mirror of
https://github.com/encounter/tp.git
synced 2026-07-11 06:18:46 -07:00
run clang-format
This commit is contained in:
+123
-120
@@ -1,30 +1,30 @@
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#ifndef D_A_ALINK_H_
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#define D_A_ALINK_H_
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#include "global.h"
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#include "f/f_op/f_op_actor.h"
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#include "d/d_cc/d_cc_d.h"
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#include "JSystem/J3DGraphAnimator/J3DJoint.h"
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#include "JSystem/J3DGraphAnimator/J3DModel.h"
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#include "JSystem/J3DGraphAnimator/J3DModelData.h"
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#include "JSystem/J3DGraphAnimator/J3DModelLoader.h"
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#include "SComponent/c_bg_s_poly_info.h"
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#include "d/d_a/d_a_player/d_a_player.h"
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#include "d/d_cc/d_cc_d.h"
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#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
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#include "d/d_resource/d_resource.h"
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#include "d/d_save/d_save/d_save.h"
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#include "SComponent/c_bg_s_poly_info.h"
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#include "JSystem/J3DGraphAnimator/J3DModelData.h"
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#include "JSystem/J3DGraphAnimator/J3DModel.h"
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#include "JSystem/J3DGraphAnimator/J3DModelLoader.h"
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#include "JSystem/J3DGraphAnimator/J3DJoint.h"
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#include "f/f_op/f_op_actor.h"
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#include "global.h"
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typedef u32 daAlink_ANM;
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typedef u32 daAlink_UPPER;
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typedef u32 daAlink_UNDER;
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typedef u32 daAlink_FTANM;
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class daAlink_matAnm_c{
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public:
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class daAlink_matAnm_c {
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public:
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void init(void);
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void calc(J3DMaterial*) const;
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private:
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private:
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u8 unk0[0xf4];
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float unk244;
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float unk248;
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@@ -38,18 +38,18 @@ class daAlinkHIO_anm_c;
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class daPy_frameCtrl_c;
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struct cM3dGPla;
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struct csXyz{ //move later
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s16 x,y,z;
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struct csXyz { // move later
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s16 x, y, z;
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};
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class daAlink_c{
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public:
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class daAlink_c {
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public:
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u32 getE3Zhint(void);
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const char* getAlinkArcName(void);
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u32 checkStageName(const char*);
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void tgHitCallback(fopAc_ac_c*, dCcD_GObjInf*, dCcD_GObjInf*);
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void coHitCallback(fopAc_ac_c*, dCcD_GObjInf*);
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void setMatrixWorldAxisRot(float(*)[4],short,short,short,int,const cXyz*);
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void setMatrixWorldAxisRot(float (*)[4], short, short, short, int, const cXyz*);
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bool jointControll(int);
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void setUpperFront(void);
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void changeBlendRate(int);
