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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -295,6 +295,7 @@ public:
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dEvent_manager_c& getEvtManager() { return mEvtManager; }
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dAttention_c* getAttention() { return &mAttention; }
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dStage_startStage_c* getStartStage() { return &mStartStage; }
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dSmplMdl_draw_c* getSimpleModel() { return mSimpleModel; }
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void setCurrentGrafPort(J2DOrthoGraph* i_graf) { mCurrentGrafPort = i_graf; }
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void setCurrentWindow(dDlst_window_c* i_window) { mCurrentWindow = i_window; }
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@@ -589,6 +590,7 @@ public:
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void setExpHeap2D(void* heap) { mItemInfo.mExpHeap2D = (JKRExpHeap*)heap; }
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void setMsgExpHeap(void* heap) { mItemInfo.mMsgExpHeap = (JKRExpHeap*)heap; }
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JKRArchive* getMsgDtArchive() { return mMsgDtArchive[0]; }
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JKRArchive* getMsgDtArchive(int idx) { return mMsgDtArchive[idx]; }
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JKRArchive* getMsgArchive(int idx) { return mMsgArchive[idx]; }
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JKRArchive* getMsgCommonArchive() { return mMsgCommonArchive; }
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@@ -864,6 +866,10 @@ extern GXColor g_clearColor;
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extern GXColor g_whiteColor;
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extern GXColor g_saftyWhiteColor;
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inline void dComIfG_ct() {
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g_dComIfG_gameInfo.ct();
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}
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int dComLbG_PhaseHandler(request_of_phase_process_class*, request_of_phase_process_fn*, void*);
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BOOL dComIfG_resetToOpening(scene_class* scene);
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char* dComIfG_getRoomArcName(int roomNo);
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@@ -979,6 +985,10 @@ inline void* dComIfG_getObjectRes(const char* i_arcName, int i_index) {
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return g_dComIfG_gameInfo.mResControl.getObjectRes(i_arcName, i_index);
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}
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inline void dComIfG_dumpResControl() {
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g_dComIfG_gameInfo.mResControl.dump();
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}
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inline dBgS& dComIfG_Bgsp() {
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return g_dComIfG_gameInfo.play.mBgs;
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}
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@@ -1816,6 +1826,10 @@ inline void dComIfGs_removeZone(int i_zoneNo) {
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g_dComIfG_gameInfo.info.removeZone(i_zoneNo);
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}
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inline dSmplMdl_draw_c* dComIfGp_getSimpleModel() {
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return g_dComIfG_gameInfo.play.getSimpleModel();
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}
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inline int dComIfGp_addSimpleModel(J3DModelData* i_modelData, int roomNo, u8 i_drawBG) {
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return g_dComIfG_gameInfo.play.addSimpleModel(i_modelData, roomNo, i_drawBG);
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}
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@@ -2314,6 +2328,10 @@ inline JKRArchive* dComIfGp_getDemoMsgArchive() {
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return g_dComIfG_gameInfo.play.getDemoMsgArchive();
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}
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inline JKRArchive* dComIfGp_getMsgDtArchive() {
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return g_dComIfG_gameInfo.play.getMsgDtArchive();
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}
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inline JKRArchive* dComIfGp_getMsgDtArchive(int idx) {
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return g_dComIfG_gameInfo.play.getMsgDtArchive(idx);
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}
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