mirror of
https://github.com/encounter/tp.git
synced 2026-07-11 06:18:46 -07:00
@@ -5,7 +5,7 @@
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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class daObjKJgjs_c : public dBgS_MoveBgActor {
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class daObjKJgjs_c : public dBgS_MoveBgActor, public request_of_phase_process_class {
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public:
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/* 80C46098 */ int create1st();
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/* 80C4616C */ void setMtx();
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@@ -18,7 +18,6 @@ public:
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u32 getType() { return fopAcM_GetParamBit(this, 0, 4); }
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/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
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/* 0x5A8 */ Mtx mMtx[2];
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/* 0x608 */ J3DModel* mpModel;
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/* 0x60C */ s32 field_0x60c;
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@@ -1,6 +1,76 @@
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#ifndef D_A_OBJ_MOVEBOX_H
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#define D_A_OBJ_MOVEBOX_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/bg/d_bg_w.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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struct daObjMovebox {
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struct Act_c {
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struct Prm_e {};
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/* 8047E628 */ void prm_get_swSave1() const;
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/* 8047E650 */ void prmZ_init();
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/* 8047E680 */ void prmX_init();
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/* 8047E6B0 */ void attr() const;
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/* 8047E6C8 */ void set_mtx();
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/* 8047E7B0 */ void init_mtx();
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/* 8047E7F4 */ void path_init();
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/* 8047E92C */ void path_save();
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/* 8047EB48 */ void CreateHeap();
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/* 8047EBEC */ void RideCallBack(dBgW*, fopAc_ac_c*, fopAc_ac_c*);
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/* 8047ED10 */ void PPCallBack(fopAc_ac_c*, fopAc_ac_c*, s16, dBgW_Base::PushPullLabel);
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/* 8047EE0C */ void Create();
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/* 8047F11C */ void afl_sway();
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/* 8047F38C */ void check_to_walk();
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/* 8047F50C */ void clr_moment_cnt();
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/* 8047F530 */ void chk_appear() const;
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/* 8047F5CC */ void eff_smoke_slip_start();
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/* 8047F634 */ void mode_wait_init();
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/* 8047F6A8 */ void mode_wait();
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/* 8047F8D4 */ void mode_walk_init();
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/* 8047F8F4 */ void mode_walk();
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/* 8047FCBC */ void mode_afl_init();
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/* 8047FCE4 */ void mode_afl();
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/* 8047FF5C */ void sound_slip();
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/* 80480020 */ void sound_limit();
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/* 804800E4 */ void sound_land();
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/* 804801A8 */ void vib_land();
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/* 804801FC */ void eff_land_smoke();
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/* 8048027C */ void Execute(f32 (**)[3][4]);
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/* 80480728 */ void Draw();
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/* 804808FC */ void Delete();
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static void* M_dir_base[2];
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static void* const M_arcname[8];
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static u8 const M_cyl_src[68];
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static u8 const M_attr[1280];
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};
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struct BgcSrc_c {};
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struct Bgc_c {
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/* 8047DAEC */ Bgc_c();
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/* 8047DBF0 */ void gnd_pos(daObjMovebox::Act_c const*, daObjMovebox::BgcSrc_c const*, int,
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f32);
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/* 8047DD88 */ void wrt_pos(cXyz const&);
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/* 8047DE58 */ void wall_pos(daObjMovebox::Act_c const*, daObjMovebox::BgcSrc_c const*, int,
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s16, f32);
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/* 8047E134 */ void proc_vertical(daObjMovebox::Act_c*);
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/* 8047E2D4 */ void chk_wall_pre(daObjMovebox::Act_c const*, daObjMovebox::BgcSrc_c const*,
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int, s16);
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/* 8047E350 */ void chk_wall_touch(daObjMovebox::Act_c const*,
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daObjMovebox::BgcSrc_c const*, s16);
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/* 8047E5A0 */ void chk_wall_touch2(daObjMovebox::Act_c const*,
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daObjMovebox::BgcSrc_c const*, int, s16);
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static u8 const M_lin5[80];
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static u8 const M_lin20[368];
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static u8 M_gnd_work[1932];
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static u8 M_wrt_work[84];
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static u8 M_wall_work[2576];
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};
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};
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#endif /* D_A_OBJ_MOVEBOX_H */
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@@ -4,10 +4,10 @@
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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class daObjProp_c : public fopAc_ac_c {