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@@ -59,7 +59,7 @@ class daAlink_c{
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bool wolfModelCallBack(int);
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void setHatAngle(void);
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void calcHairAngle(short*);
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void setHairAngle(cXyz*,float,float);
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void setHairAngle(cXyz*, float, float);
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void setLookPosFromOut(cXyz*);
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int checkAttentionPosAngle(cXyz*);
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bool checkActorPosAngle(fopAc_ac_c*, cXyz**);
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@@ -68,13 +68,13 @@ class daAlink_c{
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double setEyeMove(cXyz*, short, short);
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void setNeckAngle(void);
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bool getStickAngleFromPlayerShape(short*) const;
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void commonLineCheck(cXyz*,cXyz*);
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void commonLineCheck(cXyz*, cXyz*);
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int getMoveBGActorName(cBgS_PolyInfo&, int);
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bool checkGoronRide(void);
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void setMoveSlantAngle(void);
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bool setArmMatrix(void);
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bool setFootMatrix(void);
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void setMatrixOffset(float*,float);
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void setMatrixOffset(float*, float);
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bool setLegAngle(float, daAlink_footData_c*, short*, short*, int);
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void footBgCheck(void);
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void handBgCheck(void);
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@@ -134,7 +134,8 @@ class daAlink_c{
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bool checkUnderMove1BckNoArc(daAlink_ANM) const;
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u32 getUnderUpperAnime(daAlink_ANM, J3DAnmTransform**, J3DAnmTransform**, int, u32);
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void setDoubleAnimeBlendRatio(float);
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void commonDoubleAnime(J3DAnmTransform*, J3DAnmTransform*, J3DAnmTransform*, J3DAnmTransform*, float, float, float, int);
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void commonDoubleAnime(J3DAnmTransform*, J3DAnmTransform*, J3DAnmTransform*, J3DAnmTransform*,
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float, float, float, int);
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bool setDoubleAnime(float, float, float, daAlink_ANM, daAlink_ANM, int, float);
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void commonSingleAnime(J3DAnmTransform*, J3DAnmTransform*, float, float, short);
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void setSingleAnimeBase(daAlink_ANM);
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@@ -192,111 +193,114 @@ class daAlink_c{
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bool checkSlope(void) const;
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void setPlayerPosAndAngle(cXyz const*, short, int);
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void setPlayerPosAndAngle(cXyz const*, csXyz const*);
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void setPlayerPosAndAngle(float(*)[4]);
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void setPlayerPosAndAngle(float (*)[4]);
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u32 itemTriggerCheck(u8);
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u32 itemButtonCheck(u8);
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private:
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private:
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u8 unk[14268];
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};
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extern "C"{
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void tgHitCallback__9daAlink_cFP10fopAc_ac_cP12dCcD_GObjInfP12dCcD_GObjInf(fopAc_ac_c*, dCcD_GObjInf*, dCcD_GObjInf*);
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void coHitCallback__9daAlink_cFP10fopAc_ac_cP12dCcD_GObjInf(fopAc_ac_c*, dCcD_GObjInf*);
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void J3DMaterialAnm_NS_calc(void);
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void PSVECAdd(Vec*, Vec*, Vec*);
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void mDoMtx_stack_c_NS_transM(float, float, float);
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void daAlink_c_NS_concatMagneBootInvMtx(void);
