d_a_tbox2 done, f_op_actor_mng cleanup, cleanup fopAc_ac_c member names (#2084)

This commit is contained in:
TakaRikka
2024-03-04 18:33:13 -07:00
committed by GitHub
parent 7ba8c332c7
commit 22e941fd8c
334 changed files with 3796 additions and 6194 deletions
+35 -35
View File
@@ -921,9 +921,9 @@ cPhs__Step daNpcAsh_c::Create() {
fopAcM_SetMtx(this, mMcaMorf->getModel()->getBaseTRMtx());
fopAcM_setCullSizeBox(this, -100.0f, -50.0f, -100.0f, 100.0f, 220.0f, 100.0f);
mZ2.init(&current.pos, &mEyePos, 3, 1);
mZ2.init(&current.pos, &eyePos, 3, 1);
mAcchCir.SetWall(daNpcAsh_Param_c::m.m1C, daNpcAsh_Param_c::m.m18);
mAcch.Set(&fopAcM_GetPosition_p(this), &fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir, &fopAcM_GetSpeed_p(this), &fopAcM_GetAngle_p(this), &fopAcM_GetShapeAngle_p(this));
mAcch.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir, fopAcM_GetSpeed_p(this), fopAcM_GetAngle_p(this), fopAcM_GetShapeAngle_p(this));
mAcch.SetRoofNone();
mAcch.SetWaterNone();
mAcch.CrrPos(dComIfG_Bgsp());
@@ -1153,11 +1153,11 @@ int daNpcAsh_c::Draw() {
mMcaMorf->getModel()->getModelData()->getMaterialNodePointer(2)->setMaterialAnm(mpMatAnm);
draw(0, 0, daNpcAsh_Param_c::m.mShadow, NULL, 0);
if (field_0xf60 == 1) {
g_env_light.setLightTevColorType_MAJI(mModelBow->mModelData, &mTevStr);
g_env_light.setLightTevColorType_MAJI(mModelBow->mModelData, &tevStr);
mDoMtx_stack_c::copy(mMcaMorf->getModel()->i_getAnmMtx(16));
mModelBow->i_setBaseTRMtx(mDoMtx_stack_c::get());
mDoExt_modelUpdateDL(mModelBow);
g_env_light.setLightTevColorType_MAJI(mModelQuiver->mModelData, &mTevStr);
g_env_light.setLightTevColorType_MAJI(mModelQuiver->mModelData, &tevStr);
mDoMtx_stack_c::copy(mMcaMorf->getModel()->i_getAnmMtx(2));
mModelQuiver->i_setBaseTRMtx(mDoMtx_stack_c::get());
mDoExt_modelUpdateDL(mModelQuiver);
@@ -1382,10 +1382,10 @@ void daNpcAsh_c::reset() {
mLookMode = -1;
field_0xf5c = 0;
mGravity = daNpcAsh_Param_c::m.mGravity;
current.pos = orig.pos;
next.pos = current.pos;
current.angle.set(0, orig.angle.y, 0);
next.angle = current.angle;
current.pos = home.pos;
old.pos = current.pos;
current.angle.set(0, home.angle.y, 0);
old.angle = current.angle;
shape_angle = current.angle;
field_0x8f0 = current.angle;
field_0x8f6 = field_0x8f0;
@@ -1816,7 +1816,7 @@ bool daNpcAsh_c::wait_type0(void* param_0) {
setExpression(7, -1.0f);
if (!isMap()) {
setMotion(0, -1.0f, false);
} else if (field_0x8f0.y == orig.angle.y) {
} else if (field_0x8f0.y == home.angle.y) {
setMotion(1, -1.0f, false);
}
field_0x96c = 0;
@@ -1844,8 +1844,8 @@ bool daNpcAsh_c::wait_type0(void* param_0) {
} else {
setLookMode(0, NULL);
}
if (orig.angle.y != field_0x8f0.y) {
if (step(orig.angle.y, true)) {
if (home.angle.y != field_0x8f0.y) {
if (step(home.angle.y, true)) {
setExpression(7, -1.0f);
if (!isMap()) {
setMotion(0, -1.0f, false);
@@ -1857,7 +1857,7 @@ bool daNpcAsh_c::wait_type0(void* param_0) {
}
daTag_EvtArea_c* evtArea = (daTag_EvtArea_c*)mActorMngr[5].getActorP();
if (evtArea != NULL) {
if (evtArea->chkPointInArea(fopAcM_GetPosition_p(daPy_getPlayerActorClass()))) {
if (evtArea->chkPointInArea(*fopAcM_GetPosition_p(daPy_getPlayerActorClass()))) {
daNpcF_offTmpBit(11);
mOrderEvtNo = 2;
fopAcM_delete(evtArea);
