mirror of
https://github.com/encounter/tp.git
synced 2026-07-11 06:18:46 -07:00
Setup d_a_npc actors (#2165)
This commit is contained in:
@@ -61,22 +61,30 @@ public:
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/* 806389C0 */ void create();
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u8 getModelNo() { return mModelNo;}
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s16 getFrizadRollAngle() { return mRollAngle;}
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s16 getFrizadRollAngle() { return mFrizadRollAngle;}
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f32 getModeRarius() { return mModeRarius;}
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u8 getFrizadAttack() { return mFrizadAttack;}
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private:
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/* 0x5AC */ u8 field_0x5ac[0xF54 - 0x5AC];
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/* 0x5AC */ u8 field_0x5ac[0x5D8 - 0x5AC];
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/* 0x5D8 */ mDoExt_btkAnm* mBtk;
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/* 0x5DC */ mDoExt_btpAnm* mBtp;
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/* 0x5E0 */ mDoExt_brkAnm* mBrk;
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/* 0x5E4 */ mDoExt_bckAnm* mBck;
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/* 0x5E8 */ mDoExt_McaMorfSO* mpMorf;
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/* 0x5EC */ u8 field_0x5f8[0xF54 - 0x5EC];
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/* 0xF54 */ f32 mModeRarius;
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/* 0xF58 */ u8 field_0xf58[0xF5C - 0xF58];
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/* 0xF5C */ s16 mRollAngle;
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/* 0xF5C */ s16 mFrizadRollAngle;
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/* 0xF5E */ u8 field_0xf5e[0xF6E - 0xF5E];
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/* 0xF6E */ u16 field_0xf6e;
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/* 0xF6E */ u16 mIceBreak;
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/* 0xF70 */ u8 field_0xf70[0xFA8 - 0xF70];
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/* 0xFA8 */ u8 mModelNo;
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/* 0xFA9 */ u8 field_0xfa9[0xFAD - 0xFA9];
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/* 0xFAD */ u8 mFrizadAttack;
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/* 0xFAE */ u8 field_0xfae[0x1B88 - 0xFAE];
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/* 0xFAE */ u8 field_0xfae[0xFCC - 0xFAE];
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/* 0xFCC */ u8 field_0xfcc;
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/* 0xFCD */ u8 field_0xfcd[0x1B88 - 0xFCD];
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};
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STATIC_ASSERT(sizeof(daB_YO_c) == 0x1B88);
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@@ -9,7 +9,7 @@
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/**
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* @ingroup actors-doors
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* @class daBdoor_c
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* @brief Boss Door
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* @brief Boss Door (Unused?)
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*
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* @details The door that leads to the boss room.
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*
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@@ -50,6 +50,7 @@ public:
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void setAction(u8 i_action) { mAction = i_action; }
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private:
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/* 0x568 */ request_of_phase_process_class mPhaseReq;
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/* 0x570 */ J3DModel* mpDoorModel;
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/* 0x574 */ J3DModel* mpLockModel;
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@@ -9,7 +9,16 @@
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class JPABaseEmitter;
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struct daBdoorL1_c : public fopAc_ac_c {
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/**
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* @ingroup actors-doors
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* @class daBdoorL1_c
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* @brief Boss Door
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*
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* @details Multi-purpose door actor. This actor is used for boss doors in the game.