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void mDoMtx_ZXYrotM(void);
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void mDoMtx_YrotM(void);
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void daAlink_c_NS_concatMagneBootMtx(void);
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void mDoMtx_stack_c_NS_transS(void);
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void PSMTXQuat(void);
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void PSMTXInverse(void);
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void mDoMtx_stack_c_NS_quatM(void);
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void PSMTXTrans(void);
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void daAlink_c_NS_checkUnderMove0BckNoArc(void);
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void mDoMtx_QuatConcat(void);
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void JMAEulerToQuat(void);
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void daAlink_c_NS_checkBowAnime(void);
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void setMatrixWorldAxisRot__9daAlink_cFPA4_fsssiPC4cXyz(float(*)[4],short,short,short,int,const cXyz*);
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void daAlink_c_NS_checkHorseLieAnime(void);
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void csXyz_X1_(void);
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void daAlink_c_NS_checkNoUpperAnime(void);
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void daAlink_c_NS_checkUpperReadyThrowAnime(void);
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void daAlink_c_NS_setDoubleAnimeBlendRatio(void);
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void changeBlendRate__9daAlink_cFi(int);
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void daAlink_c_NS_setArmMatrix(void);
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void daAlink_c_NS_setFootMatrix(void);
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void setUpperFront__9daAlink_cFv(void);
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bool jointControll__9daAlink_cFi(int);
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void resetRootMtx__9daAlink_cFv(void);
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bool modelCallBack__9daAlink_cFi(int);
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void daAlink_c_NS_checkZoraWearAbility(void);
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void mDoMtx_stack_c_NS_scaleM(void);
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void mDoMtx_XYZrotM(void);
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void mDoMtx_ZrotM(void);
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bool headModelCallBack__9daAlink_cFi(int);
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void daAlink_c_NS_changeWolfBlendRate(void);
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void daAlink_c_NS_setWolfFootMatrix(void);
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bool wolfModelCallBack__9daAlink_cFi(int);
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void cLib_addCalcAngleS2(void);
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void PSMTXMultVec(void);
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void daAlink_c_NS_getMoveBGActorName(void);
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void daAlink_c_NS_multVecMagneBootInvMtx(void);
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void cXyz_NS___ml(void);
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void cXyz_NS_atan2sY_XZ(void);
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void cM_atan2s(void);
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void cLib_distanceAngleS(void);
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void cXyz_NS_atan2sX_Z(void);
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void PSMTXMultVecSR(void);
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void cXyz_NS___mi(void);
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void dKyw_get_AllWind_vec(void);
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void PSVECSquareMag(void);
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void cLib_addCalcAngleS(void);
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void cM_rndF(void);
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void calcHairAngle__9daAlink_cFPs(short*);
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void setHairAngle__9daAlink_cFP4cXyzff(cXyz*,float,float);
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void cLib_targetAngleY(void);
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void daAlink_c_NS_checkEnemyGroup(void);
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int checkAttentionPosAngle__9daAlink_cFP4cXyz(cXyz*);
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void daAlink_c_NS_getDemoLookActor(void);
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void daAlink_c_NS_checkDemoMoveMode(void);
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bool isTransformLV__21dSv_player_status_b_cCFi(int);
