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https://github.com/encounter/tp.git
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prepare some rels for work (#2000)
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@@ -1,20 +0,0 @@
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lbl_80CCE118:
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/* 80CCE118 94 21 FF F0 */ stwu r1, -0x10(r1)
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/* 80CCE11C 7C 08 02 A6 */ mflr r0
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/* 80CCE120 90 01 00 14 */ stw r0, 0x14(r1)
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/* 80CCE124 93 E1 00 0C */ stw r31, 0xc(r1)
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/* 80CCE128 7C 7F 1B 79 */ or. r31, r3, r3
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/* 80CCE12C 41 82 00 1C */ beq lbl_80CCE148
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/* 80CCE130 3C A0 80 CD */ lis r5, __vt__20daObj_Sekizo_Param_c@ha /* 0x80CCE22C@ha */
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/* 80CCE134 38 05 E2 2C */ addi r0, r5, __vt__20daObj_Sekizo_Param_c@l /* 0x80CCE22C@l */
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/* 80CCE138 90 1F 00 00 */ stw r0, 0(r31)
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/* 80CCE13C 7C 80 07 35 */ extsh. r0, r4
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/* 80CCE140 40 81 00 08 */ ble lbl_80CCE148
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/* 80CCE144 4B 60 0B F9 */ bl __dl__FPv
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lbl_80CCE148:
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/* 80CCE148 7F E3 FB 78 */ mr r3, r31
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/* 80CCE14C 83 E1 00 0C */ lwz r31, 0xc(r1)
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/* 80CCE150 80 01 00 14 */ lwz r0, 0x14(r1)
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/* 80CCE154 7C 08 03 A6 */ mtlr r0
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/* 80CCE158 38 21 00 10 */ addi r1, r1, 0x10
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/* 80CCE15C 4E 80 00 20 */ blr
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@@ -1,17 +0,0 @@
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lbl_80CCE0D8:
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/* 80CCE0D8 94 21 FF F0 */ stwu r1, -0x10(r1)
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/* 80CCE0DC 7C 08 02 A6 */ mflr r0
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/* 80CCE0E0 90 01 00 14 */ stw r0, 0x14(r1)
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/* 80CCE0E4 3C 60 80 CD */ lis r3, __vt__20daObj_Sekizo_Param_c@ha /* 0x80CCE22C@ha */
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/* 80CCE0E8 38 03 E2 2C */ addi r0, r3, __vt__20daObj_Sekizo_Param_c@l /* 0x80CCE22C@l */
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/* 80CCE0EC 3C 60 80 CD */ lis r3, l_HIO@ha /* 0x80CCE24C@ha */
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/* 80CCE0F0 94 03 E2 4C */ stwu r0, l_HIO@l(r3) /* 0x80CCE24C@l */
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/* 80CCE0F4 3C 80 80 CD */ lis r4, __dt__20daObj_Sekizo_Param_cFv@ha /* 0x80CCE118@ha */
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/* 80CCE0F8 38 84 E1 18 */ addi r4, r4, __dt__20daObj_Sekizo_Param_cFv@l /* 0x80CCE118@l */
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/* 80CCE0FC 3C A0 80 CD */ lis r5, lit_3800@ha /* 0x80CCE240@ha */
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/* 80CCE100 38 A5 E2 40 */ addi r5, r5, lit_3800@l /* 0x80CCE240@l */
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/* 80CCE104 4B FF FA 95 */ bl __register_global_object
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/* 80CCE108 80 01 00 14 */ lwz r0, 0x14(r1)
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/* 80CCE10C 7C 08 03 A6 */ mtlr r0
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/* 80CCE110 38 21 00 10 */ addi r1, r1, 0x10
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/* 80CCE114 4E 80 00 20 */ blr
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@@ -1,6 +1,8 @@
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#ifndef D_A_OBJ_DMELEVATOR_H
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#define D_A_OBJ_DMELEVATOR_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_DMELEVATOR_H */
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@@ -1,6 +1,8 @@
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#ifndef D_A_OBJ_FALLOBJ_H
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#define D_A_OBJ_FALLOBJ_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_FALLOBJ_H */
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@@ -1,6 +1,9 @@
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#ifndef D_A_OBJ_FIREWOOD_H
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#define D_A_OBJ_FIREWOOD_H
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#include "dolphin/types.h"
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#include "d/cc/d_cc_d.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#include "m_Do/m_Do_hostIO.h"
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#endif /* D_A_OBJ_FIREWOOD_H */
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@@ -1,6 +1,7 @@
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#ifndef D_A_OBJ_FIREWOOD2_H
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#define D_A_OBJ_FIREWOOD2_H
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#include "dolphin/types.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_FIREWOOD2_H */
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@@ -1,6 +1,7 @@
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#ifndef D_A_OBJ_GANONWALL_H
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#define D_A_OBJ_GANONWALL_H
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#include "dolphin/types.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_GANONWALL_H */
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@@ -1,6 +1,8 @@
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#ifndef D_A_OBJ_GRAWALL_H
