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__sinit_d_com_inf_game_cpp OK (#140)
* mass mng header * d_cc_d start * c_cc_d ok * tmp commit * almost, reordering of vtable functions * progress * more progress * cleanup, still non matching * mark all of d_cc_d as nonmatching to OK * c_cc_s * c_cc_s OK * d_cc_mass_s OK * cleanup * gameinfo __sinit, not OK * a bit of cleanup * format * remove asm Co-authored-by: lepelog <lepelog@users.noreply.github.com>
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@@ -26,11 +26,10 @@ public:
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}; // actual size unknown!!!
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#pragma pack(pop)
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#pragma pack(push, 1)
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class dDlst_window_c {
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public:
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dDlst_window_c(void);
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~dDlst_window_c();
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dDlst_window_c(void) {}
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~dDlst_window_c() {}
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/* 80051AC0 */ void setViewPort(f32, f32, f32, f32, f32, f32);
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/* 80051ADC */ void setScissor(f32, f32, f32, f32);
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@@ -47,7 +46,8 @@ private:
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float scissor4;
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int camera_id;
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};
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#pragma pack(pop)
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STATIC_ASSERT(sizeof(dDlst_window_c) == 0x2C);
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class dDlst_base_c {
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public:
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