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void dKy_darkworld_check(void);
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void daAlink_c_NS_checkAttentionState(void);
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void daAlink_c_NS_checkUnderMove0BckNoArcWolf(void);
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void daAlink_c_NS_checkWindSpeedOnAngleAnime(void);
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void daAlink_c_NS_getCopyRodControllActor(void);
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void dAttLook_c_NS_convPId(void);
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void daAlink_c_NS_checkEventRun(void);
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bool checkActorPosAngle__9daAlink_cFP10fopAc_ac_cPP4cXyz(fopAc_ac_c*, cXyz**);
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void dCamera_c_NS_GetForceLockOnActor(void);
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void dCam_getBody(void);
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void dAttention_c_NS_LockonTarget(void);
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void cM_rnd(void);
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void fopAcIt_Judge(void);
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void dAttList_c_NS_getActor(void);
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void dAttention_c_NS_GetLockonList(void);
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void fopAcM_getTalkEventPartner(void);
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extern "C" {
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void tgHitCallback__9daAlink_cFP10fopAc_ac_cP12dCcD_GObjInfP12dCcD_GObjInf(fopAc_ac_c*,
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dCcD_GObjInf*,
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dCcD_GObjInf*);
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void coHitCallback__9daAlink_cFP10fopAc_ac_cP12dCcD_GObjInf(fopAc_ac_c*, dCcD_GObjInf*);
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void J3DMaterialAnm_NS_calc(void);
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void PSVECAdd(Vec*, Vec*, Vec*);
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void mDoMtx_stack_c_NS_transM(float, float, float);
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void daAlink_c_NS_concatMagneBootInvMtx(void);
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void mDoMtx_ZXYrotM(void);
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void mDoMtx_YrotM(void);
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void daAlink_c_NS_concatMagneBootMtx(void);
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void mDoMtx_stack_c_NS_transS(void);
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void PSMTXQuat(void);
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void PSMTXInverse(void);
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void mDoMtx_stack_c_NS_quatM(void);
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void PSMTXTrans(void);
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void daAlink_c_NS_checkUnderMove0BckNoArc(void);
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void mDoMtx_QuatConcat(void);
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void JMAEulerToQuat(void);
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void daAlink_c_NS_checkBowAnime(void);
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void setMatrixWorldAxisRot__9daAlink_cFPA4_fsssiPC4cXyz(float (*)[4], short, short, short, int,
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const cXyz*);
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void daAlink_c_NS_checkHorseLieAnime(void);
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void csXyz_X1_(void);
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void daAlink_c_NS_checkNoUpperAnime(void);
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void daAlink_c_NS_checkUpperReadyThrowAnime(void);
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void daAlink_c_NS_setDoubleAnimeBlendRatio(void);
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void changeBlendRate__9daAlink_cFi(int);
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void daAlink_c_NS_setArmMatrix(void);
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void daAlink_c_NS_setFootMatrix(void);
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void setUpperFront__9daAlink_cFv(void);
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bool jointControll__9daAlink_cFi(int);
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void resetRootMtx__9daAlink_cFv(void);
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bool modelCallBack__9daAlink_cFi(int);
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void daAlink_c_NS_checkZoraWearAbility(void);
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void mDoMtx_stack_c_NS_scaleM(void);
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void mDoMtx_XYZrotM(void);
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void mDoMtx_ZrotM(void);
