Decompile some SComponent data and some MSL_C.PPCEABI.bare.H headers (#115)

* data for c_angle

* data c_sxyz

* partially migrated c_xyz data

* c_xyz data

* c_xyz data decomp

* c_math data

* c_math data

* c_lib data, some cleanup

* rename some unnamed functions and create header for them

* header for string functions

* format and fix fabsf

* cleanup

* remove more unneded function prototypes

* move fpclassify to math.h
This commit is contained in:
lepelog
2021-02-19 10:51:02 -05:00
committed by GitHub
parent bbf1d1c34c
commit 5c83d2532c
110 changed files with 513 additions and 1173 deletions
+2 -3
View File
@@ -10,10 +10,10 @@
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
#include "m_Do/m_Do_ext/m_Do_ext.h"
#include "msl_c/math.h"
#include "msl_c/string.h"
extern "C" {
double func_8036C668(double);
int strcmp(const char*, const char*);
void __ct__7cSAngleFRC7cSAngle(void);
void __ct__7cSAngleFs(void);
void __ct__7cSGlobeFRC4cXyz(void);
@@ -61,7 +61,6 @@ void mDoExt_createSolidHeapFromGameToCurrent_X1_(void);
void mDoExt_J3DModel__create(void);
void mDoExt_modelUpdateDL(void);
void mDoExt_restoreCurrentHeap(void);
void memcpy(void*, const void*, int);
void Z2SeqMgr_NS_bgmNowBattle(void);
}