project cleanup (#2895)

* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
This commit is contained in:
TakaRikka
2025-11-30 15:23:42 -07:00
committed by GitHub
parent 434415337d
commit a6e76c0841
2375 changed files with 24683 additions and 71069 deletions
+32 -32
View File
@@ -9,15 +9,15 @@
class daBoomerang_sight_c : public dDlst_base_c {
public:
/* 8049E0B8 */ int createHeap();
/* 8049E36C */ void initialize();
/* 8049EB64 */ int playAnime(int, int);
/* 8049EDA8 */ void initFrame(int);
/* 8049EDE8 */ void copyNumData(int);
/* 8049EEC8 */ void setSight(cXyz const*, int);
int createHeap();
void initialize();
int playAnime(int, int);
void initFrame(int);
void copyNumData(int);
void setSight(cXyz const*, int);
/* 8049EF60 */ virtual void draw();
/* 804A278C */ virtual ~daBoomerang_sight_c() {}
virtual void draw();
virtual ~daBoomerang_sight_c() {}
u8 getReserve() const { return mReserve; }
u8 getAlpha(int i_index) { return m_alpha[i_index]; }
@@ -86,30 +86,30 @@ public:
/* 0x080 */ WIND_CATCH = 0x80,
};
/* 8049F280 */ void windModelCallBack();
/* 8049F39C */ int draw();
/* 8049F5F4 */ void lockLineCallback(fopAc_ac_c*);
/* 8049F660 */ void moveLineCallback(fopAc_ac_c*);
/* 8049F710 */ void pushLockList(int);
/* 8049F818 */ void cancelLockActorBase(fopAc_ac_c*);
/* 8049F874 */ void setAimActorBase(fopAc_ac_c*);
/* 8049F8B0 */ int setLockActor(fopAc_ac_c*, int);
/* 8049F9A4 */ void resetLockActor();
/* 8049F9F0 */ void setRoomInfo();
/* 8049FAA4 */ void setKeepMatrix();
/* 8049FBAC */ void setMoveMatrix();
/* 8049FCD0 */ void setRotAngle();
/* 8049FD6C */ void setAimPos();
/* 8049FE6C */ void checkBgHit(cXyz*, cXyz*);
/* 804A006C */ JPABaseEmitter* setEffectTraceMatrix(u32*, u16);
/* 804A012C */ void setEffect();
/* 804A0874 */ int procWait();
/* 804A0F0C */ int procMove();
/* 804A1814 */ int execute();
/* 804A1BF4 */ ~daBoomerang_c();
/* 804A1EE4 */ int createHeap();
/* 804A2084 */ int create();
/* 804A230C */ daBoomerang_c();
void windModelCallBack();
int draw();
void lockLineCallback(fopAc_ac_c*);
void moveLineCallback(fopAc_ac_c*);
void pushLockList(int);
void cancelLockActorBase(fopAc_ac_c*);
void setAimActorBase(fopAc_ac_c*);
int setLockActor(fopAc_ac_c*, int);
void resetLockActor();
void setRoomInfo();
void setKeepMatrix();
void setMoveMatrix();
void setRotAngle();
void setAimPos();
void checkBgHit(cXyz*, cXyz*);
JPABaseEmitter* setEffectTraceMatrix(u32*, u16);
void setEffect();
int procWait();
int procMove();
int execute();
~daBoomerang_c();
int createHeap();
int create();
daBoomerang_c();
u32 checkStateFlg0(daBoomerang_FLG0 i_flag) const { return m_stateFlg0 & i_flag; }
void onStateFlg0(daBoomerang_FLG0 flag) { m_stateFlg0 |= flag; }