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bool headModelCallBack__9daAlink_cFi(int);
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void daAlink_c_NS_changeWolfBlendRate(void);
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void daAlink_c_NS_setWolfFootMatrix(void);
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bool wolfModelCallBack__9daAlink_cFi(int);
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void cLib_addCalcAngleS2(void);
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void PSMTXMultVec(void);
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void daAlink_c_NS_getMoveBGActorName(void);
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void daAlink_c_NS_multVecMagneBootInvMtx(void);
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void cXyz_NS___ml(void);
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void cXyz_NS_atan2sY_XZ(void);
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void cM_atan2s(void);
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void cLib_distanceAngleS(void);
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void cXyz_NS_atan2sX_Z(void);
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void PSMTXMultVecSR(void);
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void cXyz_NS___mi(void);
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void dKyw_get_AllWind_vec(void);
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void PSVECSquareMag(void);
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void cLib_addCalcAngleS(void);
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void cM_rndF(void);
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void calcHairAngle__9daAlink_cFPs(short*);
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void setHairAngle__9daAlink_cFP4cXyzff(cXyz*, float, float);
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void cLib_targetAngleY(void);
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void daAlink_c_NS_checkEnemyGroup(void);
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int checkAttentionPosAngle__9daAlink_cFP4cXyz(cXyz*);
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void daAlink_c_NS_getDemoLookActor(void);
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void daAlink_c_NS_checkDemoMoveMode(void);
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bool isTransformLV__21dSv_player_status_b_cCFi(int);
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void dKy_darkworld_check(void);
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void daAlink_c_NS_checkAttentionState(void);
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void daAlink_c_NS_checkUnderMove0BckNoArcWolf(void);
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void daAlink_c_NS_checkWindSpeedOnAngleAnime(void);
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void daAlink_c_NS_getCopyRodControllActor(void);
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void dAttLook_c_NS_convPId(void);
|
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void daAlink_c_NS_checkEventRun(void);
|
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bool checkActorPosAngle__9daAlink_cFP10fopAc_ac_cPP4cXyz(fopAc_ac_c*, cXyz**);
|
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void dCamera_c_NS_GetForceLockOnActor(void);
|
||||
void dCam_getBody(void);
|
||||
void dAttention_c_NS_LockonTarget(void);
|
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void cM_rnd(void);
|
||||
void fopAcIt_Judge(void);
|
||||
void dAttList_c_NS_getActor(void);
|
||||
void dAttention_c_NS_GetLockonList(void);
|
||||
void fopAcM_getTalkEventPartner(void);
|
||||
}
|
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|
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//daalink_matanm init
|
||||
// daalink_matanm init
|
||||
extern float lbl_80452CC0;
|
||||
extern u8 lbl_80450FC8;
|
||||
extern u8 lbl_80450FC9;
|
||||
|
||||
//daalink_matanm calc
|
||||
// daalink_matanm calc
|
||||
extern double lbl_80452CB0;
|
||||
extern float lbl_80452CB8;
|
||||
|
||||
//daalink setmatrixworldaxisrot
|
||||
struct now{ // m_Do_mtx::mDoMtx_stack_c::now
|
||||
// daalink setmatrixworldaxisrot
|
||||
struct now { // m_Do_mtx::mDoMtx_stack_c::now
|
||||
float unk0[4];
|
||||
float unk10[4];
|
||||
float unk20[4];
|
||||
};
|
||||
struct mCurrentMtx{ // J3DGraphBase::J3DSys::mCurrentMtx
|
||||
struct mCurrentMtx { // J3DGraphBase::J3DSys::mCurrentMtx
|
||||
float unk0[4];
|
||||
float unk10[4];
|
||||
float unk20[4];
|
||||
@@ -304,14 +308,14 @@ struct mCurrentMtx{ // J3DGraphBase::J3DSys::mCurrentMtx
|
||||
extern now lbl_803DD470;
|
||||
extern mCurrentMtx lbl_80434BE4;
|
||||
|
||||
//daalink modelcallback
|
||||
struct j3dsys; // J3DGraphBase::j3dSys
|
||||
// daalink modelcallback
|
||||
struct j3dsys; // J3DGraphBase::j3dSys
|
||||
extern j3dsys lbl_80434AC8;
|
||||
|
||||
//daalink headmodelcallback
|
||||
// daalink headmodelcallback
|
||||
extern float lbl_80452EDC;
|
||||
|
||||
//daalink sethatangle
|
||||
// daalink sethatangle