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#define D_A_OBJ_GRAWALL_H
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#include "dolphin/types.h"
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#include "d/cc/d_cc_d.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_GRAWALL_H */
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@@ -1,6 +1,8 @@
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#ifndef D_A_OBJ_SEKIZO_H
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#define D_A_OBJ_SEKIZO_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_SEKIZO_H */
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@@ -1,6 +1,7 @@
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#ifndef D_A_OBJ_STOPPER2_H
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#define D_A_OBJ_STOPPER2_H
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#include "dolphin/types.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_STOPPER2_H */
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@@ -1,6 +1,9 @@
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#ifndef D_A_OBJ_TABLE_H
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#define D_A_OBJ_TABLE_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/com/d_com_inf_game.h"
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#include "d/msg/d_msg_flow.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_TABLE_H */
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@@ -9,7 +9,7 @@ public:
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/* 80D12BB8 */ void initBaseMtx();
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/* 80D12BF4 */ void setBaseMtx();
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/* 80D12C48 */ int Create();
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/* 80D12C9C */ bool CreateHeap();
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/* 80D12C9C */ int CreateHeap();
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/* 80D12D0C */ int create();
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/* 80D12DC0 */ int execute();
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/* 80D12EB4 */ int draw();
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@@ -18,8 +18,8 @@ public:
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u32 getEventBit1() { return fopAcM_GetParamBit(this, 0, 10); }
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u32 getEventBit2() { return fopAcM_GetParamBit(this, 10, 10); }
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/* 0x568 */ request_of_phase_process_class field_0x568;
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/* 0x570 */ J3DModel* field_0x570;
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/* 0x568 */ request_of_phase_process_class mPhaseReq;
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/* 0x570 */ J3DModel* mpModel;
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/* 0x574 */ u16 field_0x574;
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/* 0x576 */ u16 field_0x576;
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}; // Size: 0x578
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@@ -1,6 +1,7 @@
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#ifndef D_A_OBJ_TOARU_MAKI_H
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#define D_A_OBJ_TOARU_MAKI_H
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#include "dolphin/types.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_TOARU_MAKI_H */
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@@ -1,6 +1,8 @@
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#ifndef D_A_OBJ_TORNADO_H
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#define D_A_OBJ_TORNADO_H
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#include "dolphin/types.h"
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#include "d/cc/d_cc_d.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_TORNADO_H */
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@@ -1,6 +1,8 @@
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#ifndef D_A_OBJ_WELL_COVER_H
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#define D_A_OBJ_WELL_COVER_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_WELL_COVER_H */
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@@ -1,6 +1,9 @@
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#ifndef D_A_OBJ_WINDOW_H
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#define D_A_OBJ_WINDOW_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/cc/d_cc_d.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_WINDOW_H */
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@@ -1,6 +1,8 @@
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#ifndef D_A_OBJ_WOOD_PENDULUM_H
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#define D_A_OBJ_WOOD_PENDULUM_H
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#include "dolphin/types.h"
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#include "d/cc/d_cc_d.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_WOOD_PENDULUM_H */
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@@ -1,6 +1,10 @@
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#ifndef D_A_OBJ_ZDOOR_H
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#define D_A_OBJ_ZDOOR_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_s.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/cc/d_cc_d.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_ZDOOR_H */
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@@ -1,6 +1,7 @@
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#ifndef D_A_OBJ_ZRA_FREEZE_H
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#define D_A_OBJ_ZRA_FREEZE_H
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#include "dolphin/types.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_ZRA_FREEZE_H */
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@@ -1,6 +1,8 @@
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#ifndef D_A_OBJ_ZRA_ROCK_H
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#define D_A_OBJ_ZRA_ROCK_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_ZRA_ROCK_H */
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