npcT / JUTGamePad work

This commit is contained in:
TakaRikka
2022-05-28 03:49:55 -07:00
parent 9bcbccbeb5
commit 36e62e0b80
52 changed files with 1245 additions and 1189 deletions
+2
View File
@@ -650,6 +650,7 @@ void* dComIfG_getOldStageRes(char const* resName);
void dComIfG_get_timelayer(int* layer);
int dComIfG_resDelete(request_of_phase_process_class* i_phase, char const* resName);
int dComIfG_changeOpeningScene(scene_class* scene, s16 procName);
int dComIfG_resLoad(request_of_phase_process_class* i_phase, char const* arc_name);
inline void dComIfG_setBrightness(u8 brightness) {
g_dComIfG_gameInfo.mFadeBrightness = brightness;
@@ -755,6 +756,7 @@ void dComIfGs_offZoneSwitch(int param_0, int param_1);
void dComIfGs_offOneZoneSwitch(int param_0, int param_1);
s8 dComIfGp_getReverb(int roomNo);
void dComIfGs_gameStart();
int dComIfGs_wolfeye_effect_check();
inline void dComIfGs_onDungeonItemMap() {
g_dComIfG_gameInfo.info.getMemory().getBit().onDungeonItemMap();