|
||||
extern float lbl_80452CE0;
|
||||
extern double lbl_80452CE8;
|
||||
extern float lbl_80452D50;
|
||||
@@ -328,12 +332,12 @@ extern float lbl_80453058;
|
||||
extern float lbl_80453100;
|
||||
extern float lbl_804531F0;
|
||||
extern float lbl_804531F4;
|
||||
extern cXyz lbl_80430CF4; // SComponent::cXyz::Zero
|
||||
extern cXyz lbl_80430D0C; // SComponent::cXyz::BaseX
|
||||
extern cXyz lbl_80430D24; // SComponent::cXyz::BaseY
|
||||
extern u8 lbl_80439A20[65536]; // JMath::JMath::sincosTable_
|
||||
extern cXyz lbl_80430CF4; // SComponent::cXyz::Zero
|
||||
extern cXyz lbl_80430D0C; // SComponent::cXyz::BaseX
|
||||
extern cXyz lbl_80430D24; // SComponent::cXyz::BaseY
|
||||
extern u8 lbl_80439A20[65536]; // JMath::JMath::sincosTable_
|
||||
|
||||
//daalink sethairangle
|
||||
// daalink sethairangle
|
||||
extern float lbl_80452C98;
|
||||
extern float lbl_80452D18;
|
||||
extern float lbl_80452D5C;
|
||||
@@ -354,15 +358,14 @@ extern float lbl_80453208;
|
||||
extern float lbl_8045320C;
|
||||
extern float lbl_80453210;
|
||||
|
||||
//daalink checkattentionposangle
|
||||
extern u8 lbl_8038E5A4[0x6C]; // daAlinkHIO_horse_c0::m
|
||||
// daalink checkattentionposangle
|
||||
extern u8 lbl_8038E5A4[0x6C]; // daAlinkHIO_horse_c0::m
|
||||
|
||||
//daalink getneckaimpos
|
||||
extern u32 lbl_80451018; // daPy_py_c::m_midnaActor
|
||||
// daalink getneckaimpos
|
||||
extern u32 lbl_80451018; // daPy_py_c::m_midnaActor
|
||||
extern float lbl_80452D68;
|
||||
extern float lbl_80452DB0;
|
||||
extern float lbl_80452DE0;
|
||||
extern float lbl_80452E44;
|
||||
|
||||
|
||||
#endif
|
||||
@@ -1,21 +1,21 @@
|
||||
#include "dolphin/types.h"
|
||||
|
||||
class e_wb_class{
|
||||
public:
|
||||
u32 checkWait(void);
|
||||
void setPlayerRideNow(void);
|
||||
void setPlayerRide(void);
|
||||
void getOff(void);
|
||||
u8 checkDownDamage(void);
|
||||
u8 checkNormalRideMode(void) const;
|
||||
void setRunRideMode(void);
|
||||
class e_wb_class {
|
||||
public:
|
||||
u32 checkWait(void);
|
||||
void setPlayerRideNow(void);
|
||||
void setPlayerRide(void);
|
||||
void getOff(void);
|
||||
u8 checkDownDamage(void);
|
||||
u8 checkNormalRideMode(void) const;
|
||||
void setRunRideMode(void);
|
||||
|
||||
private:
|
||||
u8 unk0[0x5b4];
|
||||
s16 unk1460;
|
||||
u8 unk1462[0xd9];
|
||||
s16 unk1680;
|
||||
u16 unk1682;
|
||||
u8 unk1684[0x2a];
|
||||
u16 unk1726;
|
||||
private:
|
||||
u8 unk0[0x5b4];
|
||||
s16 unk1460;
|
||||
u8 unk1462[0xd9];
|
||||
s16 unk1680;
|
||||
u16 unk1682;
|
||||
u8 unk1684[0x2a];
|
||||
u16 unk1726;
|
||||
};
|
||||
@@ -1,14 +1,14 @@
|
||||
#include "dolphin/types.h"
|
||||
|
||||
class daItem_c{
|
||||
public:
|
||||
u32 startCtrl(void);
|
||||
u32 startControl(void);
|
||||
u32 endControl(void);
|
||||
class daItem_c {
|
||||
public:
|
||||
u32 startCtrl(void);
|
||||
u32 startControl(void);
|
||||
u32 endControl(void);
|
||||
|
||||
private:
|
||||
u8 unk0[0x948];
|
||||
u8 unk2376;
|
||||
u8 unk2377;
|
||||
u8 unk2378;
|
||||
private:
|
||||
u8 unk0[0x948];
|
||||
u8 unk2376;
|
||||
u8 unk2377;
|
||||
u8 unk2378;
|
||||
};
|
||||
@@ -1,8 +1,6 @@
|
||||
#ifndef D_A_PLAYER_H_
|
||||
#define D_A_PLAYER_H_
|
||||
|
||||
class daPy_anmHeap_c{
|
||||
|
||||
};
|
||||
class daPy_anmHeap_c {};
|
||||
|
||||
#endif
|
||||
@@ -1,12 +1,13 @@
|
||||
#include "global.h"
|
||||
#include "f/f_op/f_op_actor.h"
|
||||
#include "global.h"
|
||||
|
||||
class dBomb_c{
|
||||
class dBomb_c {
|
||||
public:
|
||||
bool checkStateCarry();
|
||||
bool checkFlowerBombWait(fopAc_ac_c* param_1);
|
||||
bool checkWaterBomb(fopAc_ac_c* param_1);
|
||||
bool checkInsectBombMove(fopAc_ac_c* param_1);
|
||||
|
||||
private:
|
||||
u8 p1[0x8];
|
||||
s16 unk_1;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
#ifndef D_CC_D_H_
|
||||
#define D_CC_D_H_
|
||||
|
||||
struct dCcD_GObjInf{
|
||||
|
||||
};
|
||||
struct dCcD_GObjInf {};
|
||||
|
||||
#endif
|
||||
@@ -8,19 +8,19 @@
|
||||
#include "d/d_save/d_save/d_save.h"
|
||||
|
||||
class dComIfG_play_c {
|
||||
public:
|
||||
public:
|
||||
void ct(void);
|
||||
void init(void);
|
||||
u8 unk[0x100];
|
||||
};
|
||||
|
||||
class dCcMassS_Mng {
|
||||
public:
|
||||
public:
|
||||
u8 unk[0x274];
|
||||
};
|
||||
|
||||
class dAttDraw_c {
|
||||
public:
|
||||
public:
|
||||
u8 unk[0x178];
|
||||
};
|
||||
|
||||
@@ -36,34 +36,32 @@ class dComIfG_camera_info_class {
|
||||
u8 unk[0x38];
|
||||
};
|
||||
|
||||
struct mDoExt_bckAnm{
|
||||
struct mDoExt_bckAnm {};
|
||||
|
||||
};
|
||||
|
||||
struct item_func{
|
||||
float hearts; //bf80
|
||||
u32 rupees; //bf84
|
||||
s16 small_keys; //bf88
|
||||
s16 kakera_heart; //bf8a
|
||||
s16 magic; //bf8c
|
||||
u16 unk; //bf8e
|
||||
s16 magic_lv; //bf90
|
||||
u8 unk2[2]; //bf92/93 // removed stuff?
|
||||
u32 unk3; //bf94 //related to lantern?
|
||||
u32 unk4; //bf98 //related to lantern?
|
||||
u32 unk5; //bf9c //related to lantern?
|
||||
u32 unk6; //bfa0 //related to oxygen?
|
||||
u32 unk7; //bfa4 //related to oxygen?
|
||||
u32 unk8; //bfa8 //related to oxygen?
