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d_model / d_simple_model / d_stage + cleanup (#181)
* d_model / d_simple_model / cleanup * d_stage work * set up saveHIO / remove asm * d_a_itembase
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@@ -17,6 +17,7 @@ void dKy_itudemo_se();
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BOOL dKy_darkworld_spot_check(char const* stageName, int roomNo);
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void dKy_darkworld_Area_set(char const* stageName, int roomNo);
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void dKy_FiveSenses_fullthrottle_dark();
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s32 dKy_daynight_check();
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struct LIGHT_INFLUENCE {
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/* 800CFC7C */ ~LIGHT_INFLUENCE();
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@@ -132,8 +133,7 @@ public:
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/* 0x32C */ cXyz field_0x32c;
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/* 0x338 */ cXyz field_0x338;
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/* 0x344 */ f32 field_0x344;
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/* 0x348 */ int field_0x348;
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/* 0x34C */ int field_0x34c;
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/* 0x348 */ GXColorS10 field_0x348;
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/* 0x350 */ int field_0x350;
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/* 0x354 */ int field_0x354;
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/* 0x358 */ u16 field_0x358;
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@@ -200,6 +200,10 @@ public:
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/* 801ADBBC */ virtual ~dScnKy_env_light_c();
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void setLightTevColorType_MAJI(J3DModel* i_model, dKy_tevstr_c* tevstr) {
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setLightTevColorType_MAJI(i_model->getModelData(), tevstr);
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}
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public:
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/* 0x0000 */ // vtable
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/* 0x0004 */ void* mpDmPalet;
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@@ -489,5 +493,8 @@ s32 dKy_getdaytime_minute();
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s32 dKy_get_dayofweek();
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static void dKy_Sound_init();
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void dKy_setLight_nowroom(char);
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void dKy_setLight_nowroom_actor(dKy_tevstr_c*);
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void dKy_setLight_again();
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void dKy_GxFog_tevstr_set(dKy_tevstr_c*);
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#endif /* D_KANKYO_D_KANKYO_H */
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