@@ -1865,8 +1865,8 @@ bool daNpcAsh_c::wait_type0(void* param_0) {
}
}
}
if (field_0x8f0.y != orig.angle.y) {
if (step(orig.angle.y, true)) {
if (field_0x8f0.y != home.angle.y) {
if (step(home.angle.y, true)) {
if (!isMap()) {
setMotion(0, -1.0f, false);
} else {
@@ -1876,7 +1876,7 @@ bool daNpcAsh_c::wait_type0(void* param_0) {
}
}
if (i_dComIfGp_event_runCheck()) {
if (mEvtInfo.checkCommandTalk()) {
if (eventInfo.checkCommandTalk()) {
if (!dComIfGp_event_chkTalkXY() || dComIfGp_evmng_ChkPresentEnd()) {
if (isSneaking()) {
mOrderEvtNo = 3;
@@ -1892,7 +1892,7 @@ bool daNpcAsh_c::wait_type0(void* param_0) {
}
} else {
if (mOrderEvtNo != 0) {
mEvtInfo.setArchiveName("Ash");
eventInfo.setArchiveName("Ash");
}
orderEvent(mMapToolId, mOrderEvtNo != 0 ? l_evtNames[mOrderEvtNo] : NULL, -1, 40, -1, 1);
}
@@ -1970,7 +1970,7 @@ bool daNpcAsh_c::wait_type1(void* param_0) {
case 0:
if (daNpcF_chkTmpBit(0x76)) {
current.pos.set(-4300.0f, 0.0f, 8627.657f);
next.pos = current.pos;
old.pos = current.pos;
setAngle(-0x6000);
field_0xf54++;
}
@@ -2076,7 +2076,7 @@ bool daNpcAsh_c::demo(void* param_0) {
field_0xf5c = 2;
// no break
case 2:
if (i_dComIfGp_event_runCheck() && !mEvtInfo.checkCommandTalk()) {
if (i_dComIfGp_event_runCheck() && !eventInfo.checkCommandTalk()) {
s32 cutIndex = i_dComIfGp_getEventManager().getMyStaffId(l_myName, NULL, 0);
if (cutIndex != -1) {
mCutIndex = cutIndex;
@@ -2088,7 +2088,7 @@ bool daNpcAsh_c::demo(void* param_0) {
i_dComIfGp_getEventManager().cutEnd(cutIndex);
}
}
if (mEvtInfo.checkCommandDemoAccrpt() && field_0x9d4 != -1 && i_dComIfGp_getEventManager().endCheck(field_0x9d4)) {
if (eventInfo.checkCommandDemoAccrpt() && field_0x9d4 != -1 && i_dComIfGp_getEventManager().endCheck(field_0x9d4)) {
i_dComIfGp_event_reset();
mOrderEvtNo = 0;
field_0x9d4 = -1;
@@ -2448,21 +2448,21 @@ asm void calc__11J3DTexNoAnmCFPUs() {
// literals
void daNpcAsh_c::setParam() {
searchActors();
mAttentionInfo.mFlags = 0xa;
attention_info.flags = 0xa;
if (isSneaking()) {
mAttentionInfo.field_0x0[0] = 0x4e;
mAttentionInfo.field_0x0[1] = mAttentionInfo.field_0x0[0];
mAttentionInfo.field_0x0[3] = 0x4d;
mAttentionInfo.mFlags |= 0x800000;
attention_info.field_0x0[0] = 0x4e;
attention_info.field_0x0[1] = attention_info.field_0x0[0];
attention_info.field_0x0[3] = 0x4d;
attention_info.flags |= 0x800000;
} else {
if (!strcmp(dComIfGp_getStartStageName(), "R_SP116")) {
mAttentionInfo.field_0x0[0] = getDistTableIdx(3, 6);
mAttentionInfo.field_0x0[1] = mAttentionInfo.field_0x0[0];
mAttentionInfo.field_0x0[3] = getDistTableIdx(2, 6);
attention_info.field_0x0[0] = getDistTableIdx(3, 6);
attention_info.field_0x0[1] = attention_info.field_0x0[0];
attention_info.field_0x0[3] = getDistTableIdx(2, 6);
} else {
mAttentionInfo.field_0x0[0] = getDistTableIdx(daNpcAsh_Param_c::m.m4C, daNpcAsh_Param_c::m.m4E);
mAttentionInfo.field_0x0[1] = mAttentionInfo.field_0x0[0];
mAttentionInfo.field_0x0[3] = getDistTableIdx(daNpcAsh_Param_c::m.m48, daNpcAsh_Param_c::m.m4A);
attention_info.field_0x0[0] = getDistTableIdx(daNpcAsh_Param_c::m.m4C, daNpcAsh_Param_c::m.m4E);
attention_info.field_0x0[1] = attention_info.field_0x0[0];
attention_info.field_0x0[3] = getDistTableIdx(daNpcAsh_Param_c::m.m48, daNpcAsh_Param_c::m.m4A);
