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Z2AudioLib misc decomp (#75)
* Z2SoundHandles: decomp portions
* start decomping: Z2SpeechMgr2, Z2SoundHandles
* Z2SoundHandles::stopAllSounds(): ok
* Z2SoundHandles::getHandleUserData(): ok
* Z2SoundInfo: header
* Z2SoundObjBase::framework(): ok
* Z2SoundObjBase::Z2SoundObjBase(), Z2SoundObjBase::init(): ok
* Z2SoundObjBase::~Z2SoundObjBase(): ok
* Z2SoundObjBase::stopOK(): ok
* Z2SoundObjBase::stopOK, incomplete Z2SoundObjBase::dispose()
* clang-format
* Z2SoundObjBase::dispose(): ok
* JAISound::operator->(): null assert
* JAIAudience: stub
* Z2SoundObject::{init, deleteObject, isAlive}: ok
* Z2SeMgr: elaborate struct (and decl JAISoundHandles to support this)
* start subclassing Z2SoundObjBase; nonmatching Z2SoundObjSimple::init()
* Z2SeMGr::{incrCrowdSize, decrCrowdSize}: ok
* Z2MultiSeMgr::resetMultiSePos(): ok
* Z2WolfHowlMgr.h: decls
* Z2SoundStarter: move to decls and fix postprocess.py symbol pass
* Z2AudioArcLoader: decls
* Z2SoundObjMgr: ok some fns
- deleteEnemyAll()
- isTwilightBattle()
- setGhostEnemyState()
additionally elaborates parts of the Z2Creature hierarchy
* delete unused .s files and add tool to find them (only runs on linux)
* run clang-format
* postprocess.py: comment out debugging
* add python step to ok-check workflow
* address review comments
* address review comments
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
Co-authored-by: Pheenoh <pheenoh@gmail.com>
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
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co-authored by
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notyourav
parent
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commit
a072e71c33
@@ -1,10 +0,0 @@
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/* 80007D74 00004CB4 94 21 FF F0 */ stwu r1, -0x10(r1)
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/* 80007D78 00004CB8 7C 08 02 A6 */ mflr r0
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/* 80007D7C 00004CBC 90 01 00 14 */ stw r0, 0x14(r1)
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/* 80007D80 00004CC0 48 2D 92 A5 */ bl clearForReset__10JUTGamePadFv
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/* 80007D84 00004CC4 3C 60 F0 00 */ lis r3, 0xf000
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/* 80007D88 00004CC8 48 2D 9C 51 */ bl setEnabled__Q210JUTGamePad7CRumbleFUl
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/* 80007D8C 00004CCC 80 01 00 14 */ lwz r0, 0x14(r1)
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/* 80007D90 00004CD0 7C 08 03 A6 */ mtlr r0
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/* 80007D94 00004CD4 38 21 00 10 */ addi r1, r1, 0x10
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/* 80007D98 00004CD8 4E 80 00 20 */ blr
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