|
||||
u32 unk9; //bfac //related to oxygen?
|
||||
u32 unk10; //bfb0 //related to oxygen?
|
||||
s16 arrows; //bfb4
|
||||
s16 seeds; //bfb6
|
||||
struct item_func {
|
||||
float hearts; // bf80
|
||||
u32 rupees; // bf84
|
||||
s16 small_keys; // bf88
|
||||
s16 kakera_heart; // bf8a
|
||||
s16 magic; // bf8c
|
||||
u16 unk; // bf8e
|
||||
s16 magic_lv; // bf90
|
||||
u8 unk2[2]; // bf92/93 // removed stuff?
|
||||
u32 unk3; // bf94 //related to lantern?
|
||||
u32 unk4; // bf98 //related to lantern?
|
||||
u32 unk5; // bf9c //related to lantern?
|
||||
u32 unk6; // bfa0 //related to oxygen?
|
||||
u32 unk7; // bfa4 //related to oxygen?
|
||||
u32 unk8; // bfa8 //related to oxygen?
|
||||
u32 unk9; // bfac //related to oxygen?
|
||||
u32 unk10; // bfb0 //related to oxygen?
|
||||
s16 arrows; // bfb4
|
||||
s16 seeds; // bfb6
|
||||
};
|
||||
|
||||
// 16 bytes too big, figure out later
|
||||
class dComIfG_inf_c {
|
||||
public:
|
||||
public:
|
||||
/* 0x00000 */ dSv_info_c info;
|
||||
/* 0x00EEC */ u8 unk2[0x4C];
|
||||
/* 0x00F38 */ dComIfG_play_c play;
|
||||
|
||||
@@ -4,21 +4,21 @@
|
||||
#include "dolphin/types.h"
|
||||
|
||||
class dDlst_FileInfo_c {
|
||||
public:
|
||||
public:
|
||||
void draw(void);
|
||||
~dDlst_FileInfo_c();
|
||||
|
||||
private:
|
||||
private:
|
||||
};
|
||||
|
||||
class dDlst_list_c {
|
||||
public:
|
||||
public:
|
||||
static u32 mWipeColor;
|
||||
static u32 mWipeDlst;
|
||||
static u32 mWipeRate;
|
||||
static u32 mWipeSpeed;
|
||||
|
||||
private:
|
||||
private:
|
||||
u8 unk[0x161A0];
|
||||
};
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
#include "dolphin/types.h"
|
||||
|
||||
class dEvt_control_c {
|
||||
public:
|
||||
u8 unk[0x130];
|
||||
public:
|
||||
u8 unk[0x130];
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -4,8 +4,8 @@
|
||||
#include "dolphin/types.h"
|
||||
|
||||
class dEvent_manager_c {
|
||||
public:
|
||||
u8 unk[0x6C8];
|
||||
public:
|
||||
u8 unk[0x6C8];
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -5,8 +5,8 @@
|
||||
#include "JSystem/JKernel/JKRArchive/JKRArchive.h"
|
||||
#include "JSystem/JUtility/JUTFont/JUTFont.h"
|
||||
#include "d/d_drawlist/d_drawlist.h"
|
||||
#include "d/d_save/d_save/d_save.h"
|
||||
#include "d/d_pane/d_pane_class_alpha/d_pane_class_alpha.h"
|
||||
#include "d/d_save/d_save/d_save.h"
|
||||
|
||||
struct dFile_info_c_vtable {
|
||||
u32* addr1;
|
||||
@@ -15,8 +15,8 @@ struct dFile_info_c_vtable {
|
||||
};
|
||||
|
||||
class dFile_info_c {
|
||||
public:
|
||||
dFile_info_c(JKRArchive*,u8);
|
||||
public:
|
||||
dFile_info_c(JKRArchive*, u8);
|
||||
~dFile_info_c();
|
||||
void screenSet(void);
|
||||
s32 setSaveData(dSv_save_c*, int, u8);
|
||||
@@ -27,7 +27,7 @@ class dFile_info_c {
|
||||
void modeMove(void);
|
||||
void _draw(void);
|
||||
|
||||
private:
|
||||
private:
|
||||