}
}
}
@@ -2482,7 +2482,7 @@ BOOL daNpcAsh_c::main() {
if (mpActionFn != NULL) {
(this->*mpActionFn)(NULL);
}
if (i_dComIfGp_event_runCheck() != 0 && !mEvtInfo.checkCommandTalk() && mItemPartnerId != -1) {
if (i_dComIfGp_event_runCheck() != 0 && !eventInfo.checkCommandTalk() && mItemPartnerId != -1) {
dComIfGp_event_setItemPartnerId(mItemPartnerId);
mItemPartnerId = -1;
}
@@ -2596,14 +2596,14 @@ void daNpcAsh_c::setAttnPos() {
cXyz vec(10.0f, 10.0f, 0.0f);
mDoMtx_stack_c::copy(mMcaMorf->getModel()->i_getAnmMtx(4));
mDoMtx_stack_c::multVecZero(&mHeadPos);
mDoMtx_stack_c::multVec(&vec, &mEyePos);
mDoMtx_stack_c::multVec(&vec, &eyePos);
vec.x = 0.0f;
mDoMtx_stack_c::multVec(&vec, &vec);
field_0x902.x = cLib_targetAngleX(&mHeadPos, &vec);
field_0x902.y = cLib_targetAngleY(&mHeadPos, &vec);
cXyz* attnPos = mLookat.getAttnPos();
if (attnPos != NULL) {
cXyz local_48 = *attnPos - mEyePos;
cXyz local_48 = *attnPos - eyePos;
field_0x8fc.y = -(field_0x91a[2].y + field_0x8f0.y);
field_0x8fc.y += cM_atan2s(local_48.x, local_48.z);
field_0x8fc.x = -cM_atan2s(local_48.y, local_48.absXZ());
@@ -2612,7 +2612,7 @@ void daNpcAsh_c::setAttnPos() {
field_0x8fc.y = 0;
field_0x8fc.x = 0;
}
mAttentionInfo.mPosition.set(mHeadPos.x, mHeadPos.y + 35.0f, mHeadPos.z);
attention_info.position.set(mHeadPos.x, mHeadPos.y + 35.0f, mHeadPos.z);
cXyz center;
mDoMtx_stack_c::copy(mMcaMorf->getModel()->i_getAnmMtx(2));
mDoMtx_stack_c::multVecZero(&center);
@@ -2705,7 +2705,7 @@ void daNpcAsh_c::lookat() {
break;
}
if (actor != NULL) {
mLookPos = actor->mAttentionInfo.mPosition;
mLookPos = actor->attention_info.position;
if (mLookMode != 2 && mLookMode != 3) {
mLookPos.y -= 40.0f;
}
+58 -57
View File
@@ -86,6 +86,7 @@ extern "C" extern char const* const d_a_npc_ne__stringBase0;
// External References:
//
extern "C" void fopAcM_riverStream__FP4cXyzPsPff();
extern "C" void mDoMtx_XrotM__FPA4_fs();
extern "C" void mDoMtx_YrotS__FPA4_fs();
extern "C" void mDoMtx_YrotM__FPA4_fs();
@@ -485,7 +486,7 @@ SECTION_DATA extern void* __vt__14daNpc_Ne_HIO_c[3] = {
// matches with literals
daNpc_Ne_HIO_c::daNpc_Ne_HIO_c() :
field_0x04(-1),
mScale(1.0f),
scale(1.0f),
mWalkSpeed(2.5f),
mRunSpeed(12.0f),
field_0x14(2.0f),
@@ -619,11 +620,11 @@ static int daNpc_Ne_Draw(npc_ne_class* i_this) {
if (!dComIfGs_wolfeye_effect_check()) {
return 1;
}
g_env_light.settingTevStruct(4, &i_this->current.pos, &i_this->mTevStr);
g_env_light.settingTevStruct(4, &i_this->current.pos, &i_this->tevStr);
} else {
g_env_light.settingTevStruct(0, &i_this->current.pos, &i_this->mTevStr);
g_env_light.settingTevStruct(0, &i_this->current.pos, &i_this->tevStr);
}
g_env_light.setLightTevColorType_MAJI(model->mModelData, &i_this->mTevStr);
g_env_light.setLightTevColorType_MAJI(model->mModelData, &i_this->tevStr);
i_this->mpBtkAnm->entry(model->getModelData());
i_this->mpBtpAnm->entry(model->getModelData());
@@ -633,14 +634,14 @@ static int daNpc_Ne_Draw(npc_ne_class* i_this) {
cXyz vec(i_this->current.pos.x, i_this->current.pos.y + 100.0f, i_this->current.pos.z);
i_this->mShadowKey = dComIfGd_setShadow(
i_this->mShadowKey, 1, model, &vec, 0.0f, 400.0f, i_this->current.pos.y,
i_this->mAcch.GetGroundH(), i_this->mAcch.m_gnd, &i_this->mTevStr,
