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Move cBgS_GrpPassChk and cBgS_PolyPassChk to separate headers (#2861)
This is supported by RTTI ordering which only makes sense if these classes are in separate headers from the dBgS_* classes.
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@@ -12,16 +12,21 @@
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// Fixes weak function ordering
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#include "cmath.h" // IWYU pragma: export
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#include "string.h" // IWYU pragma: export
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#include "d/d_com_inf_game.h" // IWYU pragma: export
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#include "d/d_bg_s_sph_chk.h" // IWYU pragma: export
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#include "JSystem/JUtility/JUTGamePad.h" // IWYU pragma: export
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#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h" // IWYU pragma: export
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#include "SSystem/SComponent/c_m3d_g_pla.h" // IWYU pragma: export
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#include "SSystem/SComponent/c_bg_s_chk.h" // IWYU pragma: export
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#include "f_op/f_op_actor.h" // IWYU pragma: export
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#include "d/d_bg_s_poly_pass_chk.h" // IWYU pragma: export
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#include "d/d_bg_s_chk.h" // IWYU pragma: export
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#include "d/d_bg_w.h" // IWYU pragma: export
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#include "d/d_com_inf_game.h" // IWYU pragma: export
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#include "m_Do/m_Do_graphic.h" // IWYU pragma: export
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#include "JSystem/J2DGraph/J2DOrthoGraph.h" // IWYU pragma: export
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#include "JSystem/J2DGraph/J2DPane.h" // IWYU pragma: export
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#include "JSystem/J2DGraph/J2DPictureEx.h" // IWYU pragma: export
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#include "JSystem/J2DGraph/J2DScreen.h" // IWYU pragma: export
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#include "JSystem/J2DGraph/J2DTextBoxEx.h" // IWYU pragma: export
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#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h" // IWYU pragma: export
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#include "JSystem/JUtility/JUTFont.h" // IWYU pragma: export
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#include "JSystem/JUtility/JUTReport.h" // IWYU pragma: export
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