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attempt 2 at d_a_cow debug work (#3030)
* transfer cow progress * fix symbol names * Fix shield names * typo * remove predefined macro
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@@ -106,7 +106,7 @@ public:
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int calcRunAnime(int);
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void setBck(int, u8, f32, f32);
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u8 checkBck(int);
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bool checkBck(int);
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void setEffect();
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bool isChaseCowGame();
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void setCarryStatus();
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@@ -181,7 +181,7 @@ public:
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int Execute();
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int CreateHeap();
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static int createHeapCallBack(fopAc_ac_c*);
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u8 initialize();
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bool initialize();
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int create();
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int ctrlJoint(J3DJoint*, J3DModel*);
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static int ctrlJointCallBack(J3DJoint*, int);
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@@ -205,8 +205,8 @@ public:
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void setNaderuFinish() { mFlags |= Flag_NaderuFinish; }
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void setCrazyReadyDrawOn() { mFlags |= Flag_CrazyReadyDrawOn; }
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bool getCowIn() { return mCowIn; }
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int getNoNearCheckTimer() const { return mNoNearCheckTimer; }
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u8 getCowIn() { return mCowIn; }
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u8 getNoNearCheckTimer() { return mNoNearCheckTimer; }
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private:
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/* 0x568 */ u16 mFlags;
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