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d_a_npc work
daBaseNpc_c::setBckAnm and J3DAnmTransform* daBaseNpc_c daBaseNpc_c::setBtpAnm daBaseNpc_c::attnSttsOn daBaseNpc_c::orderEvent daBaseNpc_c::setEnvTevColor daBaseNpc_c::setRoomNo daBaseNpc_c::checkEndAnm attempt CheckCreateHeap daNpcF_addIdx daNpcF_subIdx daNpcF_incIdx daNpcF_decIdx daNpcF_ActorMngr_c::initialize() daNpcF_ActorMngr_c::entry cleanup daNpcF_ActorMngr_c::entry daNpcF_ActorMngr_c::remove daNpcF_ActorMngr_c::getActorP daNpcF_MatAnm_c::calc attempt daNpcF_SPCurve_c::initialize minor fixes daNpcF_Path_c::initialize daNpcF_Path_c::setPathInfo daNpcF_Path_c::chkPassed daNpcF_Path_c::reverse daNpcF_Path_c::setNextIdx daNpcF_Path_c::getNextIdx daNpcF_Path_c::getBeforeIdx daNpcF_Path_c::getBeforePos daNpcF_Path_c::getNextPos daNpcT_MatAnm_c::initialize daNpcT_MatAnm_c::calc daNpcT_addIdx daNpcT_subIdx daNpcT_decIdx daNpcT_Path_c::hermite daNpcT_Path_c::initialize daNpcT_Path_c::setPathInfo attempt daNpcT_Path_c::setNextPathInfo daNpcT_Path_c::reverse daNpcT_Path_c::setNextIdx daNpcT_Path_c::getDstPos attempt daNpcT_DmgStagger_c::setParam Add FLOAT_LABEL where possible fopEn_enemy / fix e_wb move jasper's jsystem work over d_attention / d_demo / d_lib work remove asm clean up dolphin files / work on some rels (#212) * d_a_alldie / d_a_tboxSw / d_a_tag_gstart / d_a_tag_hstop * dolphin OS work / cleanup * dolphin GX work / cleanup * finish changing dolphin files to C * more files into C * match rest of MSL_C math functions * more dolphin files converted to C * remove asm * d_bg_w work * remove asm * d_a_alink work / kytag14 initial changes to d_a_e_yc checkpoint until virtual destructor issue is solved daNpcF_Lookat_c::adjustMoveDisAngle daBaseNpc_c::setMtx daBaseNpc_moveBgActor_c::daBaseNpc_moveBgActor_c() daNpcT_c::ctrlFaceMotion daNpcT_c::ctrlMsgAnm attempt daNpcT_c::initTalk daNpcF_clearMessageTmpBit daNpcF_getDistTableIdx daNpcF_offTmpBit daNpcF_onTmpBit daNpcF_chkTmpBit daNpcF_onEvtBit daNpcF_chkEvtBit daNpcF_c::getDistTableIdx daNpcF_chkPointInArea daNpcF_chkDoBtnEqSpeak daNpcF_getPlayerInfoFromPlayerList attempt daNpcF_pntVsLineSegmentLengthSquare2D daNpcF_c::chkPointInArea daNpcF_c::chkPointInArea daNpcF_c::getAttentionPos daNpcT_chkTmpBit daNpcT_offTmpBit daNpcT_onTmpBit daNpcT_chkEvtBit daNpcT_offEvtBit daNpcT_onEvtBit daNpcT_chkDoBtnIsSpeak daNpcT_getDistTableIdx daBaseNpc_acMngr_c::entry daNpcF_c::initTalk undo override
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#!/usr/bin/env python3
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import argparse
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import os
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import re
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script_dir = os.path.dirname(os.path.realpath(__file__))
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root_dir = os.path.abspath(os.path.join(script_dir, ".."))
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src_dir = os.path.join(root_dir, "src")
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include_dir = os.path.join(root_dir, "include")
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include_pattern = re.compile(r'^#include\s*[<"](.+?)[>"]$')
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guard_pattern = re.compile(r'^#ifndef\s+(.*)$')
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defines = set()
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def import_h_file(in_file, r_path) -> str:
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rel_path = os.path.join(root_dir, r_path, in_file)
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inc_path = os.path.join(include_dir, in_file)
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if os.path.exists(rel_path):
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return import_c_file(rel_path)
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elif os.path.exists(inc_path):
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return import_c_file(inc_path)
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else:
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print("Failed to locate", in_file)
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exit(1)
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def import_c_file(in_file) -> str:
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in_file = os.path.relpath(in_file, root_dir)
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out_text = ''
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with open(in_file, encoding="shift-jis") as file:
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for idx, line in enumerate(file):
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guard_match = guard_pattern.match(line.strip())
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if idx == 0:
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if guard_match:
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if guard_match[1] in defines:
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break
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defines.add(guard_match[1])
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print("Processing file", in_file)
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include_match = include_pattern.match(line.strip())
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if include_match:
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out_text += f"/* \"{in_file}\" line {idx} \"{include_match[1]}\" */\n"
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out_text += import_h_file(include_match[1], os.path.dirname(in_file))
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out_text += f"/* end \"{include_match[1]}\" */\n"
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else:
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out_text += line
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return out_text
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def main():
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parser = argparse.ArgumentParser(
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description="""Create a context file which can be used for decomp.me"""
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)
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parser.add_argument(
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"c_file",
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help="""File from which to create context""",
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)
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args = parser.parse_args()
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output = import_c_file(args.c_file)
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with open(os.path.join(root_dir, "ctx.c"), "w", encoding="shift-jis") as f:
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f.write(output)
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if __name__ == "__main__":
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main()
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