i_this->mAcch.GetGroundH(), i_this->mAcch.m_gnd, &i_this->tevStr,
0, 1.0f, dDlst_shadowControl_c::getSimpleTex()
);
}
if (i_this->field_0x5b4 == 3) {
g_env_light.setLightTevColorType_MAJI(i_this->mpDishMorf->getModel()->mModelData,
&i_this->mTevStr);
&i_this->tevStr);
i_this->mpDishMorf->entryDL();
}
@@ -1124,9 +1125,9 @@ static fopAc_ac_c* search_bird(npc_ne_class* i_this) {
while (i < target_info_count) {
fopAc_ac_c* actor = target_info[i];
cXyz eye_delta, delta;
eye_delta.x = actor->current.pos.x - i_this->mEyePos.x;
eye_delta.y = actor->current.pos.y + 50.0f - i_this->mEyePos.y;
eye_delta.z = actor->current.pos.z - i_this->mEyePos.z;
eye_delta.x = actor->current.pos.x - i_this->eyePos.x;
eye_delta.y = actor->current.pos.y + 50.0f - i_this->eyePos.y;
eye_delta.z = actor->current.pos.z - i_this->eyePos.z;
delta.x = actor->current.pos.x - i_this->current.pos.x;
delta.z = actor->current.pos.z - i_this->current.pos.z;
f32 eye_dist = JMAFastSqrt(eye_delta.x * eye_delta.x + eye_delta.z * eye_delta.z);
@@ -1135,7 +1136,7 @@ static fopAc_ac_c* search_bird(npc_ne_class* i_this) {
if (target_bgc[i] || other_bg_check(i_this, actor)) {
target_bgc[i] = true;
} else {
if (fabsf(actor->current.pos.y + 50.0f - i_this->mEyePos.y) <= 100.0f) {
if (fabsf(actor->current.pos.y + 50.0f - i_this->eyePos.y) <= 100.0f) {
s16 angle = i_this->shape_angle.y - cM_atan2s(eye_delta.x, eye_delta.z);
if (angle < 0x4000 && angle > -0x4000) {
return actor;
@@ -2770,7 +2771,7 @@ static int npc_ne_home(npc_ne_class* i_this) {
i_this->current.pos.x = home_path[i_this->mHomePathIdx].mPosition.x;
i_this->current.pos.y = home_path[i_this->mHomePathIdx].mPosition.y;
i_this->current.pos.z = home_path[i_this->mHomePathIdx].mPosition.z;
i_this->next.pos = i_this->current.pos;
i_this->old.pos = i_this->current.pos;
anm_init(i_this, npc_ne_class::ANM_TO_JUMP, 5.0f, 0, 1.0f);
i_this->mState = 11;
i_this->mHomePathIdx = home_path_search(i_this, 0);
@@ -2851,7 +2852,7 @@ static int npc_ne_home(npc_ne_class* i_this) {
i_this->current.pos.x = home_path[i_this->mHomePathIdx].mPosition.x;
i_this->current.pos.y = home_path[i_this->mHomePathIdx].mPosition.y;
i_this->current.pos.z = home_path[i_this->mHomePathIdx].mPosition.z;
i_this->next.pos = i_this->current.pos;
i_this->old.pos = i_this->current.pos;
i_this->field_0xcb4 = 1;
i_this->field_0xc5e = 0x7a;
}
@@ -2869,7 +2870,7 @@ static int npc_ne_home(npc_ne_class* i_this) {
target_speed = l_HIO.mRunSpeed * 1.5f;
ret = 0;
i_this->speed.y = 0.0f;
i_this->mGravity = 0.0f;
i_this->gravity = 0.0f;
vec.x = home_path[0].mPosition.x;
vec.z = home_path[0].mPosition.z;
vec -= i_this->current.pos;
@@ -3135,7 +3136,7 @@ static void npc_ne_swim(npc_ne_class* i_this) {
cLib_addCalc2(&i_this->speedF, l_HIO.mSwimSpeed, 1.0f, 0.1f);
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mTargetAngleY, 0x20, max_angle_step);
i_this->speed.y = 0.0f;
i_this->mGravity = 0.0f;
i_this->gravity = 0.0f;
cLib_addCalc2(&i_this->current.pos.y,
i_this->field_0x6bc - i_this->mBaseScale.z * 45.0f, 1.0f, 5.0f);
if (i_this->mTimers[1] == 0 && i_this->mAcch.ChkWallHit()) {
@@ -3211,7 +3212,7 @@ static void npc_ne_outswim(npc_ne_class* i_this) {
