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Remove #includes from headers (#334)
* add "global.h" to files that use it * add MSL_C includes to files that use them * remove dolphin includes from headers that don't need them * remove JSupport includes from headers that don't need them * remove JKernel includes from headers that don't need them * remove JUtility includes from headers that don't need them * remove J3D includes from headers that don't need them * remove J2D includes from headers that don't need them * remove JAudio2 includes from headers that don't need them * remove Z2AudioLib includes from headers that don't need them * remove JMessage includes from headers that don't need them * remove JParticle includes from headers that don't need them * remove SComponent includes from headers that don't need them * remove dol includes from headers that don't need them * sort includes
This commit is contained in:
@@ -1,6 +1,7 @@
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#ifndef D_A_B_OB_H
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#define D_A_B_OB_H
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#include "Z2AudioLib/Z2Creature.h"
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#include "d/cc/d_cc_uty.h"
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#include "d/com/d_com_inf_game.h"
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@@ -1,12 +1,13 @@
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#ifndef D_A_ARROW_H
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#define D_A_ARROW_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/a/d_a_player.h"
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#include "d/d_procname.h"
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#include "d/cc/d_cc_d.h"
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#include "d/bg/d_bg_s_acch.h"
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#include "d/bg/d_bg_s_lin_chk.h"
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#include "d/particle/d_particle.h"
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#include "f_op/f_op_actor_mng.h"
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class daArrow_c : public fopAc_ac_c {
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public:
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@@ -4,6 +4,7 @@
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#include "JSystem/J2DGraph/J2DScreen.h"
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#include "Z2AudioLib/Z2SoundObject.h"
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#include "d/bg/d_bg_s_acch.h"
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#include "d/bg/d_bg_s_lin_chk.h"
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#include "d/cc/d_cc_d.h"
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#include "d/particle/d_particle_copoly.h"
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#include "f_op/f_op_actor_mng.h"
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@@ -1,8 +1,10 @@
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#ifndef D_A_CSTAF_H
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#define D_A_CSTAF_H
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#include "Z2AudioLib/Z2Creature.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/com/d_com_inf_game.h"
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#include "d/particle/d_particle_copoly.h"
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class daCstaF_c : public dBgS_MoveBgActor {
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public:
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@@ -2,6 +2,7 @@
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#define D_A_CSTATUE_H
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#include "SSystem/SComponent/c_phase.h"
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#include "Z2AudioLib/Z2Creature.h"
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#include "d/bg/d_bg_s_acch.h"
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#include "d/cc/d_cc_d.h"
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#include "d/particle/d_particle_copoly.h"
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@@ -1,9 +1,11 @@
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#ifndef D_A_GUARD_MNG_H
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#define D_A_GUARD_MNG_H
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#include "JSystem/JKernel/JKRHeap.h"
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#include "d/a/d_a_player.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#include "rel/d/a/tag/d_a_tag_guard/d_a_tag_guard.h"
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#include "d/com/d_com_inf_game.h"
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class daGuardMng_c : public fopAc_ac_c {
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public:
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@@ -2,7 +2,10 @@
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#define D_A_HORSE_H
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#include "Z2AudioLib/Z2Creature.h"
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#include "d/a/d_a_player.h"
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#include "d/bg/d_bg_s.h"
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#include "d/bg/d_bg_s_acch.h"
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#include "d/bg/d_bg_s_lin_chk.h"
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#include "d/cc/d_cc_d.h"
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#include "d/msg/d_msg_flow.h"
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#include "dolphin/types.h"
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@@ -3,6 +3,8 @@
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#include "d/com/d_com_inf_game.h"
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class dMeterButton_c;
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class daSkip2D_c : public fopAc_ac_c {
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public:
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daSkip2D_c() {
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@@ -2,6 +2,7 @@
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#define D_A_SPINNER_H
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#include "d/com/d_com_inf_game.h"
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#include "d/particle/d_particle_copoly.h"
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#include "dolphin/types.h"
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class daSpinner_c : public fopAc_ac_c {
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@@ -1,6 +1,7 @@
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#ifndef D_A_E_YK_H
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#define D_A_E_YK_H
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#include "Z2AudioLib/Z2Creature.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/com/d_com_inf_game.h"
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@@ -1,6 +1,7 @@
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#ifndef D_A_E_YM_H
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#define D_A_E_YM_H
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#include "Z2AudioLib/Z2Creature.h"
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#include "d/cc/d_cc_uty.h"
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#include "d/com/d_com_inf_game.h"
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@@ -5,6 +5,7 @@
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#include "d/bg/d_bg_s_acch.h"
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#include "d/cc/d_cc_d.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor.h"
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class daObjCarry_c : public fopAc_ac_c {
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public:
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@@ -3,6 +3,7 @@
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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class daObjBoard_c : public dBgS_MoveBgActor {
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public:
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@@ -3,6 +3,7 @@
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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class daObjMGate_c : public dBgS_MoveBgActor {
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public:
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@@ -3,6 +3,7 @@
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#include "dolphin/types.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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enum {
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OBJ_STONE_TYPE_SMALL = 0,
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@@ -2,6 +2,7 @@
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#define D_A_OBJ_YOBIKUSA_H
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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class daObjYobikusa_c;
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typedef void (daObjYobikusa_c::*actionFunc)();
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@@ -2,6 +2,7 @@
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#define D_A_TAG_CSTASW_H
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#include "m_Do/m_Do_hostIO.h"
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class daTagCstaSw_c : public fopAc_ac_c {
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@@ -1,6 +1,7 @@
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#ifndef D_A_TAG_ARENA_H
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#define D_A_TAG_ARENA_H
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#include "JSystem/JKernel/JKRHeap.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor_mng.h"
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@@ -1,6 +1,7 @@
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#ifndef D_A_TAG_ASSISTANCE_H
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#define D_A_TAG_ASSISTANCE_H
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#include "JSystem/JKernel/JKRHeap.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/com/d_com_inf_game.h"
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@@ -1,6 +1,7 @@
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#ifndef D_A_TAG_GRA_H
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#define D_A_TAG_GRA_H
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#include "JSystem/JKernel/JKRHeap.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/com/d_com_inf_game.h"
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