Merge branch 'master' into various3

This commit is contained in:
hatal175
2023-05-18 12:10:49 +03:00
committed by GitHub
647 changed files with 1786 additions and 923 deletions
+13 -10
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@@ -3,35 +3,38 @@
#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
#include "JSystem/J3DGraphBase/J3DMatBlock.h"
#include "JSystem/JParticle/JPAParticle.h"
#include "Z2AudioLib/Z2Creature.h"
#include "Z2AudioLib/Z2WolfHowlMgr.h"
#include "d/a/d_a_player.h"
#include "d/bg/d_bg_s.h"
#include "d/bg/d_bg_s_acch.h"
#include "d/bg/d_bg_s_lin_chk.h"
#include "d/bg/d_bg_w_base.h"
#include "d/cc/d_cc_d.h"
#include "d/cc/d_cc_mass_s.h"
#include "d/d_attention.h"
#include "d/d_drawlist.h"
#include "d/d_eye_hl.h"
#include "d/d_jnt_col.h"
#include "d/kankyo/d_kankyo.h"
#include "d/meter/d_meter2_info.h"
#include "d/msg/d_msg_flow.h"
#include "d/particle/d_particle.h"
#include "d/particle/d_particle_copoly.h"
#include "d/save/d_save.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_scene.h"
#include "global.h"
#include "rel/d/a/kytag/d_a_kytag05/d_a_kytag05.h"
#include "rel/d/a/tag/d_a_tag_mmsg/d_a_tag_mmsg.h"
class fopEn_enemy_c;
class daAlinkHIO_anm_c;
class J3DAnmTevRegKey;
class dDemo_actor_c;
class daScex_c;
class J2DAnmColorKey;
class J2DAnmTransformKey;
class J2DScreen;
class J2DPane;
class J2DAnmBase;
class J3DAnmTevRegKey;
class dDemo_actor_c;
class daAlinkHIO_anm_c;
class daScex_c;
class fopEn_enemy_c;
class daAlink_lockCursor_c : public dDlst_base_c {
public:
+1 -1
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@@ -2,7 +2,7 @@
#define D_A_D_A_HORSE_STATIC_H
#include "dolphin/types.h"
#include "rel/d/a/e/d_a_e_wb/d_a_e_wb.h"
#include "f_op/f_op_actor.h"
class daTagHstop_c : public fopAc_ac_c {
public:
+2 -1
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@@ -2,9 +2,10 @@
#define D_A_D_A_ITEM_STATIC_H
#include "SSystem/SComponent/c_lib.h"
#include "Z2AudioLib/Z2SoundObject.h"
#include "dolphin/types.h"
#include "d/a/d_a_itembase.h"
#include "d/a/d_a_itembase_static.h"
#include "d/cc/d_cc_d.h"
#include "d/particle/d_particle.h"
class daItem_c;
+2 -1
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@@ -1,9 +1,10 @@
#ifndef D_A_D_A_ITEMBASE_STATIC_H
#define D_A_D_A_ITEMBASE_STATIC_H
#include "d/a/d_a_itembase.h"
#include "dolphin/types.h"
class fopAc_ac_c;
void CheckFieldItemCreateHeap(fopAc_ac_c* actor);
#endif /* D_A_D_A_ITEMBASE_STATIC_H */
+4 -1
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@@ -1,9 +1,12 @@
#ifndef D_A_D_A_NPC_H
#define D_A_D_A_NPC_H
#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
#include "Z2AudioLib/Z2Creature.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_path.h"
#include "d/msg/d_msg_object.h"
#include "d/msg/d_msg_flow.h"
#include "d/particle/d_particle_copoly.h"
#include "dolphin/types.h"
#include "global.h"
+1 -1
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@@ -1,7 +1,7 @@
#ifndef A_OBJ_D_A_OBJ_SS_BASE_H
#define A_OBJ_D_A_OBJ_SS_BASE_H
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_actor.h"
