mirror of
https://github.com/encounter/tp.git
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Merge branch 'master' into various3
This commit is contained in:
+13
-10
@@ -3,35 +3,38 @@
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#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
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#include "JSystem/J3DGraphBase/J3DMatBlock.h"
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#include "JSystem/JParticle/JPAParticle.h"
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#include "Z2AudioLib/Z2Creature.h"
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#include "Z2AudioLib/Z2WolfHowlMgr.h"
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#include "d/a/d_a_player.h"
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#include "d/bg/d_bg_s.h"
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#include "d/bg/d_bg_s_acch.h"
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#include "d/bg/d_bg_s_lin_chk.h"
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#include "d/bg/d_bg_w_base.h"
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#include "d/cc/d_cc_d.h"
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#include "d/cc/d_cc_mass_s.h"
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#include "d/d_attention.h"
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#include "d/d_drawlist.h"
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#include "d/d_eye_hl.h"
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#include "d/d_jnt_col.h"
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#include "d/kankyo/d_kankyo.h"
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#include "d/meter/d_meter2_info.h"
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#include "d/msg/d_msg_flow.h"
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#include "d/particle/d_particle.h"
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#include "d/particle/d_particle_copoly.h"
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#include "d/save/d_save.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor_mng.h"
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#include "f_op/f_op_scene.h"
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#include "global.h"
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#include "rel/d/a/kytag/d_a_kytag05/d_a_kytag05.h"
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#include "rel/d/a/tag/d_a_tag_mmsg/d_a_tag_mmsg.h"
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class fopEn_enemy_c;
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class daAlinkHIO_anm_c;
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class J3DAnmTevRegKey;
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class dDemo_actor_c;
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class daScex_c;
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class J2DAnmColorKey;
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class J2DAnmTransformKey;
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class J2DScreen;
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class J2DPane;
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class J2DAnmBase;
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class J3DAnmTevRegKey;
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class dDemo_actor_c;
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class daAlinkHIO_anm_c;
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class daScex_c;
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class fopEn_enemy_c;
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class daAlink_lockCursor_c : public dDlst_base_c {
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public:
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@@ -2,7 +2,7 @@
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#define D_A_D_A_HORSE_STATIC_H
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#include "dolphin/types.h"
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#include "rel/d/a/e/d_a_e_wb/d_a_e_wb.h"
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#include "f_op/f_op_actor.h"
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class daTagHstop_c : public fopAc_ac_c {
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public:
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@@ -2,9 +2,10 @@
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#define D_A_D_A_ITEM_STATIC_H
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#include "SSystem/SComponent/c_lib.h"
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#include "Z2AudioLib/Z2SoundObject.h"
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#include "dolphin/types.h"
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#include "d/a/d_a_itembase.h"
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#include "d/a/d_a_itembase_static.h"
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#include "d/cc/d_cc_d.h"
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#include "d/particle/d_particle.h"
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class daItem_c;
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@@ -1,9 +1,10 @@
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#ifndef D_A_D_A_ITEMBASE_STATIC_H
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#define D_A_D_A_ITEMBASE_STATIC_H
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#include "d/a/d_a_itembase.h"
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#include "dolphin/types.h"
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class fopAc_ac_c;
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void CheckFieldItemCreateHeap(fopAc_ac_c* actor);
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#endif /* D_A_D_A_ITEMBASE_STATIC_H */
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@@ -1,9 +1,12 @@
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#ifndef D_A_D_A_NPC_H
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#define D_A_D_A_NPC_H
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#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
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#include "Z2AudioLib/Z2Creature.h"
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#include "d/com/d_com_inf_game.h"
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#include "d/d_path.h"
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#include "d/msg/d_msg_object.h"
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#include "d/msg/d_msg_flow.h"
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#include "d/particle/d_particle_copoly.h"
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#include "dolphin/types.h"
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#include "global.h"
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@@ -1,7 +1,7 @@
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#ifndef A_OBJ_D_A_OBJ_SS_BASE_H
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#define A_OBJ_D_A_OBJ_SS_BASE_H
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#include "f_op/f_op_actor_mng.h"