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mTargetAngleY, 4, 0x800);
i_this->speed.y = 0.0f;
i_this->mGravity = 0.0f;
i_this->gravity = 0.0f;
}
#else
#pragma push
@@ -3259,7 +3260,7 @@ static int npc_ne_climb(npc_ne_class* i_this) {
if (wall_angle != 1) {
anm_init(i_this, npc_ne_class::ANM_TO_JUMP, 5.0f, 0, 1.0f);
i_this->current.angle.y = wall_angle;
i_this->current.pos = i_this->next.pos;
i_this->current.pos = i_this->old.pos;
i_this->speedF = 0.0f;
i_this->mState++;
} else {
@@ -3333,7 +3334,7 @@ static int npc_ne_climb(npc_ne_class* i_this) {
if (ret == 0) {
i_this->speed.y = 0.0f;
i_this->speedF = 0.0f;
i_this->mGravity = 0.0f;
i_this->gravity = 0.0f;
}
return ret;
}
@@ -3410,7 +3411,7 @@ static void npc_ne_s_drop(npc_ne_class* i_this) {
i_this->field_0x67a = 3;
i_this->speed.y = 0.0f;
i_this->speedF = 0.0f;
i_this->mGravity = 0.0f;
i_this->gravity = 0.0f;
if (!i_this->mpMorf->isStop()) {
break;
}
@@ -3519,7 +3520,7 @@ static int npc_ne_carry(npc_ne_class* i_this) {
if (fabsf(i_this->current.pos.y - dComIfG_Bgsp().GroundCross(&gnd_chk)) < 30.0f) {
i_this->current.pos.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
i_this->field_0x91c = i_this->current.pos.y;
i_this->mGravity = 0.0f;
i_this->gravity = 0.0f;
} else {
i_this->mAction = npc_ne_class::ACT_DROP;
i_this->mState = 0;
@@ -3542,7 +3543,7 @@ static int npc_ne_carry(npc_ne_class* i_this) {
dBgS_LinChk lin_chk;
cXyz pos = i_this->current.pos;
pos.y += 2.0f;
lin_chk.Set(&player->mEyePos, &pos, i_this);
lin_chk.Set(&player->eyePos, &pos, i_this);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
i_this->current.pos = lin_chk.i_GetCross();
}
@@ -3653,7 +3654,7 @@ COMPILER_STRIP_GATE(0x80A92550, &lit_6812);
// regalloc
static void action(npc_ne_class* i_this) {
fopAc_ac_c* player = dComIfGp_getPlayer(0);
i_this->mGravity = -7.0f;
i_this->gravity = -7.0f;
if (i_this->mResName == "Npc_net") {
i_this->mDistToTarget = 10000.0f;
@@ -3665,7 +3666,7 @@ static void action(npc_ne_class* i_this) {
}
i_this->mAngleToPlayer = fopAcM_searchPlayerAngleY(i_this);
i_this->field_0x6b8 = fabsf(player->mEyePos.y - player->current.pos.y);
i_this->field_0x6b8 = fabsf(player->eyePos.y - player->current.pos.y);
if (fabsf(i_this->current.pos.y - player->current.pos.y) > 50.0f) {
i_this->field_0x6b8 = 100.0f;
}
@@ -3806,12 +3807,12 @@ static void action(npc_ne_class* i_this) {
}
if (bvar9 && i_this->field_0x701 == 0) {
cLib_onBit<u32>(i_this->mAttentionInfo.mFlags, 0x10);
cLib_onBit<u32>(i_this->attention_info.flags, 0x10);
if (ne_carry_check(i_this)) {
return;
}
} else {
cLib_offBit<u32>(i_this->mAttentionInfo.mFlags, 0x10);
cLib_offBit<u32>(i_this->attention_info.flags, 0x10);
}
cXyz vec1, vec2, vec3;
@@ -3822,7 +3823,7 @@ static void action(npc_ne_class* i_this) {
&& rod->field_0x13b4 != 0 && !i_this->mNoFollow) {
if (i_this->mDistToTarget > 500.0f) {
i_this->current.pos = ground_search(i_this);
i_this->next = i_this->current;
i_this->old = i_this->current;
}
} else if (!i_this->mNoFollow) {
if (i_this->mDistToTarget > 700.0f && fopAcM_CheckCondition(i_this, 4)
@@ -3846,7 +3847,7 @@ static void action(npc_ne_class* i_this) {
i_this->mState = 0;
}
i_this->current.pos = vec2;
i_this->next = i_this->current;