class daObj_SSBase_c : public fopAc_ac_c {
public:
+2 -6
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@@ -1,16 +1,12 @@
#ifndef D_A_D_A_PLAYER_H
#define D_A_D_A_PLAYER_H
#include "JSystem/J3DGraphAnimator/J3DAnimation.h"
#include "JSystem/JUtility/JUTTexture.h"
#include "SSystem/SComponent/c_bg_s_poly_info.h"
#include "d/d_drawlist.h"
#include "d/d_resorce.h"
#include "d/d_stage.h"
#include "d/save/d_save.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor.h"
struct ResTIMG;
class daPy_sightPacket_c : public dDlst_base_c {
public:
daPy_sightPacket_c() {}
+2 -1
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@@ -1,9 +1,10 @@
#ifndef D_BG_D_BG_PLC_H
#define D_BG_D_BG_PLC_H
#include "d/bg/d_bg_pc.h"
#include "dolphin/types.h"
struct sBgPc;
enum {
/* 0x14 */ ZELDA_CODE_SIZE = 0x14
};
+5 -2
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@@ -4,9 +4,12 @@
#include "SSystem/SComponent/c_bg_s_gnd_chk.h"
#include "SSystem/SComponent/c_bg_s_lin_chk.h"
#include "SSystem/SComponent/c_bg_s_poly_info.h"
#include "d/bg/d_bg_w.h"
#include "d/bg/d_bg_w_base.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor.h"
#include "global.h"
class dBgW;
class fopAc_ac_c;
class cBgS_ChkElm {
public:
+2 -3
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@@ -6,13 +6,12 @@
#include "SSystem/SComponent/c_m3d_g_cyl.h"
#include "SSystem/SComponent/c_m3d_g_lin.h"
#include "SSystem/SComponent/c_m3d_g_pla.h"
#include "d/a/d_a_player.h"
#include "d/bg/d_bg_s_gnd_chk.h"
#include "d/bg/d_bg_s_lin_chk.h"
#include "d/bg/d_bg_s_roof_chk.h"
#include "d/bg/d_bg_s_wtr_chk.h"
#include "dolphin/types.h"
//#include "d/bg/d_bg_s.h"
class fopAc_ac_c;
class dBgS_AcchCir : public cBgS_PolyInfo {
private:
+2 -1
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@@ -4,7 +4,8 @@
#include "SSystem/SComponent/c_bg_s_lin_chk.h"
#include "d/bg/d_bg_s_chk.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor.h"
class fopAc_ac_c;
class dBgS_LinChk : public cBgS_LinChk, public dBgS_Chk {
public:
+1 -1
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@@ -2,8 +2,8 @@
#define D_BG_D_BG_S_MOVEBG_ACTOR_H
#include "SSystem/SComponent/c_bg_s_poly_info.h"
#include "d/bg/d_bg_w.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor.h"
class dBgW;
typedef void (*MoveBGActor_SetFunc)(dBgW*, void*, cBgS_PolyInfo const&, bool, cXyz*, csXyz*,
+1
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@@ -1,6 +1,7 @@
#ifndef D_BG_D_BG_S_SPH_CHK_H
#define D_BG_D_BG_S_SPH_CHK_H
#include "SSystem/SComponent/c_bg_s_chk.h"
#include "SSystem/SComponent/c_bg_s_poly_info.h"
#include "SSystem/SComponent/c_m3d_g_pla.h"
#include "SSystem/SComponent/c_m3d_g_sph.h"
+7 -9
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@@ -1,17 +1,15 @@
#ifndef D_BG_D_BG_W_H
#define D_BG_D_BG_W_H
#include "JSystem/J3DGraphBase/J3DVertex.h"
#include "SSystem/SComponent/c_bg_s_gnd_chk.h"
#include "SSystem/SComponent/c_bg_s_lin_chk.h"
#include "SSystem/SComponent/c_bg_s_poly_info.h"
#include "SSystem/SComponent/c_m3d_g_tri.h"
#include "d/bg/d_bg_s_acch.h"