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*
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*/
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class daBdoorL1_c : public fopAc_ac_c {
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public:
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enum DoorType {
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DOOR_TYPE_0,
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DOOR_TYPE_1,
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@@ -67,6 +76,7 @@ struct daBdoorL1_c : public fopAc_ac_c {
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void setAction(u8 action) { mAction = action; }
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private:
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/* 0x568 */ request_of_phase_process_class mPhase1;
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/* 0x570 */ request_of_phase_process_class mPhase2;
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/* 0x578 */ request_of_phase_process_class mPhase3;
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@@ -94,4 +104,6 @@ struct daBdoorL1_c : public fopAc_ac_c {
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/* 0x7EC */ Mtx field_0x7ec;
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};
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STATIC_ASSERT(sizeof(daBdoorL1_c) == 0x81C);
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#endif /* D_A_DOOR_BOSSL1_H */
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@@ -9,7 +9,16 @@
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#include "f_pc/f_pc_manager.h"
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#include "f_op/f_op_actor_mng.h"
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struct daBdoorL5_c : public fopAc_ac_c {
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/**
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* @ingroup actors-doors
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* @class daBdoorL5_c
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* @brief Snowpeak Ruins Boss Door
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*
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* @details
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*
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*/
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class daBdoorL5_c : public fopAc_ac_c {
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public:
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enum ActionType {
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ACTION_WAIT,
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ACTION_CLOSE_WAIT,
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@@ -63,6 +72,7 @@ struct daBdoorL5_c : public fopAc_ac_c {
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return 1;
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}
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private:
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/* 0x568 */ request_of_phase_process_class mPhase1;
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/* 0x570 */ request_of_phase_process_class mPhase2;
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/* 0x578 */ request_of_phase_process_class mPhase3;
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@@ -87,4 +97,6 @@ struct daBdoorL5_c : public fopAc_ac_c {
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/* 0x790 */ dBgS_AcchCir field_0x790;
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};
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STATIC_ASSERT(sizeof(daBdoorL5_c) == 0x7D0);
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#endif /* D_A_DOOR_BOSSL5_H */
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@@ -4,6 +4,14 @@
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#include "d/bg/d_bg_w.h"
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#include "d/com/d_com_inf_game.h"
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/**
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* @ingroup actors-doors
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* @class daDbDoor00_c
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* @brief Double Door
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*
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* @details
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*
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*/
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class daDbDoor00_c : public fopAc_ac_c {
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public:
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/* 8045D470 */ char* getAlwaysArcName();
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@@ -33,6 +41,7 @@ public:
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void setAction(u8 i_action) { mAction = i_action; }
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// private:
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/* 0x568 */ request_of_phase_process_class mPhaseReq;
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/* 0x570 */ request_of_phase_process_class mPhaseReq2;
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/* 0x578 */ J3DModel* mpModel;
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@@ -56,4 +65,6 @@ public:
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/* 0x5C2 */ s16 field_0x5c2;
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};
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STATIC_ASSERT(sizeof(daDbDoor00_c) == 0x5C4);
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#endif /* D_A_DOOR_DBDOOR00_H */
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@@ -1,19 +1,21 @@
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#ifndef D_A_DOOR_KNOB00_H
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#define D_A_DOOR_KNOB00_H
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#include "dolphin/types.h"
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#include "f_op/f_op_actor.h"
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#include "SSystem/SComponent/c_phase.h"
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#include "d/bg/d_bg_w.h"
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#include "d/msg/d_msg_flow.h"
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struct knob_param_c {
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/* 8045E858 */ static u32 getDoorModel(fopAc_ac_c*);
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/* 8045E864 */ static u32 getDoorLightInf(fopAc_ac_c*);
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/* 8045E870 */ static u16 getMsgNo(fopAc_ac_c*);
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/* 8045E87C */ static u8 getExitNo(fopAc_ac_c*);
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};
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struct daKnob20_c : public fopAc_ac_c {
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/**
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* @ingroup actors-doors
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* @class daKnob20_c
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* @brief Knob Door
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*
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* @details
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*
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*/
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class daKnob20_c : public fopAc_ac_c {
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public:
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enum {
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ACTION_INIT,
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ACTION_WAIT,
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@@ -71,6 +73,7 @@ struct daKnob20_c : public fopAc_ac_c {
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void onFlag(u16 flag) { field_0x60c |= flag; }
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int checkFlag(u16 flag) { return field_0x60c & flag; }
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private:
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/* 0x568 */ request_of_phase_process_class mPhase1;
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/* 0x570 */ request_of_phase_process_class mPhase2;
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/* 0x578 */ J3DModel* mModel1;
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@@ -89,7 +92,17 @@ struct daKnob20_c : public fopAc_ac_c {
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/* 0x60F */ u8 field_0x60f;
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/* 0x610 */ s16 field_0x610;
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/* 0x612 */ s16 field_0x612;
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/* 0x612 */ s16 field_0x614;
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/* 0x614 */ s16 field_0x614;
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};
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STATIC_ASSERT(sizeof(daKnob20_c) == 0x618);
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class knob_param_c {
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public:
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/* 8045E858 */ static u32 getDoorModel(fopAc_ac_c*);
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/* 8045E864 */ static u32 getDoorLightInf(fopAc_ac_c*);
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/* 8045E870 */ static u16 getMsgNo(fopAc_ac_c*);
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/* 8045E87C */ static u8 getExitNo(fopAc_ac_c*);
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};
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#endif /* D_A_DOOR_KNOB00_H */
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@@ -7,7 +7,8 @@
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#include "d/bg/d_bg_w.h"
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#include "d/bg/d_bg_s_acch.h"
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struct dDoor_stop2_c {
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class dDoor_stop2_c {
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public:
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/* 806728B4 */ void calcMtx(fopAc_ac_c*);
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/* 80672970 */ void closeInit(fopAc_ac_c*, u8);
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/* 80672AE4 */ int closeProc(fopAc_ac_c*);
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@@ -25,7 +26,16 @@ struct dDoor_stop2_c {
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/* 0xB */ u8 field_0xb;
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};
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struct daMBdoorL1_c : public fopAc_ac_c {
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/**
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* @ingroup actors-doors
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* @class daMBdoorL1_c
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* @brief Mini Boss Door
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*
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* @details Multi-purpose door actor. This actor is used for mini boss doors in the game.
