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work on d_a_tbox (#1971)
* d_a_tag_evtarea mostly done, work on d_a_npc * work on d_a_npc_ash * work on Z2SoundHandles * Z2SoundObject, JAUSoundAnimator OK * Update Progress.md * work on d_a_tbox
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@@ -17,7 +17,7 @@
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/* 80267C1C-80267C94 26255C 0078+00 0/0 2/2 123/123 .text __ct__11cBgS_GndChkFv */
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cBgS_GndChk::cBgS_GndChk() {
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m_pos = cXyz::Zero;
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setActorPid(0xFFFFFFFF);
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SetActorPid(0xFFFFFFFF);
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mFlags = 2;
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}
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@@ -24,7 +24,7 @@ void cBgS_LinChk::ct() {
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cXyz xyz(cXyz::Zero);
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mLin.SetStartEnd(xyz, xyz);
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field_0x40 = xyz;
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setActorPid(0xFFFFFFFF);
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SetActorPid(0xFFFFFFFF);
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field_0x4c = 0;
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mFrontFlag = 1;
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mBackFlag = 0;
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@@ -34,7 +34,7 @@ void cBgS_LinChk::ct() {
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void cBgS_LinChk::Set2(cXyz const* pStart, cXyz const* pEnd, unsigned int actorPid) {
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mLin.SetStartEnd(*pStart, *pEnd);
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field_0x40 = *pEnd;
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setActorPid(actorPid);
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SetActorPid(actorPid);
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field_0x4c &= ~0x10;
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ClearPi();
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}
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