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remove "duplicated" inlines (#2099)
* fix f_op_actor_mng inlines * fix f_pc inlines * fix d_a_alink weak func signatures * fix d_com_inf_game inlines * fix some more inlines * fix rest of player inlines * m_Do / JSystem inlines fixed * fix upstream changes
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+3
-3
@@ -153,7 +153,7 @@ int dEnvSe_c::execute_common(dStage_SoundInfo_c* i_soundInf, s8* param_1, u8 par
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int i = i_soundInf->num;
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stage_sound_data* data_p = i_soundInf->entries;
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cXyz cam_eye = dComIfGp_getCamera(i_dComIfGp_getPlayerCameraID(0))->mCamera.Eye();
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cXyz cam_eye = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0))->mCamera.Eye();
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if (param_2 == 0) {
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path_roomNo = -1;
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@@ -278,9 +278,9 @@ int dEnvSe_c::execute() {
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execute_common(roomDt_p->getSoundInfCL(), &field_0xfc, 1);
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execute_common(roomDt_p->getSoundInf(), &field_0xfd, 1);
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execute_common(i_dComIfGp_getStage()->getSoundInfCL(), &field_0xfe, 0);
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execute_common(dComIfGp_getStage()->getSoundInfCL(), &field_0xfe, 0);
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return execute_common(i_dComIfGp_getStage()->getSoundInf(), &field_0xff, 0);
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return execute_common(dComIfGp_getStage()->getSoundInf(), &field_0xff, 0);
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}
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/* 801835A0-801835C0 17DEE0 0020+00 1/0 0/0 0/0 .text dEnvSe_Execute__FP8dEnvSe_c */
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