i_this->old = i_this->current;
}
}
} else {
@@ -3856,7 +3857,7 @@ static void action(npc_ne_class* i_this) {
i_this->current.pos.set(3400.0f, 84.13f, 64.0f);
i_this->current.angle.y = -0x6987;
i_this->shape_angle.y = i_this->current.angle.y;
i_this->next = i_this->orig = i_this->current;
i_this->old = i_this->home = i_this->current;
i_this->speedF = 0.0f;
}
}
@@ -3870,7 +3871,7 @@ static void action(npc_ne_class* i_this) {
MtxPosition(&vec1, &vec2);
i_this->speed.x = vec2.x;
i_this->speed.z = vec2.z;
i_this->speed.y += i_this->mGravity;
i_this->speed.y += i_this->gravity;
i_this->current.pos += i_this->speed;
if (i_this->speed.y < -120.0f) {
i_this->speed.y = -120.0f;
@@ -3932,7 +3933,7 @@ static void action(npc_ne_class* i_this) {
i_this->mState = 0;
i_this->mSound.startSound(Z2SE_CAT_CRY_ANNOY, 0, -1);
} else if (fvar15 > 30.0f && i_this->mAction != npc_ne_class::ACT_ROOF) {
i_this->current.pos = i_this->next.pos;
i_this->current.pos = i_this->old.pos;
i_this->mAction = npc_ne_class::ACT_S_DROP;
i_this->mState = 0;
}
@@ -3987,7 +3988,7 @@ static void action(npc_ne_class* i_this) {
if (i_this->field_0x668 == 2) {
vec1 = i_this->field_0x66c - i_this->current.pos;
} else {
vec1 = player->mEyePos - i_this->current.pos;
vec1 = player->eyePos - i_this->current.pos;
if (!daPy_py_c::i_checkNowWolf()) {
vec1.y += i_this->mBaseScale.z * -40.0f;
}
@@ -4047,7 +4048,7 @@ static void action(npc_ne_class* i_this) {
i_this->field_0x68a = 0;
if (ivar5 != 0) {
cXyz vec4 = i_this->mEyePos;
cXyz vec4 = i_this->eyePos;
vec4.y = i_this->field_0x6bc;
if (ivar5 == 1) {
if (i_this->field_0x658 == 0) {
@@ -4265,13 +4266,13 @@ static int message(npc_ne_class* i_this) {
i_this->field_0xc0a = 0;
if (i_this->field_0x5b7 == 1 && (i_this->mMsgFlow.getNowMsgNo() == 0x18a1 ||
i_this->mMsgFlow.getNowMsgNo() == 0x18a2)) {
fopAcM_createItem(&dComIfGp_getPlayer(0)->mEyePos, SILVER_RUPEE, -1,
fopAcM_createItem(&dComIfGp_getPlayer(0)->eyePos, SILVER_RUPEE, -1,
fopAcM_GetRoomNo(i_this), NULL, NULL, 3);
}
}
return 1;
} else {
if (i_dComIfGp_event_runCheck() && i_this->mEvtInfo.checkCommandTalk()) {
if (i_dComIfGp_event_runCheck() && i_this->eventInfo.checkCommandTalk()) {
i_this->mMsgFlow.init(i_this, i_this->mFlowID, 0, NULL);
i_this->field_0xc0a = 1;
}
@@ -4279,14 +4280,14 @@ static int message(npc_ne_class* i_this) {
if (i_this->field_0xc08 == 2 && i_this->mFlowID != -1 && daPy_py_c::i_checkNowWolf() &&
!fopAcM_otherBgCheck(daPy_getLinkPlayerActorClass(), i_this)) {
fopAcM_OnStatus(i_this, 0);
i_this->mAttentionInfo.mFlags |= 0xa;
i_this->attention_info.flags |= 0xa;
if (i_this->mResName == "Npc_net") {
i_this->mAttentionInfo.mFlags |= 0xc00000;
i_this->attention_info.flags |= 0xc00000;
}
i_this->mEvtInfo.i_onCondition(1);
i_this->eventInfo.i_onCondition(1);
} else {
fopAcM_OffStatus(i_this, 0);
i_this->mAttentionInfo.mFlags &= ~0xc0000a;
i_this->attention_info.flags &= ~0xc0000a;
}
return 0;
@@ -4368,11 +4369,11 @@ static int daNpc_Ne_Execute(npc_ne_class* i_this) {
mDoMtx_stack_c::YrotM(i_this->shape_angle.y);
mDoMtx_stack_c::XrotM(i_this->shape_angle.x);
mDoMtx_stack_c::ZrotM(i_this->shape_angle.z);
i_this->mScale.x = i_this->mBaseScale.x * l_HIO.mScale;
mDoMtx_stack_c::scaleM(i_this->mScale.x, i_this->mScale.x, i_this->mScale.x);
