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Make Debug_BBA symbol global in __start.c (#2982)
This fixes an issue where the virtual address of the symbol would be appended after the name making it impossible to automatically match the symbol on more than one version.
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@@ -22288,7 +22288,7 @@ HoldDown = .sbss:0x804516B8; // type:object size:0x8 scope:global align:8 data:4
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RunQueueBits = .sbss:0x804516C0; // type:object size:0x4 scope:global align:4 data:4byte
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RunQueueHint = .sbss:0x804516C4; // type:object size:0x4 scope:global align:4 data:4byte
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Reschedule = .sbss:0x804516C8; // type:object size:0x4 scope:global align:4 data:4byte
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Debug_BBA = .sbss:0x804516D0; // type:object size:0x1 scope:local align:8 data:byte
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Debug_BBA = .sbss:0x804516D0; // type:object size:0x1 scope:global align:8 data:byte
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IDSerialPort1 = .sbss:0x804516D8; // type:object size:0x4 scope:global align:4 data:4byte
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Chan = .sbss:0x804516E0; // type:object size:0x4 scope:global align:4 data:4byte
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Dev = .sbss:0x804516E4; // type:object size:0x4 scope:global align:4 data:4byte
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@@ -22304,7 +22304,7 @@ HoldDown = .sbss:0x8044B7F8; // type:object size:0x8 scope:global align:4 data:4
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RunQueueBits = .sbss:0x8044B800; // type:object size:0x4 scope:global align:4 data:4byte
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RunQueueHint = .sbss:0x8044B804; // type:object size:0x4 scope:global align:4 data:4byte
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Reschedule = .sbss:0x8044B808; // type:object size:0x4 scope:global align:4 data:4byte
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Debug_BBA = .sbss:0x8044B810; // type:object size:0x1 scope:local data:byte
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Debug_BBA = .sbss:0x8044B810; // type:object size:0x1 scope:global align:8 data:byte
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IDSerialPort1 = .sbss:0x8044B818; // type:object size:0x4 scope:global align:4 data:4byte
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Chan = .sbss:0x8044B820; // type:object size:0x4 scope:global align:4 data:4byte
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Dev = .sbss:0x8044B824; // type:object size:0x4 scope:global align:4 data:4byte
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@@ -22312,7 +22312,7 @@ HoldDown = .sbss:0x80453680; // type:object size:0x8 scope:global align:4 data:4
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RunQueueBits = .sbss:0x80453688; // type:object size:0x4 scope:global align:4 data:4byte
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RunQueueHint = .sbss:0x8045368C; // type:object size:0x4 scope:global align:4 data:4byte
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Reschedule = .sbss:0x80453690; // type:object size:0x4 scope:global align:4 data:4byte
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Debug_BBA = .sbss:0x80453698; // type:object size:0x1 scope:local data:byte
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Debug_BBA = .sbss:0x80453698; // type:object size:0x1 scope:global align:8 data:byte
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IDSerialPort1 = .sbss:0x804536A0; // type:object size:0x4 scope:global align:4 data:4byte
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Chan = .sbss:0x804536A8; // type:object size:0x4 scope:global align:4 data:4byte
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Dev = .sbss:0x804536AC; // type:object size:0x4 scope:global align:4 data:4byte
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