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project cleanup (#2895)
* some wii OS fixes * remove old dol2asm comments * remove dol2asm.h * remove function address comments * normalize ATTRIBUTE_ALIGN usage * DECL_WEAK macro * fix gcc attribute weak macro * wrap more mwcc specific things in ifdefs * fixes * fix revo sdk version flags * fixes
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@@ -9,15 +9,15 @@
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class daBoomerang_sight_c : public dDlst_base_c {
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public:
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/* 8049E0B8 */ int createHeap();
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/* 8049E36C */ void initialize();
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/* 8049EB64 */ int playAnime(int, int);
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/* 8049EDA8 */ void initFrame(int);
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/* 8049EDE8 */ void copyNumData(int);
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/* 8049EEC8 */ void setSight(cXyz const*, int);
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int createHeap();
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void initialize();
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int playAnime(int, int);
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void initFrame(int);
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void copyNumData(int);
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void setSight(cXyz const*, int);
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/* 8049EF60 */ virtual void draw();
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/* 804A278C */ virtual ~daBoomerang_sight_c() {}
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virtual void draw();
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virtual ~daBoomerang_sight_c() {}
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u8 getReserve() const { return mReserve; }
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u8 getAlpha(int i_index) { return m_alpha[i_index]; }
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@@ -86,30 +86,30 @@ public:
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/* 0x080 */ WIND_CATCH = 0x80,
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};
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/* 8049F280 */ void windModelCallBack();
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/* 8049F39C */ int draw();
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/* 8049F5F4 */ void lockLineCallback(fopAc_ac_c*);
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/* 8049F660 */ void moveLineCallback(fopAc_ac_c*);
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/* 8049F710 */ void pushLockList(int);
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/* 8049F818 */ void cancelLockActorBase(fopAc_ac_c*);
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/* 8049F874 */ void setAimActorBase(fopAc_ac_c*);
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/* 8049F8B0 */ int setLockActor(fopAc_ac_c*, int);
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/* 8049F9A4 */ void resetLockActor();
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/* 8049F9F0 */ void setRoomInfo();
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/* 8049FAA4 */ void setKeepMatrix();
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/* 8049FBAC */ void setMoveMatrix();
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/* 8049FCD0 */ void setRotAngle();
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/* 8049FD6C */ void setAimPos();
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/* 8049FE6C */ void checkBgHit(cXyz*, cXyz*);
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/* 804A006C */ JPABaseEmitter* setEffectTraceMatrix(u32*, u16);
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/* 804A012C */ void setEffect();
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/* 804A0874 */ int procWait();
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/* 804A0F0C */ int procMove();
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/* 804A1814 */ int execute();
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/* 804A1BF4 */ ~daBoomerang_c();
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/* 804A1EE4 */ int createHeap();
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/* 804A2084 */ int create();
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/* 804A230C */ daBoomerang_c();
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void windModelCallBack();
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int draw();
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void lockLineCallback(fopAc_ac_c*);
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void moveLineCallback(fopAc_ac_c*);
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void pushLockList(int);
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void cancelLockActorBase(fopAc_ac_c*);
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void setAimActorBase(fopAc_ac_c*);
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int setLockActor(fopAc_ac_c*, int);
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void resetLockActor();
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void setRoomInfo();
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void setKeepMatrix();
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void setMoveMatrix();
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void setRotAngle();
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void setAimPos();
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void checkBgHit(cXyz*, cXyz*);
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JPABaseEmitter* setEffectTraceMatrix(u32*, u16);
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void setEffect();
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int procWait();
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int procMove();
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int execute();
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~daBoomerang_c();
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int createHeap();
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int create();
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daBoomerang_c();
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u32 checkStateFlg0(daBoomerang_FLG0 i_flag) const { return m_stateFlg0 & i_flag; }
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void onStateFlg0(daBoomerang_FLG0 flag) { m_stateFlg0 |= flag; }
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