#include "d/bg/d_bg_s_grp_pass_chk.h"
#include "d/bg/d_bg_s_poly_pass_chk.h"
#include "SSystem/SComponent/c_m3d_g_aab.h"
#include "SSystem/SComponent/c_m3d_g_pla.h"
#include "d/bg/d_bg_w_base.h"
#include "dolphin/mtx/mtx.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor.h"
class cBgS_GrpPassChk;
class cBgS_PolyPassChk;
class fopAc_ac_c;
struct dBgS_CaptPoly {};
+9 -6
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@@ -1,17 +1,20 @@
#ifndef D_BG_D_BG_W_BASE_H
#define D_BG_D_BG_W_BASE_H
#include "SSystem/SComponent/c_bg_s_gnd_chk.h"
#include "SSystem/SComponent/c_bg_s_lin_chk.h"
#include "SSystem/SComponent/c_bg_s_poly_info.h"
#include "SSystem/SComponent/c_bg_s_shdw_draw.h"
#include "SSystem/SComponent/c_bg_w.h"
#include "d/bg/d_bg_s_acch.h"
#include "d/bg/d_bg_s_sph_chk.h"
#include "SSystem/SComponent/c_m3d_g_pla.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor.h"
class cBgS_GndChk;
class cBgS_LinChk;
class cBgS_ShdwDraw;
class dBgS_Acch;
struct dBgS_CaptPoly;
class dBgS_RoofChk;
class dBgS_SphChk;
class dBgS_SplGrpChk;
class fopAc_ac_c;
class dBgW_Base : public cBgW_BgId {
public:
+4
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@@ -1,10 +1,14 @@
#ifndef D_BG_D_BG_W_KCOL_H
#define D_BG_D_BG_W_KCOL_H
#include "SSystem/SComponent/c_m3d_g_aab.h"
#include "d/bg/d_bg_plc.h"
#include "d/bg/d_bg_w_base.h"
#include "dolphin/types.h"
class cBgS_GrpPassChk;
class cBgS_PolyPassChk;
struct dBgPc;
struct dBgS_CaptPoly;
struct KC_PrismData {
+1
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@@ -3,6 +3,7 @@
#include "SSystem/SComponent/c_cc_d.h"
#include "dolphin/types.h"
#include "global.h"
typedef void (*dCcMassS_ObjCallback)(fopAc_ac_c*, cXyz*, u32);
+4 -1
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@@ -2,9 +2,12 @@
#define D_CC_D_CC_S_H
#include "SSystem/SComponent/c_cc_s.h"
#include "d/cc/d_cc_d.h"
#include "d/cc/d_cc_mass_s.h"
#include "dolphin/types.h"
#include "global.h"
class dCcD_GObjInf;
class dCcD_GStts;
class dCcS : public cCcS {
public:
+2 -1
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@@ -3,7 +3,8 @@
#include "d/com/d_com_inf_game.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor.h"
class fopAc_ac_c;
enum dCcU_AtType {
/* 0x01 */ HIT_TYPE_LINK_NORMAL_ATTACK = 1,
+5 -4
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@@ -1,14 +1,11 @@
#ifndef D_COM_D_COM_INF_GAME_H
#define D_COM_D_COM_INF_GAME_H
#include "d/a/d_a_alink.h"
#include "d/bg/d_bg_s.h"
#include "d/cc/d_cc_s.h"
#include "d/d_attention.h"
#include "d/d_drawlist.h"
#include "d/d_procname.h"
#include "d/d_resorce.h"
#include "d/d_simple_model.h"
#include "d/d_stage.h"
#include "d/d_vibration.h"
#include "d/event/d_event.h"
@@ -16,9 +13,13 @@
#include "d/particle/d_particle.h"
#include "d/save/d_save.h"
#include "f_op/f_op_camera_mng.h"
#include "f_op/f_op_scene_mng.h"
#include "global.h"
class JKRAramArchive;
class dSmplMdl_draw_c;
class dTimer_c;
class daPy_py_c;
class scene_class;
class __d_timer_info_c {
public:

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