dFile_info_c_vtable vtable;
|
||||
JKRArchive* archive;
|
||||
dDlst_FileInfo_c file_info_draw_list;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef D_ITEM_H_
|
||||
#define D_ITEM_H_
|
||||
|
||||
int checkItemGet(u8,int);
|
||||
int checkItemGet(u8, int);
|
||||
|
||||
extern int (*item_func_ptr[256])(void);
|
||||
extern int (*item_getcheck_func_ptr[256])(void);
|
||||
|
||||
@@ -7,7 +7,7 @@ struct dMeter2Info_c_vtable {
|
||||
};
|
||||
|
||||
class dMeter2Info_c {
|
||||
public:
|
||||
public:
|
||||
dMeter2Info_c::dMeter2Info_c();
|
||||
dMeter2Info_c::~dMeter2Info_c();
|
||||
void init(void);
|
||||
@@ -31,7 +31,8 @@ class dMeter2Info_c {
|
||||
void resetMeterString(void);
|
||||
void setWarpInfo(const char*, const cXyz&, s16, u8, u8, u8);
|
||||
u8 getItemType(u8);
|
||||
u8 readItemTexture(u8, void*, J2DPicture*, void*, J2DPicture*, void*, J2DPicture*, void*, J2DPicture*, int); // define J2DPicture
|
||||
u8 readItemTexture(u8, void*, J2DPicture*, void*, J2DPicture*, void*, J2DPicture*, void*,
|
||||
J2DPicture*, int); // define J2DPicture
|
||||
void setItemColor(u8, J2DPicture*, J2DPicture*, J2DPicture*, J2DPicture*);
|
||||
u8 get2ndTexture(u8);
|
||||
u8 get3rdTexture(u8);
|
||||
@@ -48,7 +49,7 @@ class dMeter2Info_c {
|
||||
void setMiniGameCount(s8);
|
||||
void setSaveStageName(const char*);
|
||||
|
||||
private:
|
||||
private:
|
||||
dMeter2Info_c_vtable* vtable;
|
||||
u8 unk4[4];
|
||||
u32 unk8;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
#ifndef D_PANE_CLASS_ALPHA_H_
|
||||
#define D_PANE_CLASS_ALPHA_H_
|
||||
|
||||
class CPaneMgrAlpha {
|
||||
|
||||
};
|
||||
class CPaneMgrAlpha {};
|
||||
|
||||
#endif
|
||||
@@ -8,8 +8,8 @@
|
||||
#include "m_Do/m_Do_dvd_thread/m_Do_dvd_thread.h"
|
||||
|
||||
class dRes_info_c {
|
||||
public:
|
||||
private:
|
||||
public:
|
||||
private:
|
||||
u8 unk[0x24];
|
||||
// u8* name;
|
||||
// u32 unk4;
|
||||
@@ -23,12 +23,8 @@ class dRes_info_c {
|
||||
// void** resource_buffer;
|
||||
};
|
||||
|
||||
struct J3DAnmBase{
|
||||
struct J3DAnmBase {};
|
||||
|
||||
};
|
||||
|
||||
struct J3DAnmTransform{
|
||||
|
||||
};
|
||||
struct J3DAnmTransform {};
|
||||
|
||||
#endif
|
||||
File diff suppressed because it is too large
Load Diff
@@ -10,14 +10,14 @@ struct dSvBit_childSwPerfectionHIO_c_vtable {
|
||||
};
|
||||
|
||||
class dSvBit_childSwPerfectionHIO_c {
|
||||
public:
|
||||
dSvBit_childSwPerfectionHIO_c();
|
||||
void init(void);
|
||||
~dSvBit_childSwPerfectionHIO_c();
|
||||
dSvBit_childSwPerfectionHIO_c_vtable* __vt;
|
||||
public:
|
||||
dSvBit_childSwPerfectionHIO_c();
|
||||
void init(void);
|
||||
~dSvBit_childSwPerfectionHIO_c();
|
||||
dSvBit_childSwPerfectionHIO_c_vtable* __vt;
|
||||
|
||||
private:
|
||||
u8 unk0[10];
|
||||
private:
|
||||
u8 unk0[10];
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user