i_this->scale.x = i_this->mBaseScale.x * l_HIO.scale;
mDoMtx_stack_c::scaleM(i_this->scale.x, i_this->scale.x, i_this->scale.x);
J3DModel* model = i_this->mpMorf->getModel();
model->i_setBaseTRMtx(mDoMtx_stack_c::get());
i_this->mpMorf->play(&i_this->mEyePos, 0, 0);
i_this->mpMorf->play(&i_this->eyePos, 0, 0);
i_this->mpBtkAnm->setFrame(i_this->mBtkFrame);
i_this->mpBtpAnm->setFrame(i_this->mBtpFrame);
i_this->mpMorf->modelCalc();
@@ -4381,14 +4382,14 @@ static int daNpc_Ne_Execute(npc_ne_class* i_this) {
mDoMtx_stack_c::transS(i_this->mDishPos.x, i_this->mDishPos.y, i_this->mDishPos.z);
mDoMtx_stack_c::YrotM(i_this->shape_angle.y);
i_this->mpDishMorf->getModel()->i_setBaseTRMtx(mDoMtx_stack_c::get());
i_this->mpDishMorf->play(&i_this->mEyePos, 0, 0);
i_this->mpDishMorf->play(&i_this->eyePos, 0, 0);
i_this->mpDishMorf->modelCalc();
}
PSMTXCopy(model->i_getAnmMtx(4), *calc_mtx);
MtxPosition(&vec1, &i_this->mEyePos);
i_this->mAttentionInfo.mPosition = i_this->mEyePos;
i_this->mAttentionInfo.mPosition.y += i_this->mBaseScale.y * 20.0f;
MtxPosition(&vec1, &i_this->eyePos);
i_this->attention_info.position = i_this->eyePos;
i_this->attention_info.position.y += i_this->mBaseScale.y * 20.0f;
PSMTXCopy(model->i_getAnmMtx(3), *calc_mtx);
vec1.set(i_this->field_0xbf4 + -30.0f, 0.0f, 0.0f);
@@ -4403,7 +4404,7 @@ static int daNpc_Ne_Execute(npc_ne_class* i_this) {
dComIfG_Ccsp()->Set(&i_this->mCcSph);
cXyz vec3(-20000.0f, 300000.0f, -10000.0f);
vec2 = i_this->mEyePos;
vec2 = i_this->eyePos;
if (i_this->field_0xbcc == 0) {
vec2 += vec3;
} else {
@@ -4421,7 +4422,7 @@ static int daNpc_Ne_Execute(npc_ne_class* i_this) {
static u16 e_name[2] = {0x8497, 0x8498};
for (int i = 0; i < 2; i++) {
i_this->mParticle[i] = dComIfGp_particle_set(i_this->mParticle[i], e_name[i],
&i_this->mEyePos, NULL, NULL);
&i_this->eyePos, NULL, NULL);
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->mParticle[i]);
if (emitter != NULL) {
emitter->setGlobalAlpha(!dComIfGs_wolfeye_effect_check() ? 0xff : 0);
@@ -4446,12 +4447,12 @@ static int daNpc_Ne_Execute(npc_ne_class* i_this) {
}
fish->mpMorf->play(NULL, 0, 0);
fish->mpMorf->modelCalc();
fish->current.pos = i_this->mEyePos;
fish->mEyePos = i_this->mEyePos;
fish->current.pos = i_this->eyePos;
fish->eyePos = i_this->eyePos;
}
if (i_this->current.pos.y - i_this->orig.pos.y < -5000.0f && fopAcM_CheckCondition(i_this, 4)) {
i_this->next.pos = i_this->current.pos = i_this->orig.pos;
if (i_this->current.pos.y - i_this->home.pos.y < -5000.0f && fopAcM_CheckCondition(i_this, 4)) {
i_this->old.pos = i_this->current.pos = i_this->home.pos;
}
return 1;
@@ -4480,7 +4481,7 @@ static int daNpc_Ne_Delete(npc_ne_class* i_this) {
if (i_this->field_0xcc1 != 0) {
l_hioInit = false;
}
if (i_this->mHeap != NULL) {
if (i_this->heap != NULL) {
i_this->mSound.deleteObject();
}
return 1;
@@ -4654,7 +4655,7 @@ static cPhs__Step daNpc_Ne_Create(fopAc_ac_c* i_this) {
if (i_dComIfGs_isEventBit(0x1001)) {
_this->mAction = npc_ne_class::ACT_ROOF;
_this->current.pos.set(1005.0f, 766.0f, -1423.0f);
_this->next = _this->orig = _this->current;
_this->old = _this->home = _this->current;
_this->current.angle.y = 0;
_this->mNoFollow = true;
} else {