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#include "f_op/f_op_actor.h"
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class daObj_SSBase_c : public fopAc_ac_c {
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public:
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@@ -1,16 +1,12 @@
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#ifndef D_A_D_A_PLAYER_H
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#define D_A_D_A_PLAYER_H
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#include "JSystem/J3DGraphAnimator/J3DAnimation.h"
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#include "JSystem/JUtility/JUTTexture.h"
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#include "SSystem/SComponent/c_bg_s_poly_info.h"
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#include "d/d_drawlist.h"
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#include "d/d_resorce.h"
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#include "d/d_stage.h"
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#include "d/save/d_save.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor.h"
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struct ResTIMG;
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class daPy_sightPacket_c : public dDlst_base_c {
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public:
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daPy_sightPacket_c() {}
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@@ -1,9 +1,10 @@
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#ifndef D_BG_D_BG_PLC_H
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#define D_BG_D_BG_PLC_H
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#include "d/bg/d_bg_pc.h"
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#include "dolphin/types.h"
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struct sBgPc;
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enum {
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/* 0x14 */ ZELDA_CODE_SIZE = 0x14
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};
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@@ -4,9 +4,12 @@
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#include "SSystem/SComponent/c_bg_s_gnd_chk.h"
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#include "SSystem/SComponent/c_bg_s_lin_chk.h"
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#include "SSystem/SComponent/c_bg_s_poly_info.h"
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#include "d/bg/d_bg_w.h"
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#include "d/bg/d_bg_w_base.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor.h"
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#include "global.h"
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class dBgW;
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class fopAc_ac_c;
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class cBgS_ChkElm {
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public:
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@@ -6,13 +6,12 @@
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#include "SSystem/SComponent/c_m3d_g_cyl.h"
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#include "SSystem/SComponent/c_m3d_g_lin.h"
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#include "SSystem/SComponent/c_m3d_g_pla.h"
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#include "d/a/d_a_player.h"
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#include "d/bg/d_bg_s_gnd_chk.h"
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#include "d/bg/d_bg_s_lin_chk.h"
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#include "d/bg/d_bg_s_roof_chk.h"
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#include "d/bg/d_bg_s_wtr_chk.h"
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#include "dolphin/types.h"
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//#include "d/bg/d_bg_s.h"
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class fopAc_ac_c;
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class dBgS_AcchCir : public cBgS_PolyInfo {
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private:
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@@ -4,7 +4,8 @@
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#include "SSystem/SComponent/c_bg_s_lin_chk.h"
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#include "d/bg/d_bg_s_chk.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor.h"
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class fopAc_ac_c;
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class dBgS_LinChk : public cBgS_LinChk, public dBgS_Chk {
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public:
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@@ -2,8 +2,8 @@
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#define D_BG_D_BG_S_MOVEBG_ACTOR_H
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#include "SSystem/SComponent/c_bg_s_poly_info.h"
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#include "d/bg/d_bg_w.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor.h"
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class dBgW;
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typedef void (*MoveBGActor_SetFunc)(dBgW*, void*, cBgS_PolyInfo const&, bool, cXyz*, csXyz*,
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@@ -1,6 +1,7 @@
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#ifndef D_BG_D_BG_S_SPH_CHK_H
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#define D_BG_D_BG_S_SPH_CHK_H
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#include "SSystem/SComponent/c_bg_s_chk.h"
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#include "SSystem/SComponent/c_bg_s_poly_info.h"
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#include "SSystem/SComponent/c_m3d_g_pla.h"
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#include "SSystem/SComponent/c_m3d_g_sph.h"
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@@ -1,17 +1,15 @@
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#ifndef D_BG_D_BG_W_H
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#define D_BG_D_BG_W_H
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#include "JSystem/J3DGraphBase/J3DVertex.h"
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#include "SSystem/SComponent/c_bg_s_gnd_chk.h"
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#include "SSystem/SComponent/c_bg_s_lin_chk.h"
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#include "SSystem/SComponent/c_bg_s_poly_info.h"
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#include "SSystem/SComponent/c_m3d_g_tri.h"
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#include "d/bg/d_bg_s_acch.h"
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#include "d/bg/d_bg_s_grp_pass_chk.h"
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#include "d/bg/d_bg_s_poly_pass_chk.h"
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#include "SSystem/SComponent/c_m3d_g_aab.h"
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#include "SSystem/SComponent/c_m3d_g_pla.h"
