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Clean up some fakematches, mostly around gameInfo loads (#2862)
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@@ -93,10 +93,6 @@ void cM3d_CrawVec(const Vec&, const Vec&, Vec*);
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inline bool cM3d_IsZero(f32 f) {
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return fabsf(f) < G_CM3D_F_ABS_MIN;
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}
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// this is the inline cM3d_IsZero but inverted. Sometimes this will get a match where the regular cM3d_IsZero inline won't
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inline bool cM3d_IsZero_inverted(f32 param_0) {
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return !(fabsf(param_0) < G_CM3D_F_ABS_MIN);
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}
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inline f32 cM3d_LenSq(const Vec* a, const Vec* b) {
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return VECSquareDistance(a, b);
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