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Z2SoundObject, JAUSoundAnimator OK, work on Z2SoundHandles (#1968)
* d_a_tag_evtarea mostly done, work on d_a_npc * work on d_a_npc_ash * work on Z2SoundHandles * Z2SoundObject, JAUSoundAnimator OK * Update Progress.md --------- Co-authored-by: randomsalience <randomsalience@gmail.com>
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@@ -5328,7 +5328,6 @@ BOOL daNpcF_c::chkActorInArea(fopAc_ac_c* actor, cXyz center, cXyz box, s16 angY
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mDoMtx_stack_c::YrotS(-angY);
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mDoMtx_stack_c::transM(-center.x, -center.y, -center.z);
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mDoMtx_stack_c::multVec(&actor->current.pos, &relPos);
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f32 boxX = fabsf(box.x);
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f32 boxZ = fabsf(box.z);
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f32 posX = fabsf(relPos.x);
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