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*
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*/
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class daMBdoorL1_c : public fopAc_ac_c {
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public:
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enum DoorType {
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DOOR_TYPE_0,
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DOOR_TYPE_1,
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@@ -111,6 +121,7 @@ struct daMBdoorL1_c : public fopAc_ac_c {
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mAction = action;
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}
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private:
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/* 0x568 */ request_of_phase_process_class mPhase1;
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/* 0x570 */ request_of_phase_process_class mPhase2;
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/* 0x578 */ request_of_phase_process_class mPhase3;
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@@ -144,4 +155,6 @@ struct daMBdoorL1_c : public fopAc_ac_c {
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/* 0x828 */ cXyz field_0x828;
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};
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STATIC_ASSERT(sizeof(daMBdoorL1_c) == 0x834);
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#endif /* D_A_DOOR_MBOSSL1_H */
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@@ -5,6 +5,14 @@
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/com/d_com_inf_game.h"
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/**
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* @ingroup actors-doors
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* @class daDoorPush_c
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* @brief Push Door
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*
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* @details
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*
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*/
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class daDoorPush_c : public dBgS_MoveBgActor {
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public:
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enum act_e {
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@@ -41,6 +49,7 @@ public:
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void setAction(u8 i_action) { mAction = i_action; }
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u32 getSceneNo() { return fopAcM_GetParamBit(this, 4, 6); }
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// private:
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/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
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/* 0x5A8 */ J3DModel* mpModel[2];
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/* 0x5B0 */ dBgW* mpDoorBgW;
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@@ -64,6 +73,8 @@ public:
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/* 0x64C */ s16 field_0x64c;
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/* 0x64E */ s16 field_0x64e[2];
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/* 0x654 */ cXyz mPosition;
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}; // Size: 0x660
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};
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STATIC_ASSERT(sizeof(daDoorPush_c) == 0x660);
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#endif /* D_A_DOOR_PUSH_H */
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@@ -10,7 +10,8 @@
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struct daDoor20_c;
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struct dDoor_stop_c {
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class dDoor_stop_c {
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public:
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/* 804660F4 */ void calcMtx(daDoor20_c*);
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/* 804661B0 */ void closeInit(daDoor20_c*);
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/* 804662C0 */ int closeProc(daDoor20_c*);
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@@ -27,7 +28,16 @@ struct dDoor_stop_c {
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u8 field_0xb;
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};
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struct daDoor20_c : public fopAc_ac_c {
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/**
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* @ingroup actors-doors
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* @class daDoor20_c
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* @brief Sliding Door
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*
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* @details Multi-purpose door actor. This actor is used for vertical sliding doors in the game.
