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project cleanup (#2895)
* some wii OS fixes * remove old dol2asm comments * remove dol2asm.h * remove function address comments * normalize ATTRIBUTE_ALIGN usage * DECL_WEAK macro * fix gcc attribute weak macro * wrap more mwcc specific things in ifdefs * fixes * fix revo sdk version flags * fixes
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@@ -9,22 +9,22 @@ u16 seqCallback(JASTrack* track, u16 command);
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class Z2SoundMgr : public JASGlobalInstance<Z2SoundMgr> {
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public:
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/* 802A9E80 */ Z2SoundMgr();
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/* 802AA1B0 */ void calc();
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/* 802AA270 */ void setIIR(JAISound* sound, const s16* iir);
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/* 802AA33C */ void setFilterOff(JAISound* sound);
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/* 802AA430 */ void resetFilterAll();
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/* 802AA528 */ void mixOut();
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/* 802AA67C */ void framework();
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/* 802AA6B0 */ void pauseAllGameSound(bool paused);
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/* 802AA7DC */ void stopSoundID(JAISoundID soundID);
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/* 802AA84C */ void stopSync();
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/* 802AA8C8 */ void stop();
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/* 802AA908 */ void initParams();
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/* 802AA9E8 */ void multiVolumeSoundID(JAISoundID soundID, f32 volume);
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/* 802AAAC4 */ bool isPlayingSoundID(JAISoundID soundID);
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Z2SoundMgr();
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void calc();
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void setIIR(JAISound* sound, const s16* iir);
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void setFilterOff(JAISound* sound);
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void resetFilterAll();
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void mixOut();
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void framework();
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void pauseAllGameSound(bool paused);
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void stopSoundID(JAISoundID soundID);
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void stopSync();
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void stop();
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void initParams();
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void multiVolumeSoundID(JAISoundID soundID, f32 volume);
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bool isPlayingSoundID(JAISoundID soundID);
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/* 802A9EE8 */ virtual bool startSound(JAISoundID soundID, JAISoundHandle* handle, const JGeometry::TVec3<f32>* posPtr);
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virtual bool startSound(JAISoundID soundID, JAISoundHandle* handle, const JGeometry::TVec3<f32>* posPtr);
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JAISeMgr* getSeMgr() { return &seMgr_; }
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const JAISeMgr* getSeMgr() const { return &seMgr_; }
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