project cleanup (#2895)

* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
This commit is contained in:
TakaRikka
2025-11-30 15:23:42 -07:00
committed by GitHub
parent 434415337d
commit a6e76c0841
2375 changed files with 24683 additions and 71069 deletions
+28 -28
View File
@@ -76,35 +76,35 @@ public:
daObjVolcBall_c() : dEvLib_callback_c(this) {}
/* 80D21B18 */ volc_param_c* getData();
/* 80D21BA0 */ void initBaseMtx();
/* 80D21BC0 */ void setBaseMtx();
/* 80D21C40 */ int Create();
/* 80D21D80 */ int CreateHeap();
/* 80D21E28 */ int create();
/* 80D22424 */ int execute();
/* 80D22484 */ void action();
/* 80D22570 */ void initActionPlayerWait();
/* 80D2257C */ void initActionWarning();
/* 80D225A4 */ void initActionSwWait();
/* 80D225B0 */ void actionPlayerWait();
/* 80D2267C */ void actionSwWait();
/* 80D22724 */ void actionStop();
/* 80D227E4 */ void actionWarning();
/* 80D22944 */ void actionEruption();
/* 80D22C6C */ void initActionEnd();
/* 80D22CD4 */ void actionEnd();
/* 80D22E24 */ void setEruptEffect(int);
/* 80D22ED4 */ void setFallEffect(int);
/* 80D22FCC */ void endFallEffect(int);
/* 80D23034 */ bool createSearchBall();
/* 80D23188 */ bool createNormalBall();
/* 80D23438 */ int executeBall();
/* 80D23868 */ void startQuake();
/* 80D23904 */ int draw();
/* 80D23A0C */ int _delete();
volc_param_c* getData();
void initBaseMtx();
void setBaseMtx();
int Create();
int CreateHeap();
int create();
int execute();
void action();
void initActionPlayerWait();
void initActionWarning();
void initActionSwWait();
void actionPlayerWait();
void actionSwWait();
void actionStop();
void actionWarning();
void actionEruption();
void initActionEnd();
void actionEnd();
void setEruptEffect(int);
void setFallEffect(int);
void endFallEffect(int);
bool createSearchBall();
bool createNormalBall();
int executeBall();
void startQuake();
int draw();
int _delete();
/* 80D22DDC */ virtual bool eventStart();
virtual bool eventStart();
u8 getSwBit() { return fopAcM_GetParamBit(this, 0, 8); }
u8 getSwBit2() { return fopAcM_GetParamBit(this, 8, 8); }