remove "duplicated" inlines (#2099)

* fix f_op_actor_mng inlines

* fix f_pc inlines

* fix d_a_alink weak func signatures

* fix d_com_inf_game inlines

* fix some more inlines

* fix rest of player inlines

* m_Do / JSystem inlines fixed

* fix upstream changes
This commit is contained in:
TakaRikka
2024-03-19 13:31:53 +02:00
committed by GitHub
parent 38e0f8927a
commit 25d51079a3
347 changed files with 3968 additions and 3888 deletions
+3 -3
View File
@@ -153,7 +153,7 @@ int dEnvSe_c::execute_common(dStage_SoundInfo_c* i_soundInf, s8* param_1, u8 par
int i = i_soundInf->num;
stage_sound_data* data_p = i_soundInf->entries;
cXyz cam_eye = dComIfGp_getCamera(i_dComIfGp_getPlayerCameraID(0))->mCamera.Eye();
cXyz cam_eye = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0))->mCamera.Eye();
if (param_2 == 0) {
path_roomNo = -1;
@@ -278,9 +278,9 @@ int dEnvSe_c::execute() {
execute_common(roomDt_p->getSoundInfCL(), &field_0xfc, 1);
execute_common(roomDt_p->getSoundInf(), &field_0xfd, 1);
execute_common(i_dComIfGp_getStage()->getSoundInfCL(), &field_0xfe, 0);
execute_common(dComIfGp_getStage()->getSoundInfCL(), &field_0xfe, 0);
return execute_common(i_dComIfGp_getStage()->getSoundInf(), &field_0xff, 0);
return execute_common(dComIfGp_getStage()->getSoundInf(), &field_0xff, 0);
}
/* 801835A0-801835C0 17DEE0 0020+00 1/0 0/0 0/0 .text dEnvSe_Execute__FP8dEnvSe_c */