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d_a_door_push OK (#1959)
* work on d_a_push_door * d_a_door_push OK * remove unused asm
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@@ -222,6 +222,7 @@ public:
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FLG0_UNK_4000 = 0x4000,
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FLG0_UNK_2000 = 0x2000,
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FLG0_MAGNE_BOOTS_ON = 0x1000,
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FLG0_PUSH_PULL_KEEP = 0x800,
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FLG0_UNK_100 = 0x100,
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FLG0_UNK_80 = 0x80,
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FLG0_UNK_40 = 0x40,
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@@ -764,6 +765,9 @@ public:
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bool i_checkMidnaRide() const { return i_checkNoResetFlg0(FLG0_MIDNA_RIDE); }
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void i_onPlayerNoDraw() { i_onNoResetFlg0(FLG0_PLAYER_NO_DRAW); }
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void i_offPlayerNoDraw() { i_offNoResetFlg0(FLG0_PLAYER_NO_DRAW); }
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void i_onPushPullKeep() { i_onNoResetFlg0(FLG0_PUSH_PULL_KEEP); }
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void i_offPushPullKeep() { i_offNoResetFlg0(FLG0_PUSH_PULL_KEEP); }
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u32 i_checkBoarSingleBattle() const { return i_checkNoResetFlg2(FLG2_BOAR_SINGLE_BATTLE); }
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