@@ -4662,7 +4663,7 @@ static cPhs__Step daNpc_Ne_Create(fopAc_ac_c* i_this) {
_this->current.pos.set(3400.0f, 84.13f, 64.0f);
_this->current.angle.y = -0x6987;
_this->shape_angle.y = _this->current.angle.y;
_this->next = _this->orig = _this->current;
_this->old = _this->home = _this->current;
_this->mNoFollow = true;
_this->field_0x701 = 1;
}
@@ -4681,10 +4682,10 @@ static cPhs__Step daNpc_Ne_Create(fopAc_ac_c* i_this) {
fopAcM_OnStatus(_this, 0x100);
fopAcM_OnCarryType(_this, fopAcM_CARRY_TYPE_8);
_this->mAttentionInfo.mFlags = 0;
_this->mAttentionInfo.field_0x0[4] = 7;
_this->attention_info.flags = 0;
_this->attention_info.field_0x0[4] = 7;
fopAcM_SetMtx(_this, _this->mpMorf->getModel()->getBaseTRMtx());
_this->mHealth = 1;
_this->health = 1;
_this->field_0x560 = 1;
/* 80A92950-80A92990 000360 0040+00 1/1 0/0 0/0 .data cc_sph_src$7518 */
@@ -4738,7 +4739,7 @@ static cPhs__Step daNpc_Ne_Create(fopAc_ac_c* i_this) {
} else {
_this->mBaseScale.set(1.0f, 1.0f, 1.0f);
}
_this->mAcch.Set(&_this->current.pos, &_this->next.pos, _this, 1,
_this->mAcch.Set(&_this->current.pos, &_this->old.pos, _this, 1,
&_this->mAcchCir, &_this->speed, NULL, NULL);
_this->mAcchCir.SetWall(_this->mBaseScale.y * 30.0f, _this->mBaseScale.z * 35.0f);
_this->field_0x5e0 = cM_rndFX(0.2f) + 1.0f;
+8 -8
View File
@@ -221,8 +221,8 @@ static asm int nodeCallBack(J3DJoint* param_0, int param_1) {
/* 80B25B78-80B25BDC 000258 0064+00 1/0 0/0 0/0 .text daNPC_TR_Draw__FP12npc_tr_class */
static int daNPC_TR_Draw(npc_tr_class* npc_tr) {
g_env_light.settingTevStruct(0, &npc_tr->current.pos, &npc_tr->mTevStr);
g_env_light.setLightTevColorType_MAJI(npc_tr->field_0x5b8->mModelData, &npc_tr->mTevStr);
g_env_light.settingTevStruct(0, &npc_tr->current.pos, &npc_tr->tevStr);
g_env_light.setLightTevColorType_MAJI(npc_tr->field_0x5b8->mModelData, &npc_tr->tevStr);
mDoExt_modelUpdateDL(npc_tr->field_0x5b8);
return 1;
}
@@ -387,9 +387,9 @@ static void npc_tr_move(npc_tr_class* npc_tr) {
case 0:
if (npc_tr->field_0x5dc[0] == 0) {
for (int i = 0; i < 100; i++) {
npc_tr->field_0x5c4.x = npc_tr->orig.pos.x + cM_rndFX(1000.0f);
npc_tr->field_0x5c4.y = npc_tr->orig.pos.y + cM_rndFX(200.0f);
npc_tr->field_0x5c4.z = npc_tr->orig.pos.z + cM_rndFX(1000.0f);
npc_tr->field_0x5c4.x = npc_tr->home.pos.x + cM_rndFX(1000.0f);
npc_tr->field_0x5c4.y = npc_tr->home.pos.y + cM_rndFX(200.0f);
npc_tr->field_0x5c4.z = npc_tr->home.pos.z + cM_rndFX(1000.0f);
cXyz distance = npc_tr->field_0x5c4 - npc_tr->current.pos;
distance.y = 0.0f;
@@ -521,7 +521,7 @@ static int daNPC_TR_Execute(npc_tr_class* npc_tr) {
mDoMtx_stack_c::YrotM(npc_tr->shape_angle.y + npc_tr->field_0x5f0);
mDoMtx_stack_c::XrotM(npc_tr->shape_angle.x);
f32 scale = npc_tr->mScale.x * l_HIO.field_0x8;
f32 scale = npc_tr->scale.x * l_HIO.field_0x8;
mDoMtx_stack_c::scaleM(scale, scale, scale);
MTXCopy(mDoMtx_stack_c::get(), npc_tr->field_0x5b8->mBaseTransformMtx);
@@ -587,8 +587,8 @@ static int daNPC_TR_Create(fopAc_ac_c* i_this) {
l_HIO.field_0x4 = -1;
}
npc_tr->mCullMtx = npc_tr->field_0x5b8->getBaseTRMtx();
npc_tr->mScale.x = cM_rndFX(0.1f) + 0.8f;
npc_tr->cullMtx = npc_tr->field_0x5b8->getBaseTRMtx();
npc_tr->scale.x = cM_rndFX(0.1f) + 0.8f;
daNPC_TR_Execute(npc_tr);
}