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d_a_tag_kago_fall OK (#2081)
* WIP, about half done * Decomp OK * Some more cleanup and first documentation pass * Cleaning up unused asm * Fixing static msg object access and a bit more cleanup * Updating progress --------- Co-authored-by: GinNoOokami <noreply>
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co-authored by
GinNoOokami <noreply>
parent
f1c0e88446
commit
218f15ab6d
@@ -1,6 +1,38 @@
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#ifndef D_A_TAG_KAGO_FALL_H
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#define D_A_TAG_KAGO_FALL_H
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#include "d/msg/d_msg_flow.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor.h"
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class daTagKagoFall_c : public fopAc_ac_c {
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public:
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enum ActionMode {
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/* 0 */ ACTION_MODE_RIVER,
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/* 1 */ ACTION_MODE_FALL
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};
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/* 80D59C58 */ int create();
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/* 80D59DE0 */ int execute();
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/* 80D59E18 */ void setActionMode(ActionMode mode, u8 state);
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/* 80D59E24 */ void actionWaitRiver();
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/* 80D5A218 */ void actionWaitFall();
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/* 80D5A67C */ int _delete();
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/* 0x568 */ dMsgFlow_c mMsgFlow;
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/* 0x5b4 */ Mtx mMtx;
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/* 0x5e4 */ cXyz mRestartPos;
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/* 0x5f0 */ s16 mTimer;
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/* 0x5f2 */ s16 mNoCarryTimer;
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/* 0x5f4 */ u8 mRiverTimer;
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/* 0x5f5 */ u8 mActionMode;
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/* 0x5f6 */ u8 mActionState;
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/* 0x5f7 */ u8 mExitID;
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/* 0x5f8 */ u8 mStartPoint;
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/* 0x5f9 */ bool mPlayedSceneChangeSfx;
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}; // Size: 0x5fc
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STATIC_ASSERT(sizeof(daTagKagoFall_c) == 0x5fc);
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#endif /* D_A_TAG_KAGO_FALL_H */
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