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Debug work + some retail regalloc fixes (#2787)
* Debug work + some retail regalloc fixes * Use AUDIO_INSTANCES in places it's missing, link d_a_e_bee * Link m_Do_machine * Fix clang putting other includes before the pchs * Link some more debug TUs that already match
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@@ -812,6 +812,7 @@ void mDoExt_modelTexturePatch(J3DModelData* i_modelData);
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#if VERSION == VERSION_SHIELD_DEBUG
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s32 mDoExt_getSafeZeldaHeapSize();
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void mDoExt_addSafeZeldaHeapSize(s32);
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JKRHeap* mDoExt_createHostIOHeap(u32, JKRHeap*);
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#endif
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struct JUTFont;
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@@ -32,7 +32,7 @@ public:
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namespace mDoMch {
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extern u8 mDebugFill;
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extern u8 mDebugFillNotuse;
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extern u8 mDebugFillNotUse;
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extern u8 mDebugFillNew;
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extern u8 mDebugFillDelete;
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