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*
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*/
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class daDoor20_c : public fopAc_ac_c {
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public:
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enum ActionType {
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ACTION_INIT,
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ACTION_WAIT,
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@@ -113,6 +123,7 @@ struct daDoor20_c : public fopAc_ac_c {
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bool checkFlag(u16 flag) { return field_0x68e & flag; }
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void setAction(u8 action) { mAction = action; }
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private:
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/* 0x56C */ request_of_phase_process_class mPhase1;
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/* 0x574 */ request_of_phase_process_class mPhase2;
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/* 0x57C */ J3DModel* mModel1;
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@@ -158,4 +169,6 @@ struct daDoor20_c : public fopAc_ac_c {
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/* 0x8F8 */ u32 field_0x8f8;
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};
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STATIC_ASSERT(sizeof(daDoor20_c) == 0x8FC);
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#endif /* D_A_DOOR_SHUTTER_H */
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@@ -5,8 +5,11 @@
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/**
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* @ingroup actors-tags
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* @class kytag00_class
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* @brief Twilight Tag 0
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*
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*
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* @details
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*
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*/
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class kytag00_class : public fopAc_ac_c {
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public:
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@@ -26,4 +29,6 @@ public:
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/* 0x588 */ f32 field_0x588;
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};
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STATIC_ASSERT(sizeof(kytag00_class) == 0x58C);
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#endif /* D_A_KYTAG00_H */
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@@ -3,6 +3,14 @@
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-tags
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* @class kytag01_class
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* @brief Twilight Tag 1
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*
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* @details
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*
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*/
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class kytag01_class : public fopAc_ac_c {
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public:
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/* 0x568 */ u8 field_0x568[0x588 - 0x568];
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@@ -19,4 +27,6 @@ public:
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/* 0x59F */ u8 mStartPoint;
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};
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STATIC_ASSERT(sizeof(kytag01_class) == 0x5A0);
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#endif /* D_A_KYTAG01_H */
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@@ -3,6 +3,14 @@
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#include "d/com/d_com_inf_game.h"
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/**
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* @ingroup actors-tags
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* @class kytag02_class
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* @brief Twilight Tag 2
|
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*
|
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* @details
|
||||
*
|
||||
*/
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class kytag02_class : public fopAc_ac_c {
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public:
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/* 0x568 */ cXyz field_0x568;
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@@ -12,4 +20,6 @@ public:
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/* 0x578 */ u8 field_0x578;
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};
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STATIC_ASSERT(sizeof(kytag02_class) == 0x57C);
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#endif /* D_A_KYTAG02_H */
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@@ -4,6 +4,14 @@
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_path.h"
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/**