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class daObjProp_c : public fopAc_ac_c, public request_of_phase_process_class {
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public:
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/* 80CB51F8 */ daObjProp_c();
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/* 80CB5234 */ virtual ~daObjProp_c();
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/* 80CB52B4 */ bool createHeap();
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/* 80CB5334 */ int create();
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/* 80CB5408 */ int Delete();
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@@ -19,10 +19,6 @@ public:
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u32 getNameArg_0() { return fopAcM_GetParamBit(this, 0, 4); }
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u32 getArg_0() { return fopAcM_GetParamBit(this, 4, 4); }
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/* 0x568 */ request_of_phase_process_class mPhaseReq;
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/* 0x570 */ /* 80CB5234 */ virtual ~daObjProp_c();
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/* 0x574 */ J3DModel* mpModel;
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/* 0x578 */ u8 mArg;
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}; // Size: 0x57C
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@@ -4,10 +4,10 @@
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#include "f_op/f_op_actor_mng.h"
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#include "d/com/d_com_inf_game.h"
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class daObjRCircle_c : public fopAc_ac_c {
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class daObjRCircle_c : public fopAc_ac_c, public request_of_phase_process_class {
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public:
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/* 80CB8678 */ daObjRCircle_c();
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/* 80CB874C */ virtual ~daObjRCircle_c();
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/* 80CB8814 */ int createHeap();
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/* 80CB8928 */ int create();
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/* 80CB8A28 */ int Delete();
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@@ -18,10 +18,6 @@ public:
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int getSwBit() { return fopAcM_GetParamBit(this, 0, 8) & 0xFF; }
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/* 0x568 */ request_of_phase_process_class mPhaseReq;
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/* 80CB874C */ virtual ~daObjRCircle_c();
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/* 0x574 */ mDoExt_brkAnm mBrk;
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/* 0x58C */ mDoExt_btkAnm mBtk;
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/* 0x5A4 */ J3DModel* mpModel;
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@@ -1,28 +1,42 @@
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#ifndef D_A_OBJ_WIND_STONE_H
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#define D_A_OBJ_WIND_STONE_H
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#include "d/bg/d_bg_s.h"
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#include "d/bg/d_bg_w.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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class daWindStone_c : public fopAc_ac_c {
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class daWindStone_c : public fopAc_ac_c, public request_of_phase_process_class {
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public:
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/* 80D37A18 */ daWindStone_c();
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/* 80D37A68 */ ~daWindStone_c();
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/* 80D37AF4 */ void createHeap();
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/* 80D37C20 */ void create();
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/* 80D37F0C */ void execute();
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/* 80D37F6C */ void draw();
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/* 80D3806C */ void Delete();
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/* 80D37A68 */ virtual ~daWindStone_c();
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/* 80D37AF4 */ int createHeap();
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/* 80D37C20 */ int create();
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/* 80D37F0C */ int execute();
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/* 80D37F6C */ int draw();
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/* 80D3806C */ int Delete();
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/* 80D3811C */ void setModelMtx();
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/* 80D38180 */ void init();
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/* 80D381EC */ void chkWlfInRange();
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/* 80D38278 */ void chkEveOccur();
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/* 80D381EC */ bool chkWlfInRange();
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/* 80D38278 */ bool chkEveOccur();
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/* 80D382C4 */ void exeModeHowl();
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/* 80D3835C */ void exeModeMapDisp();
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/* 80D383FC */ void chkMapDispMode();
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/* 80D384C4 */ void getGoldWolfIdx();
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/* 80D383FC */ bool chkMapDispMode();
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/* 80D384C4 */ u8 getGoldWolfIdx();
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s8 getTuneId() { return fopAcM_GetParamBit(this, 4, 4); }
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int getNextSceneId() { return fopAcM_GetParamBit(this, 0, 4); }
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u32 getSwBit1() { return orig.angle.x & 0xff; }
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u32 getSwBit2() { return fopAcM_GetParamBit(this, 8, 8); }
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u32 getDelEveFlgId() { return fopAcM_GetParamBit(this, 0x10, 0x10); }
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/* 0x574 */ cBgS_PolyInfo mPolyInfo;
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/* 0x584 */ J3DModel* mpModel;
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/* 0x588 */ dBgW* mpBgW;
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/* 0x58C */ Mtx field_0x58c;
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/* 0x5BC */ f32 field_0x5bc;
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/* 0x5C0 */ u32 field_0x5c0;
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/* 0x5C4 */ u8 field_0x5c4;
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};
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#endif /* D_A_OBJ_WIND_STONE_H */
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