prepare some rels for work (#2000)

This commit is contained in:
Trueffel
2023-12-06 16:01:42 -08:00
committed by GitHub
parent 0de0339250
commit c50f44964d
38 changed files with 941 additions and 2099 deletions
@@ -1,20 +0,0 @@
lbl_80CCE118:
/* 80CCE118 94 21 FF F0 */ stwu r1, -0x10(r1)
/* 80CCE11C 7C 08 02 A6 */ mflr r0
/* 80CCE120 90 01 00 14 */ stw r0, 0x14(r1)
/* 80CCE124 93 E1 00 0C */ stw r31, 0xc(r1)
/* 80CCE128 7C 7F 1B 79 */ or. r31, r3, r3
/* 80CCE12C 41 82 00 1C */ beq lbl_80CCE148
/* 80CCE130 3C A0 80 CD */ lis r5, __vt__20daObj_Sekizo_Param_c@ha /* 0x80CCE22C@ha */
/* 80CCE134 38 05 E2 2C */ addi r0, r5, __vt__20daObj_Sekizo_Param_c@l /* 0x80CCE22C@l */
/* 80CCE138 90 1F 00 00 */ stw r0, 0(r31)
/* 80CCE13C 7C 80 07 35 */ extsh. r0, r4
/* 80CCE140 40 81 00 08 */ ble lbl_80CCE148
/* 80CCE144 4B 60 0B F9 */ bl __dl__FPv
lbl_80CCE148:
/* 80CCE148 7F E3 FB 78 */ mr r3, r31
/* 80CCE14C 83 E1 00 0C */ lwz r31, 0xc(r1)
/* 80CCE150 80 01 00 14 */ lwz r0, 0x14(r1)
/* 80CCE154 7C 08 03 A6 */ mtlr r0
/* 80CCE158 38 21 00 10 */ addi r1, r1, 0x10
/* 80CCE15C 4E 80 00 20 */ blr
@@ -1,17 +0,0 @@
lbl_80CCE0D8:
/* 80CCE0D8 94 21 FF F0 */ stwu r1, -0x10(r1)
/* 80CCE0DC 7C 08 02 A6 */ mflr r0
/* 80CCE0E0 90 01 00 14 */ stw r0, 0x14(r1)
/* 80CCE0E4 3C 60 80 CD */ lis r3, __vt__20daObj_Sekizo_Param_c@ha /* 0x80CCE22C@ha */
/* 80CCE0E8 38 03 E2 2C */ addi r0, r3, __vt__20daObj_Sekizo_Param_c@l /* 0x80CCE22C@l */
/* 80CCE0EC 3C 60 80 CD */ lis r3, l_HIO@ha /* 0x80CCE24C@ha */
/* 80CCE0F0 94 03 E2 4C */ stwu r0, l_HIO@l(r3) /* 0x80CCE24C@l */
/* 80CCE0F4 3C 80 80 CD */ lis r4, __dt__20daObj_Sekizo_Param_cFv@ha /* 0x80CCE118@ha */
/* 80CCE0F8 38 84 E1 18 */ addi r4, r4, __dt__20daObj_Sekizo_Param_cFv@l /* 0x80CCE118@l */
/* 80CCE0FC 3C A0 80 CD */ lis r5, lit_3800@ha /* 0x80CCE240@ha */
/* 80CCE100 38 A5 E2 40 */ addi r5, r5, lit_3800@l /* 0x80CCE240@l */
/* 80CCE104 4B FF FA 95 */ bl __register_global_object
/* 80CCE108 80 01 00 14 */ lwz r0, 0x14(r1)
/* 80CCE10C 7C 08 03 A6 */ mtlr r0
/* 80CCE110 38 21 00 10 */ addi r1, r1, 0x10
/* 80CCE114 4E 80 00 20 */ blr
@@ -1,6 +1,8 @@
#ifndef D_A_OBJ_DMELEVATOR_H
#define D_A_OBJ_DMELEVATOR_H
#include "dolphin/types.h"
#include "d/bg/d_bg_s_movebg_actor.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_DMELEVATOR_H */
@@ -1,6 +1,8 @@
#ifndef D_A_OBJ_FALLOBJ_H
#define D_A_OBJ_FALLOBJ_H
#include "dolphin/types.h"
#include "d/bg/d_bg_s_movebg_actor.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_FALLOBJ_H */
@@ -1,6 +1,9 @@
#ifndef D_A_OBJ_FIREWOOD_H
#define D_A_OBJ_FIREWOOD_H
#include "dolphin/types.h"
#include "d/cc/d_cc_d.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_hostIO.h"
#endif /* D_A_OBJ_FIREWOOD_H */
@@ -1,6 +1,7 @@
#ifndef D_A_OBJ_FIREWOOD2_H
#define D_A_OBJ_FIREWOOD2_H
#include "dolphin/types.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_FIREWOOD2_H */
@@ -1,6 +1,7 @@
#ifndef D_A_OBJ_GANONWALL_H
#define D_A_OBJ_GANONWALL_H
#include "dolphin/types.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_GANONWALL_H */
@@ -1,6 +1,8 @@
#ifndef D_A_OBJ_GRAWALL_H