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* @ingroup actors-tags
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* @class kytag03_class
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* @brief Smell Effect Generation Tag
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*
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||||
* @details
|
||||
*
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||||
*/
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class kytag03_class : public fopAc_ac_c {
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public:
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/* 0x568 */ dPath* mpPath;
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@@ -24,4 +32,6 @@ public:
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/* 0x58E */ u8 field_0x58e;
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};
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STATIC_ASSERT(sizeof(kytag03_class) == 0x590);
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#endif /* D_A_KYTAG03_H */
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@@ -3,6 +3,14 @@
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#include "f_op/f_op_actor_mng.h"
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/**
|
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* @ingroup actors-tags
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||||
* @class kytag04_class
|
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* @brief Twilight Portal Tag
|
||||
*
|
||||
* @details
|
||||
*
|
||||
*/
|
||||
class kytag04_class : public fopAc_ac_c {
|
||||
public:
|
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/* 0x568 */ J3DModel* mpModel;
|
||||
@@ -30,4 +38,6 @@ public:
|
||||
/* 0x5D1 */ u8 field_0x5d1;
|
||||
};
|
||||
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||||
STATIC_ASSERT(sizeof(kytag04_class) == 0x5D4);
|
||||
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||||
#endif /* D_A_KYTAG04_H */
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||||
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||||
@@ -3,6 +3,14 @@
|
||||
|
||||
#include "f_op/f_op_actor.h"
|
||||
|
||||
/**
|
||||
* @ingroup actors-tags
|
||||
* @class kytag05_class
|
||||
* @brief Peep Hole Tag
|
||||
*
|
||||
* @details
|
||||
*
|
||||
*/
|
||||
class kytag05_class : public fopAc_ac_c {
|
||||
public:
|
||||
u8 getSceneListID() const { return mSceneListID; }
|
||||
@@ -10,6 +18,8 @@ public:
|
||||
/* 0x568 */ f32 field_0x568;
|
||||
/* 0x56C */ u8 field_0x56c;
|
||||
/* 0x56D */ u8 mSceneListID;
|
||||
}; // Size: 0x570
|
||||
};
|
||||
|
||||
STATIC_ASSERT(sizeof(kytag05_class) == 0x570);
|
||||
|
||||
#endif /* D_A_KYTAG05_H */
|
||||
|
||||
@@ -4,6 +4,14 @@
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
#include "d/d_path.h"
|
||||
|
||||
/**
|
||||
* @ingroup actors-tags
|
||||
* @class kytag06_class
|
||||
* @brief Weather Handler Tag
|
||||
*
|
||||
* @details
|
||||
*
|
||||
*/
|
||||
class kytag06_class : public fopAc_ac_c {
|
||||
public:
|
||||
/* 0x568 */ dPath* mpPath;
|
||||
@@ -24,4 +32,6 @@ public:
|
||||
/* 0x598 */ u8 field_0x598;
|
||||
};
|
||||
|
||||
STATIC_ASSERT(sizeof(kytag06_class) == 0x59C);
|
||||
|
||||
#endif /* D_A_KYTAG06_H */
|
||||
|
||||
@@ -3,6 +3,14 @@
|
||||
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
|
||||
/**
|
||||
* @ingroup actors-tags
|
||||
* @class kytag07_class
|
||||
* @brief Plight Setter Tag
|
||||
*
|
||||
* @details
|
||||
*
|
||||
*/
|
||||
class kytag07_class : public fopAc_ac_c {
|
||||
public:
|
||||
/* 0x568 */ LIGHT_INFLUENCE mLightInfluence;
|
||||
@@ -10,4 +18,6 @@ public:
|
||||
/* 0x58C */ u8 field_0x58c;
|
||||
};
|
||||
|
||||
STATIC_ASSERT(sizeof(kytag07_class) == 0x590);
|
||||
|
||||
#endif /* D_A_KYTAG07_H */
|
||||
|
||||
@@ -3,6 +3,14 @@
|
||||
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
|
||||
/**
|
||||
* @ingroup actors-tags
|
||||
* @class kytag08_class
|
||||
* @brief Fog Avoid Tag
|
||||
*
|
||||
* @details
|
||||
*
|
||||
*/
|
||||
class kytag08_class : public fopAc_ac_c {
|
||||
public:
|
||||
/* 0x568 */ J3DModel* mpModel;
|
||||
@@ -19,4 +27,6 @@ public:
|
||||
/* 0x5D8 */ u8 field_0x5d8;
|
||||
};
|
||||
|
||||
STATIC_ASSERT(sizeof(kytag08_class) == 0x5DC);
|
||||
|
||||
#endif /* D_A_KYTAG08_H */
|
||||
|
||||
@@ -3,6 +3,14 @@
|
||||
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
|
||||
/**
|
||||
* @ingroup actors-tags
|
||||
* @class kytag09_class
|
||||
* @brief Twilight Film Tag
|
||||
*
|
||||
* @details
|
||||
*
|
||||
*/
|
||||
class kytag09_class : public fopAc_ac_c {
|
||||
public:
|
||||
/* 0x568 */ J3DModel* mpModel;
|
||||
@@ -16,4 +24,6 @@ public:
|
||||
/* 0x5C5 */ u8 mType;
|
||||
};
|
||||
|
||||
STATIC_ASSERT(sizeof(kytag09_class) == 0x5C8);
|
||||
|
||||
#endif /* D_A_KYTAG09_H */
|
||||
|
||||
@@ -5,6 +5,14 @@
|
||||
|
||||
struct dPath;
|
||||
|
||||
/**
|
||||
* @ingroup actors-tags
|
||||
* @class kytag10_class
|
||||
* @brief Lava Particles Tag
|
||||
*
|
||||
* @details
|
||||
*
|
||||
*/
|
||||
class kytag10_class : public fopAc_ac_c {
|
||||
public:
|
||||
/* 0x568 */ dPath* mpPath;
|
||||
@@ -19,4 +27,6 @@ public:
|
||||
/* 0x598 */ int mPathPoint;
|
||||
};
|
||||
|
||||
STATIC_ASSERT(sizeof(kytag10_class) == 0x59C);
|
||||
|
||||
#endif /* D_A_KYTAG10_H */
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user