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Split and decompile parts of JUTGamePad (#33)
* JUTGamePad.o: elaborate classes, split * JUTGamePad::CButton: decompile functions: - clear() - clear(JUTGamePad*) - setRepeat() * elaborate PAD* types in new header * decompile getNumBit() * elaborate JUTGamePad fields * move retyped externs from variables.h to JUTGamePad.h * elaborate JUTGamePadLongPress * JUTGamePad: decompile functions - initList() - init() - clear() - assign() - checkResetCallback() - checkResetSwitch() - clearForReset() - recalibrate() JUTGamePad: decompile * JUTGamePad::CStick::clear(): decompile * JUTGamePad::CRumble: decompile functions - startMotor() - stopMotor() - triggerPatternedRumble() - startPatternedRumble() - stopPatternedRumbleAtThePeriod() - setEnabled() * JUTGamePadLongPress::checkCallback(): decompile * nonmatching: JUTGamePad::CRumble::update() and JUTGamePad::getGamePad * JSUList<T>: allow access to JSUPtrList functions * functions.h: clear out some func decls that are no longer used * add notes in JUTGamePad.cpp * clang-format + add back extern funcs * fix some more extern labels Co-authored-by: Pheenoh <pheenoh@gmail.com>
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@@ -375,6 +375,30 @@ extern u8 lbl_804342E8; // JKernel::decompMutex (static?)
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extern u8 lbl_804508B8; // JKRAram::sSZSBufferSize
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extern u8 lbl_803CC128; // JKRAram::sMessageBuffer
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//// JUTGamePad:
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// func_802E06DC
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extern u8 lbl_803CC610;
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// func_802E08E4
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extern u8 lbl_804343D8;
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extern u8 lbl_804508DC;
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extern u8 lbl_804508D8;
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// func_802E0CD8
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extern u8 lbl_804508E8;
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extern u8 lbl_804508EC;
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extern u8 lbl_8043456C;
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// func_802E108C
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extern u8 lbl_80456020;
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extern u8 lbl_80456018;
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// func_802E1238
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extern u8 lbl_80456030;
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extern u8 lbl_80456038;
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extern u8 lbl_80456040;
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extern u8 lbl_80456048;
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extern u8 lbl_8045604C;
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// func_802E1500
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extern u8 lbl_804508E4;
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extern u8 lbl_804508E0;
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extern double lbl_803DD2F0;
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extern f32 lbl_80451180;
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@@ -402,8 +426,8 @@ extern char lbl_80374198[16];
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// func_8001574C
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extern bool lbl_80451501;
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extern void* lbl_804514EC; // JUTGamePad::C3ButtonReset::sCallback
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extern u32 lbl_804514F0; // JUTGamePad::C3ButtonReset::sCallbackArg
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extern void (*lbl_804514EC)(int, void*); // JUTGamePad::C3ButtonReset::sCallback
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extern void* lbl_804514F0; // JUTGamePad::C3ButtonReset::sCallbackArg
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extern u32 lbl_803ECF00;
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// additional symbols needed for d_alink.cpp
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