#define D_A_OBJ_GRAWALL_H
#include "dolphin/types.h"
#include "d/cc/d_cc_d.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_GRAWALL_H */
@@ -1,6 +1,8 @@
#ifndef D_A_OBJ_SEKIZO_H
#define D_A_OBJ_SEKIZO_H
#include "dolphin/types.h"
#include "d/bg/d_bg_s_movebg_actor.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_SEKIZO_H */
@@ -1,6 +1,7 @@
#ifndef D_A_OBJ_STOPPER2_H
#define D_A_OBJ_STOPPER2_H
#include "dolphin/types.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_STOPPER2_H */
@@ -1,6 +1,9 @@
#ifndef D_A_OBJ_TABLE_H
#define D_A_OBJ_TABLE_H
#include "dolphin/types.h"
#include "d/bg/d_bg_s_movebg_actor.h"
#include "d/com/d_com_inf_game.h"
#include "d/msg/d_msg_flow.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_TABLE_H */
@@ -9,7 +9,7 @@ public:
/* 80D12BB8 */ void initBaseMtx();
/* 80D12BF4 */ void setBaseMtx();
/* 80D12C48 */ int Create();
/* 80D12C9C */ bool CreateHeap();
/* 80D12C9C */ int CreateHeap();
/* 80D12D0C */ int create();
/* 80D12DC0 */ int execute();
/* 80D12EB4 */ int draw();
@@ -18,8 +18,8 @@ public:
u32 getEventBit1() { return fopAcM_GetParamBit(this, 0, 10); }
u32 getEventBit2() { return fopAcM_GetParamBit(this, 10, 10); }
/* 0x568 */ request_of_phase_process_class field_0x568;
/* 0x570 */ J3DModel* field_0x570;
/* 0x568 */ request_of_phase_process_class mPhaseReq;
/* 0x570 */ J3DModel* mpModel;
/* 0x574 */ u16 field_0x574;
/* 0x576 */ u16 field_0x576;
}; // Size: 0x578
@@ -1,6 +1,7 @@
#ifndef D_A_OBJ_TOARU_MAKI_H
#define D_A_OBJ_TOARU_MAKI_H
#include "dolphin/types.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_TOARU_MAKI_H */
@@ -1,6 +1,8 @@
#ifndef D_A_OBJ_TORNADO_H
#define D_A_OBJ_TORNADO_H
#include "dolphin/types.h"
#include "d/cc/d_cc_d.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_TORNADO_H */
@@ -1,6 +1,8 @@
#ifndef D_A_OBJ_WELL_COVER_H
#define D_A_OBJ_WELL_COVER_H
#include "dolphin/types.h"
#include "d/bg/d_bg_s_movebg_actor.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_WELL_COVER_H */
@@ -1,6 +1,9 @@
#ifndef D_A_OBJ_WINDOW_H
#define D_A_OBJ_WINDOW_H
#include "dolphin/types.h"
#include "d/bg/d_bg_s_movebg_actor.h"
#include "d/cc/d_cc_d.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_WINDOW_H */
@@ -1,6 +1,8 @@
#ifndef D_A_OBJ_WOOD_PENDULUM_H
#define D_A_OBJ_WOOD_PENDULUM_H
#include "dolphin/types.h"
#include "d/cc/d_cc_d.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_WOOD_PENDULUM_H */
@@ -1,6 +1,10 @@
#ifndef D_A_OBJ_ZDOOR_H
#define D_A_OBJ_ZDOOR_H
#include "dolphin/types.h"
#include "d/bg/d_bg_s.h"
#include "d/bg/d_bg_s_movebg_actor.h"
#include "d/cc/d_cc_d.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_ZDOOR_H */
@@ -1,6 +1,7 @@
#ifndef D_A_OBJ_ZRA_FREEZE_H
#define D_A_OBJ_ZRA_FREEZE_H
#include "dolphin/types.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_ZRA_FREEZE_H */
@@ -1,6 +1,8 @@
#ifndef D_A_OBJ_ZRA_ROCK_H
#define D_A_OBJ_ZRA_ROCK_H
#include "dolphin/types.h"
#include "d/bg/d_bg_s_movebg_actor.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_ZRA_ROCK_H */

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