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#include "d/bg/d_bg_w_base.h"
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#include "dolphin/mtx/mtx.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor.h"
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class cBgS_GrpPassChk;
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class cBgS_PolyPassChk;
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class fopAc_ac_c;
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struct dBgS_CaptPoly {};
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@@ -1,17 +1,20 @@
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#ifndef D_BG_D_BG_W_BASE_H
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#define D_BG_D_BG_W_BASE_H
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#include "SSystem/SComponent/c_bg_s_gnd_chk.h"
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#include "SSystem/SComponent/c_bg_s_lin_chk.h"
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#include "SSystem/SComponent/c_bg_s_poly_info.h"
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#include "SSystem/SComponent/c_bg_s_shdw_draw.h"
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#include "SSystem/SComponent/c_bg_w.h"
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#include "d/bg/d_bg_s_acch.h"
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#include "d/bg/d_bg_s_sph_chk.h"
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#include "SSystem/SComponent/c_m3d_g_pla.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor.h"
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class cBgS_GndChk;
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class cBgS_LinChk;
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class cBgS_ShdwDraw;
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class dBgS_Acch;
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struct dBgS_CaptPoly;
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class dBgS_RoofChk;
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class dBgS_SphChk;
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class dBgS_SplGrpChk;
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class fopAc_ac_c;
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class dBgW_Base : public cBgW_BgId {
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public:
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@@ -1,10 +1,14 @@
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#ifndef D_BG_D_BG_W_KCOL_H
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#define D_BG_D_BG_W_KCOL_H
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#include "SSystem/SComponent/c_m3d_g_aab.h"
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#include "d/bg/d_bg_plc.h"
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#include "d/bg/d_bg_w_base.h"
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#include "dolphin/types.h"
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class cBgS_GrpPassChk;
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class cBgS_PolyPassChk;
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struct dBgPc;
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struct dBgS_CaptPoly;
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struct KC_PrismData {
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@@ -3,6 +3,7 @@
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#include "SSystem/SComponent/c_cc_d.h"
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#include "dolphin/types.h"
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#include "global.h"
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typedef void (*dCcMassS_ObjCallback)(fopAc_ac_c*, cXyz*, u32);
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@@ -2,9 +2,12 @@
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#define D_CC_D_CC_S_H
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#include "SSystem/SComponent/c_cc_s.h"
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#include "d/cc/d_cc_d.h"
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#include "d/cc/d_cc_mass_s.h"
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#include "dolphin/types.h"
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#include "global.h"
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class dCcD_GObjInf;
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class dCcD_GStts;
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class dCcS : public cCcS {
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public:
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@@ -3,7 +3,8 @@
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#include "d/com/d_com_inf_game.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor.h"
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class fopAc_ac_c;
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enum dCcU_AtType {
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/* 0x01 */ HIT_TYPE_LINK_NORMAL_ATTACK = 1,
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@@ -1,14 +1,11 @@
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#ifndef D_COM_D_COM_INF_GAME_H
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#define D_COM_D_COM_INF_GAME_H
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#include "d/a/d_a_alink.h"
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#include "d/bg/d_bg_s.h"
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#include "d/cc/d_cc_s.h"
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#include "d/d_attention.h"
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#include "d/d_drawlist.h"
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#include "d/d_procname.h"
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#include "d/d_resorce.h"
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#include "d/d_simple_model.h"
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#include "d/d_stage.h"
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#include "d/d_vibration.h"
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#include "d/event/d_event.h"
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@@ -16,9 +13,13 @@
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#include "d/particle/d_particle.h"
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#include "d/save/d_save.h"
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#include "f_op/f_op_camera_mng.h"
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#include "f_op/f_op_scene_mng.h"
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#include "global.h"
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class JKRAramArchive;
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class dSmplMdl_draw_c;
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class dTimer_c;
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class daPy_py_c;
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class scene_class;
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class __d_timer_info_c {
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public:
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