; // type:object size:0x1 scope:global align:8 data:byte
IDSerialPort1 = .sbss:0x8044B818; // type:object size:0x4 scope:global align:4 data:4byte
Chan = .sbss:0x8044B820; // type:object size:0x4 scope:global align:4 data:4byte
Dev = .sbss:0x8044B824; // type:object size:0x4 scope:global align:4 data:4byte
+1 -1
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@@ -22312,7 +22312,7 @@ HoldDown = .sbss:0x80453680; // type:object size:0x8 scope:global align:4 data:4
RunQueueBits = .sbss:0x80453688; // type:object size:0x4 scope:global align:4 data:4byte
RunQueueHint = .sbss:0x8045368C; // type:object size:0x4 scope:global align:4 data:4byte
Reschedule = .sbss:0x80453690; // type:object size:0x4 scope:global align:4 data:4byte
Debug_BBA = .sbss:0x80453698; // type:object size:0x1 scope:local data:byte
Debug_BBA = .sbss:0x80453698; // type:object size:0x1 scope:global align:8 data:byte
IDSerialPort1 = .sbss:0x804536A0; // type:object size:0x4 scope:global align:4 data:4byte
Chan = .sbss:0x804536A8; // type:object size:0x4 scope:global align:4 data:4byte
Dev = .sbss:0x804536AC; // type:object size:0x4 scope:global align:4 data:4byte