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d_a_obj_prop OK
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@@ -1,6 +1,30 @@
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#ifndef D_A_OBJ_PROP_H
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#define D_A_OBJ_PROP_H
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#include "dolphin/types.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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class daObjProp_c : public fopAc_ac_c {
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public:
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/* 80CB51F8 */ daObjProp_c();
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/* 80CB52B4 */ bool createHeap();
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/* 80CB5334 */ int create();
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/* 80CB5408 */ int Delete();
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/* 80CB543C */ int draw();
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/* 80CB54A0 */ int execute();
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/* 80CB54E4 */ void init();
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/* 80CB54F4 */ void setModelMtx();
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u32 getNameArg_0() { return fopAcM_GetParamBit(this, 0, 4); }
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u32 getArg_0() { return fopAcM_GetParamBit(this, 4, 4); }
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/* 0x568 */ request_of_phase_process_class mPhaseReq;
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/* 0x570 */ /* 80CB5234 */ virtual ~daObjProp_c();
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/* 0x574 */ J3DModel* mpModel;
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/* 0x578 */ u8 mArg;
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}; // Size: 0x57C
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#endif /* D_A_OBJ_PROP_H */
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